Block yes, but not superimpose. For instance, you can create a section on top of the floor, but you can't create something that exists in the same space as the floor.Murtak wrote: And now you can't see part of the floor. Either you can block the floor, or you can not. The pit as such does not exist, and the illusion does not extend into the ground.
You totally can put a picture of an axe there, but it looks like just that, a 2 dimensional picture of an axe, like you took a painting and put it over the area. Might fool someone at long range, but that's about it.Ok, so you can put a curtain in front of your sword. Can you put a curtain that looks exactly like an axe in front of it? Isn't this the exact line of reasoning that was already discussed?
As far as the 10 ft cube, that's just a maximum size of the illusion. You can go smaller than that, because illusions can be anything or any size you want. You can even shape them. Not putting an illusion in the same spot as something else is actually fairly easy.And strictly speaking that means you can not cast figments at all. Silent Image comes in 10ft cubes. Good look finding any such cube in a dungeon without an object in it. And of course your second guideline is utter bullshit. Presumably you can still modify the illusion. Allowing this, but not allowing it to follow anything simply does not work, if only because it is impossible to adjucate an argument. But even more so because allowing you to move your illusory blob to the left in an empty room, but not if someone else already moved to the left completely breaks immersion.
I'm not saying it can't walk the same path as someone, I'm just saying it doesn't walk the exact same path at the same time. I mean seriously this is a fucking turn based game. That's easy as shit to adjudicate. It doesn't move during anyone else's turn, period. Your fire elemental can totally follow someone, you just can't have it constantly superimpose itself over them and be fire elemental armor.
And that to me makes sense. If you have this image that's over someone that the wizard is constantly updating, there are going to be parts of the body sticking out here or there sometimes, when the wizard fails to mimic someone's movements exactly. Giving illusions a perfect reaction time like that is a total mistake and there's frankly no reason to do it unless you want to power them up.
Right. you can create a charred corpse, you can't make an existing one look burned. That's the province of hallucinatory terrain, not silent image. Silent image will let you fill a room with stuff, but it won't create empty space. You can create an illusory floor to cover a pit, but you can't actually create a pit, because you can't create an illusion of "nothing there." Hallucinatory terrain by the way is a glamer, not a figment. That can totally do the shit you want.Except of course if anything at all happens to exist where that wall is supposed to go. Tapestry? No can do. Chair? Nope. Kittens? Nope, no illusion for you. Fire? Sort of. Certainly no burning table. No modifying a corpse to look charred.
But yeah, it's silent image, it's a first-fucking-level spell. What did you expect?
I mean seriously, Robby quoted the relevant passage at the second post of the thread. "Figments cannot make something seem to be something else. " You need glamers for that shit. I don't see why this is so hard.