Parthenon wrote:I listened to that history lesson and it told me that throughout D&D fighters have been all about killing monsters, and little else. And that throughout D&D there has never been an option for fighters to do more than that.
didnt i already quote OD&D? "monster defeated" tussock concurred.
i cant speak for 3rd and 4th really cause they suck and are worthles, and i dont collect trash.....but again James Wyatt....i will take his word for what they were about since he amde them....
basic, 1st/2nd AD&D....anything BEFORE WotC was levelling through defeating...
i guess kids today need the watered-down look of a streamlined 4th edition with all its suckitude, because they cant afford a simple dictionary and jsut make up what words mean....
DEFEAT....has nothing to do with killing.
tussock on Basic: "no matter how much you really killed." killing doesnt matter.
2nd...the optional XP rules per class did give fighters XP for killing, rogues for loot, wizards for using/creating/researching spells, clerics for choirboys...i dont remember right now.
the point being though is REALLY?!
XP is what the game is all about to you people? XP serves one function...well i think 3rd it did something with making magic items or something...but otherwise only deals with leveling. is that all you think the game is about is level grinding?
seriously you are missing fuck-tons of the game if that is all you are about and should try a video game instead, because they can do level grinding a whole lot better. pick a final fantasy game and you can hear the chocobo tune when a battle starts.
THIS is the reason why the 4th edition roles, have only to do with combat. because the morons Bill Slavesik and Richard Baker and others at WotC are just trying to make a minis game.
Gary didnt give a rat's ass about the theatrics, but he moved away from the heavy minis game attempt of D&D for whatever reason. Even his later systems werent solely based on playing minis games.
Read Gary's novels and they arent all just combat. the game isnt all just combat. so if it isnt all just combat, then it isnt all just killing shit and taking its shit.
when you realize that James Wyatt is a giant fucking retard and his idea of what the game is is wrong, then you might find other things to do in the game.
i had a person who seriously thought the game was just about killing stuff. he always wanted to roll a dice to swing his weapon. he was a big time drama queen. either starting it or watching other people in it. well he came back from the restroom once to find an argument going on and was excited. after a while he wondered what was going on and asked. he hadnt even picked up dice since returning and was focused and listenining intently. when he was told that it was in game argument about what had happened and was about to be done next, he nearly freaked thinking that the only excitement could be in rolling dice to fight shit. he thought nothing of the talking to people could be any fun because he also thought the game was just about killing shit and taking its shit. well he grew up and learned...and he was and i still as dumb as a brick.
i would hope that if a moron like him could learn something, the people here might be able to do lots better. when you figure out there is more to the game than killing shit maybe then wory about why X cant have Y. the game encompasses all possibilities and is what you make of it. if you make it out to be a wargame it will be that and your own way of play will come out.
i seriously think most of the people who think D&D is just about killing stuff needs to just play through Tucker's Kobolds for a while to see how that works for them...
for fucks sake people learn what the game is for. then if you dont like it, dont play it and find something else rather than constantly try to change it for you. or play if, but change the shit you dont like.
Lago's initial fuck-up comes in this statement
"A not-insignificant portion of the playerbase wants fighters to be increasingly weak as time goes on."
it has nothing to do with that. he is presenting a false cause and effect. he claims that fighters are weak because the playerbase wants them to be so at higher levels. this is incorrect.
the fact that magic becomes so much more powerful is what MAKES fighters seem weaker, when in fact fighters continue to progress on the same level as they did...but others progress and change differently.
try playing a no magic game and see if fighter still suffer this "problem", and if somehow fighters dont get "increasingly weak" it is not because the playerbase wants them to be so, but because they are just eclipse by supernatural/metaphysical things within the game.
funny how still people want a simple swingy fighter class and 4th had to provide something but not enough of the lack of powers for new people or younger ones to jsut pick up and play and get a feel for the game rather than having to master the powers system to play.