Uh... sure. There are even times when facing non-existant counterspelling in which splitting your pool and manabolting somebody 4 times is a reasonable plan. But usually, that's a shitty plan. If the enemy has counterspelling it is almost always a shit plan.
When I was talking about this plan, I wasn't concerned if all of my death touches got resisted. Who cares. I was eyeing the clauses that said:
A) You deliver touch spells with an unarmed attacked.
B) You gain a +2 bonus to your dice pool if you merely want to touch the enemy as opposed to striking it.
But when I deliver the touch spell, I don't let myself get the +2 bonus for merely touching--I deliver my spells with ninja kicks and suplexes.
The point of splitting your dice pool and casting the spell at a low force is to maximize the number of lethal ninja kicks you get (while minimizing the hefty drain) in one action.
As in, you split your dice pool four times while you're running on three initiative passes. I'm asking if you can really use spellcasting this way to get 12 real, honest to god unarmed strikes in a way adepts/street samurai can't.
ON THE OTHER HAND, you mentioned if the enemy doesn't have counterspelling. What changes for you if they do?
Advancement is pretty much completely in the hands of the GM. There are games where Karma and Moneys fall on you like rain, and games where one is easily available and the other is not, and ones in which both are like squeezing dehydrated milk out of a cow.
I know what you mean. I just got this impression because I've looked high and low and except for your post on what kind of rewards to assign, I can't find anything which tells you how much money Shadowrunners should be earning for the difficulty of the job.
I mean, if my mission required me to ambush a squad of Tir Ghosts and we got 1,500 nuyen out of the deal, I'd be extremely pissed. But I don't have any precedence other than GM judgement telling me whether I'm getting screwed or not. Not even a starting point.
The karma rewards, at least, suggest a minimum value for how much you should be getting for the amount of work you put in. I know the GM can just adjust it for how he feels fit, but still. It's at least nice to have a reference that says 'hey, if you're consistently getting rewarded less than this then your GM is SCREWING you'.
The Twinkiest thing I can do with a Force 7 Ally spirit is to grab a defeated main villain (mage or Hacker preferably) and then get a Force 7 spirit to Flesh Form inhabit his monkey ass. Huge stats and whatever skills and powers a main villain had. It's not even expensive - just 56 Karma.
Oh, neat. I had no idea that you got so much power for so little karma.
Well, I guess what I should've asked is, since you obviously know my love for minimizing game tokens and hulking out, if there is some rules cajiggery you can run so that your ally spirit can possess you (as opposed to inhabiting) and if it's somehow possible to get magic guard and extended masking out of the deal?