But there is a hard limit to how many spirits you can control, and there's no limit to how many robots you can command. Also, if oyu spend all your Essence as a cyborg, it's not even important to you, while a Magician who spends Essence gets kicked right in the nuts.
If you want to be a mage in Shadowrun, no amount of mission solving or conviction can make you one if you didn't have the right stuff at birth.
To put icing on the ass-shaped cake, if the Magician decided he wanted to flush his gift down the toilet and go the cyborg route, he can. Nothing's stopping him. In fact, in 4th Ed (the only edition I'm familiar with, mind) he can become hardcore enough so that he has just as good magic as anyone else AND be the best cyborg he can be.
I know Darkjogger is supposed to include a lot of elements of fantasy, but I thought that one of the biggest reasons why it's a dystopia is because of the great divide between the haves and have-nots and the only way for some people to get ahead is to darkjog. I'm not actually sure that you want to reinforce this depressing message during character creation by announcing that only certain people get to fulfill their dreams of becoming a mage or whatever.
But the average Solar Exalted is still going to be able to kick their ass in fifteen different ways without breaking a sweat, and no amount of hard work or heroic adventure is going to change the gigantic head start such a character gets on said average human.
Not only that, a mortal CAN'T save the world. No matter how much they wish it so, no matter how much they hope in their hearts, they just can't.
It's not like 3rd Edition D&D, where certain characters get a gigantic head start on the other people but it's not impossible to catch up. A person who rolled 4 10s, an 8, and a 14 at chargen can theoretically eventually adventure enough (or cheat) so that he can be a real hero. There's no ceiling on advancement such that our bogus hero competing against someone who rolled all 18s can eventually be the better protagonist. He may have to do it as a level 12 fighter versus a level 7 fighter--but it's still there. If the level 7 fighter becomes level 12 and reclaims his superiority, that's the bogus hero's fault for not adventuring and believing in himself enough.
But Exalted isn't like that. There's an upper limit on stats and he can't learn any charms. It's not like where a level 10 monk who wants to be the greatest wizard in the world can just start getting wizard levels like that--if you can't get charms then you'll always be inferior to an Exalted Hero.
And I don't like the message that sends.
One Piece- One Piece has a setting where people gain their vast superpowers solely by luck (eating Devil Fruit). On the other hand, if you're passionate enough you can become hardcore without eating Devil Fruit. Even if you do eat Devil Fruit and believe in yourself and all that jazz, people who eat fruit aren't in the long run superior to those that don't.
Weirdly enough, if you play D&D by point buy--how I hate die rolling--this is what ends up happening in the long run.
JoJo's Bizarre Adventure- Your superpowers are solely a manifestation of your psyche (especially in the 4th and 5th books). There's almost no luck involved in deciding just how much of a hero or a villain you can be (short of the natural circumstances determining your personality, believes, education, etc.); however, the twisted irony is that you do actually have a limit to how strong you can be. The more violent your personality is the stronger you get. You are your own worst enemy, not your outside fate.
Naruto- Some ninja are flat-out superior to other ninja at birth, because they have totally insane things like the Sharingan. While it is possible through hard work and belief in yourself to become more powerful than MOST people who are just lucky from birth, unlike One Piece the greatest heroes and villains have a combination of both conviction and luck that people who only have one or the other can't possibly meet.
DC/Marvel Comics- People with the right genes flat-out make the better superheroes. No one sings the exploits of The Question but everyone remembers that time Superman sliced the moon in half with his heat vision.
However, if you don't have the right genes, there's always superscience. Only certain people get it, though. This is how Iron Man can compete with Thor.
Basically there's two avenues through herodom. They don't really mix; one and only one of the paths will really screw you and it's your goal to find out which one. There are some oddballs like Dr. Doom out there but that's the basic setup.
Exalted- Your potential is decided before you're even born. Fate decides who will Exalt and who will not, despite peoples' best precautions. Furthermore, people don't exalt at the same power level--and thus potential for herodom. If you're a mortal who wants to save the world from it's wretched state, you just might as well go home and find some way to kill yourself. Better luck next time.
There's probably some more schemes out there. The question is, which one do you guys prefer for D&D and other games in general?