FrankTrollman wrote:
. But if you gave someone a limited number of super move uses per turn and randomly rolled which super move was an option next turn, you would see people worry about whether to use a fairly appropriate super move this turn or wait until the most appropriate super move was available. But people would always be using their super moves in battles.
.-Username17
This is what I heard that Metamorphosis Alpha would have, and I think it would be an awesome way for the 4e system to like, actually work.
More accurately, MA has players getting their powers randomly, instead of l33tly minmaxing and dumpsterdiving for them, but your version might be better for 4e, and a little less jarring.
"This round, I have the opportunity to trip that one guy and make him fall back 15'" is just alot easier to swallow than "I can trip that guy and make him fall back 15' once a day, only once, but I can pick that one tme whenever I want."
I'm thinking each at-will available on a 4-6, encounters on a 5-6, and dailies at a 6 (with powers dropping when used, for the encounter or for the day). Man, the thought of what this would do for the game is amazing.
Right now, my players always seem to end the day with a dozen dailies...everyone holds back everything, then somebody gets low on one thing, so it's rest time.
Ok, maybe it wouldn't work...but wow, it's not exactly fixing something not broken here. If nothing else, I might try this for an epic-level adventure.
(This is where I'd start raning about this level 17-20 WotC adventure I just purchased...but another time)