Hidden Rolls

General questions, debates, and rants about RPGs

Moderator: Moderators

Post Reply
User avatar
DarklingPerhaps
NPC
Posts: 2
Joined: Tue Aug 03, 2010 2:42 am

Hidden Rolls

Post by DarklingPerhaps »

I hate them. To elaborate:

A hidden roll is how I'm describing any roll the GM is advised to make instead of the players for dramatic effect. I think the GM might as well just make up the result at this point.

I can certainly understand the appeal although. The players not knowing how obvious they're being at stealth or whatnot can be fun. But every time I've tried I feel like I'm either taking out an important aspect of the game or being bastardly.

Thoughts?
RandomCasualty2
Prince
Posts: 3295
Joined: Sun May 25, 2008 4:22 pm

Post by RandomCasualty2 »

Hidden rolls are almost mandatory for perception and crap to reduce metagaming. Nothing is worse than saying "Roll a spot check" because it announces there's something to find. By letting them know there's a check they now know there's something to find.
User avatar
TOZ
Duke
Posts: 1160
Joined: Wed Oct 29, 2008 3:19 pm

Post by TOZ »

Unless you roll random spot checks.

'I got a 29, what do I see?'

'You manage to spot the dog shit before you step in it.'
RandomCasualty2
Prince
Posts: 3295
Joined: Sun May 25, 2008 4:22 pm

Post by RandomCasualty2 »

TOZ wrote:Unless you roll random spot checks.
Yeah but that's just a waste of game time and why bother doing that when you can just roll them hidden.
User avatar
TOZ
Duke
Posts: 1160
Joined: Wed Oct 29, 2008 3:19 pm

Post by TOZ »

Not if you roll everything in the open.
MfA
Knight-Baron
Posts: 578
Joined: Sat Jan 17, 2009 4:53 am

Post by MfA »

Passive checks I don't mind being hidden ... active checks should always be rolled by the player. I've seen it argued move silently checks should be rolled by the DM for instance, which I think is insane.
User avatar
Psychic Robot
Prince
Posts: 4607
Joined: Sat May 03, 2008 10:47 pm

Post by Psychic Robot »

Hidden rolls should be used to prevent metagaming.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:
Chamomile wrote:Ant, what do we do about Psychic Robot?
You do not seem to do anything.
User avatar
Count Arioch the 28th
King
Posts: 6172
Joined: Fri Mar 07, 2008 7:54 pm

Post by Count Arioch the 28th »

Psychic Robot wrote:Hidden rolls should be used to prevent metagaming.
In the bonus strips for Order of the Stick "Dungeon Crawlin' Fools", there's a scene where the party attacks the beast guarding the Tower of Dorukan. The monster flicks Roy while saying "2". At which point the party runs off.

Hilarious to joke, but very lame if it happens.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Post by Username17 »

Some people have players roll a set of perception tests and then write them down, bringing them up later as needed. The players still get to make their rolls and feel like they are having an impact, but the game doesn't take metagame breaks.

Still, it's kind of a pain in the ass.

-Username17
TheFlatline
Prince
Posts: 2606
Joined: Fri Apr 30, 2010 11:43 pm

Re: Hidden Rolls

Post by TheFlatline »

DarklingPerhaps wrote:A hidden roll is how I'm describing any roll the GM is advised to make instead of the players for dramatic effect. I think the GM might as well just make up the result at this point.
What's the difference between the DM tossing a cube of plastic onto the table and the player?

If it's a spot check for example, what's to stop the DM from simply auto-failing whatever the player rolls? Both are "fudging" the roll equally.

I only roll for the PCs if it's something they would miss (passive spot checks, etc) anyway, but I don't see anything particularly bad about it. Sometimes I'll even roll NPC attacks away from the PCs eyes if I don't want them metagaming how tough a bad guy is.
User avatar
Lokathor
Duke
Posts: 2185
Joined: Sun Nov 01, 2009 2:10 am
Location: ID
Contact:

Post by Lokathor »

Count Arioch the 28th wrote:
Psychic Robot wrote:Hidden rolls should be used to prevent metagaming.
In the bonus strips for Order of the Stick "Dungeon Crawlin' Fools", there's a scene where the party attacks the beast guarding the Tower of Dorukan. The monster flicks Roy while saying "2". At which point the party runs off.

Hilarious to joke, but very lame if it happens.
"the beast swings wide and only slightly catches you with the black of it's hand, but you still only barely manage to keep your feet against the blow"

"we run"

same thing really.
Last edited by Lokathor on Tue Aug 03, 2010 6:15 am, edited 2 times in total.
[*]The Ends Of The Matrix: Github and Rendered
[*]After Sundown: Github and Rendered
User avatar
Crissa
King
Posts: 6720
Joined: Fri Mar 07, 2008 7:54 pm
Location: Santa Cruz

Post by Crissa »

The point isn't who is rolling. It's that BS difficulties are BS while hidden checks are at least honest, even if they could look similar.

-Crissa
User avatar
Murtak
Duke
Posts: 1577
Joined: Fri Mar 07, 2008 7:54 pm

Post by Murtak »

RandomCasualty2 wrote:Hidden rolls are almost mandatory for perception and crap to reduce metagaming. Nothing is worse than saying "Roll a spot check" because it announces there's something to find. By letting them know there's a check they now know there's something to find.
Thankfully my players don't do that. I can just have them roll spot checks when I need them and not worry about someone suddenly casting see invisible. I guess they will be a tiny bit more careful, but that is fine with me. It works out to the party having a bit of a talent for feeling danger approaching.
Murtak
User avatar
RobbyPants
King
Posts: 5201
Joined: Wed Aug 06, 2008 6:11 pm

Post by RobbyPants »

RandomCasualty2 wrote:Hidden rolls are almost mandatory for perception and crap to reduce metagaming. Nothing is worse than saying "Roll a spot check" because it announces there's something to find. By letting them know there's a check they now know there's something to find.
Perception checks are about the only ones I keep hidden, as well. Not only does it let them know there's something to spot, but if they see a low roll, they'll likely want to check again.

Other than that, I've fully advocated rolling all other rolls right in front of the players. I think it increases tension in combat because they know I'm not pulling any punches or fudging in either side's favor. If the dice turn ugly, the fight turns ugly.
Hieronymous Rex
Journeyman
Posts: 153
Joined: Sun Feb 21, 2010 1:23 am

Post by Hieronymous Rex »

Count Arioch the 28th wrote:
Psychic Robot wrote:Hidden rolls should be used to prevent metagaming.
In the bonus strips for Order of the Stick "Dungeon Crawlin' Fools", there's a scene where the party attacks the beast guarding the Tower of Dorukan. The monster flicks Roy while saying "2". At which point the party runs off.

Hilarious to joke, but very lame if it happens.
If players cannot estimate the HP/Attack/Damage of a monster, combat becomes essentially random; its like feeding your actions into a black box and hoping that you don't die. I'm with Lokathor on this one; seeing monster attack rolls is quite legitimate, and not metagaming.
User avatar
RobbyPants
King
Posts: 5201
Joined: Wed Aug 06, 2008 6:11 pm

Post by RobbyPants »

Well, it is metagaming, but it's not necessarily bad.
User avatar
Count Arioch the 28th
King
Posts: 6172
Joined: Fri Mar 07, 2008 7:54 pm

Post by Count Arioch the 28th »

Hieronymous Rex wrote:
If players cannot estimate the HP/Attack/Damage of a monster, combat becomes essentially random; its like feeding your actions into a black box and hoping that you don't die. I'm with Lokathor on this one; seeing monster attack rolls is quite legitimate, and not metagaming.
I do agree to a point, but I believe that a DM should be giving the players proper description and have a good sense of storytelling and illustration to get the point across.

Lokathor's flavor text does the same thing, but the difference is that the OotS's version was a gag, while Lokathor's description is more of an "Oh... fuck sort of moment.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
RandomCasualty2
Prince
Posts: 3295
Joined: Sun May 25, 2008 4:22 pm

Post by RandomCasualty2 »

RobbyPants wrote: Other than that, I've fully advocated rolling all other rolls right in front of the players. I think it increases tension in combat because they know I'm not pulling any punches or fudging in either side's favor. If the dice turn ugly, the fight turns ugly.
Yeah, in combat, you really don't have to hide rolls. Whatever the PCs may learn from the rolls honestly doesn't help them all that much anyway.

The main things I do as hidden rolls:

-PC has to save against a hidden effect the others may not be aware of that may not trigger immediately (succubus charms a PC).
-PC uses perception check.
-PC uses sense motive.

Hiding rolls for combat purposes is generally only done if DMs want to fudge rolls.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

I've been known to fudge rolls, but usually to help PCs survive. Well, it's more like fudging stats.

So if Monster X hits PC Bob on a 17, and the dice keep rolling high, I don't have a problem saying a 14 misses.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Post Reply