Lich-Loved wrote:
Decker:
* hacking for paydata
* bypassing security
* rigging drones
* dealing with opposing hackers
* legwork - electronic
If Hackers are required to only deal with technology, they still need something to
do if the enemy goes low tech. The Mage becomes
more powerful if the enemy doesn't have any spell defense. The Street Samurai becomes
more powerful if the enemy has no reflex enhancers. But over and above the fact that both archetypes improve when the enemy does not invest in defenses against them, both archetypes have
something to do!
Now if you insist on not letting them do holo hacking or direct brain hacking, or anything else to affect unwired opponents, that pretty much leaves them doing some kind of buff detail. That's certainly excusable: you could have them providing Bardish Inspiring Music style bonuses by monitoring peoples' tacnets somehow. They could be the guy who sits in the van and looks at everyone's gun cams and coordinates. That's very conceivable and it has a lot of fictional relevance. The real question is:
Is it any fun? And I think the answer is probably no.
kzt wrote:The decker as a dedicated character was kind of cool in 1989. Attempting to rewrite much of the entire game to empower the decker so you don't have to abandon the feel of Tron and Mr. Mechanical Typewriter's idea of computers in 2010 is absurd. Tron is as dead as disco, can't we just move on?
The short answer is: No. We can't.
The Hacker a a dedicated character is pretty much a given in every ensemble near-future crime story of modern cinema. From Lyle in The Italian Job to the Malloy brothers in Oceans 11 to Lucius Fox in The Dark Knight, having a character whose job it is to hack networks with computers is a
staple of the genre. So the question is not "do we need a Hacker character?" because the answer to that is
yes. The question is merely and completely what that character is supposed to
do to justify their existence.
And that stuff, for reasons of
playability, needs to be interesting on a round-by-round basis, needs to be done physically
with the rest of the team, and needs to apply in every type of mission. It's perfectly OK for The Rundown to not have a Hacker character while running around the backwoods of Amazonia. But the Shadowrun
game needs to still provide something for the Hacker character to
do, because he's a permanent player character and you aren't swapping him out for other characters during specialty missions. Similarly, it's totally OK for Lyle to do all his hacking from a lap top in a baggage claim room across town in The Italian Job - because it's a
movie, and the action is totally fine cutting back to him every time he does something important. But that's not OK in a
role playing game, because splitting the party equals failure.
We don't need or even
want Hackers to be crawling through special dungeons where individual rooms are specific I/O ports and data stores. That shit is
tedious. But they
do need to be doing virtual combat in the same time frame and in the same areas as the Mage is blasting spirits and the Street Samurai is stabbing fools. That is actually something we
need. Because that is how we reconcile our
need to have a "hacker character" be on the team with our
need to have the game run smoothly without anyone wandering off to go play Smash Brothers while the hacking mini-game is or is not happening.
-Username17