The Shadowrun Situation
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- Ancient History
- Serious Badass
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- Ganbare Gincun
- Duke
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- Serious Badass
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- Ancient History
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- Stahlseele
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well, it's written badly, there are spelling and grammatical errors in there . .
but it IS kinda okay like that . . it's trash. pure and simple fun trash.
like the moby dick 2010 or the megalodon versus giant octopus movies . .
yes, that bad, but kinda entertaining and worth a chuckle or two ^^
but it IS kinda okay like that . . it's trash. pure and simple fun trash.
like the moby dick 2010 or the megalodon versus giant octopus movies . .
yes, that bad, but kinda entertaining and worth a chuckle or two ^^
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Stahlseele
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Ayup
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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- Knight
- Posts: 324
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- Location: Indianapolis
I checked out the preview of the new SR gun book. My contrary opinion: the production quality is sweet. Full color illios look great. Same with the airplane book. But who wants to buy a product filled with weapons that won't even be used in game? Is there there that big a call for "vintage" weapons? Until SR devs can make the light pistol a useful tool, I don't see why anyone would want MORE options for them.
If I get some free credits from DriveThruRPG I might pick this up but otherwise why would I?
PS: I'm amazed at how much $$$ I've saved by not purchasing SR releases. Damn, that's liberating.
If I get some free credits from DriveThruRPG I might pick this up but otherwise why would I?
PS: I'm amazed at how much $$$ I've saved by not purchasing SR releases. Damn, that's liberating.
Well, the current ED team is devoted and cool, but they're still re-using the old material (from 1-st edition). The Kratas book was pretty sweet, dunno about the new one - Cathay - but beyond that all they did (besides a few adventures - and some of those are great) was updating the books to new game mechanics, and pushing the base storyline to Prelude to War. And they didn't touch the storyline beyond that.
So, there's none of the LRG crap involved.
In short: if you know the old(1-st edition) ED, the new (third) edition is basically the same, but with fixed(but still archaic) game mechanics...
So, there's none of the LRG crap involved.
In short: if you know the old(1-st edition) ED, the new (third) edition is basically the same, but with fixed(but still archaic) game mechanics...
Mariusz "Kot" Butrykowski
"The only way to keep them in line is to bury them in a row..."
"The only way to keep them in line is to bury them in a row..."
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- Knight
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- Stahlseele
- King
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Appearantly, CGL fucked up again.
Bogota now has access to rivers and lakes and the such to make use of submersible smuggeling vehicles in the new Watersports PDF . .
Furthermore, the "new" Arsenal only has a NEW COVER . . From germany . .
It's not even the corrected second printing anymore, it has errors that were int he FIRST printing again . .
So basically, no errata, even older very first completely failure riddled Arsenal only got the new german Cover . . . splendid . . .
Bogota now has access to rivers and lakes and the such to make use of submersible smuggeling vehicles in the new Watersports PDF . .
Furthermore, the "new" Arsenal only has a NEW COVER . . From germany . .
It's not even the corrected second printing anymore, it has errors that were int he FIRST printing again . .
So basically, no errata, even older very first completely failure riddled Arsenal only got the new german Cover . . . splendid . . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Stahlseele
- King
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Also, seems like Arsenal is the SECOND BOOK to get DE-ERRATAED after Street Magic . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Ars Magica is a fantastic game... but (and this is a strange "but") their corpus of books and expansions are interesting reading, internally consistent, (basically) mechanically sound, and expensive. That's a bad combo for an RPG freak.sabs wrote:I think I'll just switch to Ars Magica
At least Atlas Games seems to not completely suck.
- Stahlseele
- King
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IF i get to play, i'm still firmly entrenched between my SR3.5D Books . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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- Master
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Ennie noms are out and Catalyst is looking lightly represented, Shadowrun more than ever.
The games I know of are dying off around me and people are moving on. Shit, someone even suggested swapping SR for a cyberpunk themed NWoD game. How fucking sad is that? I told him we should just play Pathfinder or something.
I'm building my 1st level summoner in the next tab.
I haven't been following the developments with Heart Breaker. Is Shadowrun finally dead?
The games I know of are dying off around me and people are moving on. Shit, someone even suggested swapping SR for a cyberpunk themed NWoD game. How fucking sad is that? I told him we should just play Pathfinder or something.
I'm building my 1st level summoner in the next tab.
I haven't been following the developments with Heart Breaker. Is Shadowrun finally dead?
- Ancient History
- Serious Badass
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- Stahlseele
- King
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Dire Times indeed . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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- Master
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- Serious Badass
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If you wanted to patch nWoD to play cyberunk with, you could start with After Sundown, because it costs a dollar, and you can torrent for free all legal-like. Also because the system is legitimately cleaner than nWoD.Otakusensei wrote: The games I know of are dying off around me and people are moving on. Shit, someone even suggested swapping SR for a cyberpunk themed NWoD game. How fucking sad is that? I told him we should just play Pathfinder or something.
Shadowrun is dead to me at this point. I don't see the company pulling it out of the poor writing ad editing morass or giving the license off to someone who could do that at any time in the near future. And the only thing that could save the property is a fifth edition that was a serious reboot.I haven't been following the developments with Heart Breaker. Is Shadowrun finally dead?
So honestly, what the hell? Shadowrun is dead unless and until an entirely different (and currently nonexistent) set of writers and editors takes over and gives it the Ultimate Shadowrun treatment with a brand new edition. Why wait for that instead of making a new game with new IP from scratch?
-Username17
- Stahlseele
- King
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pity that pegasus spiele has to ask CGL for permission for most things . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Speaking personally, the only thing that's been keeping me from playing Shadowrun is that my gaming group's schedules are fucking retarded. I certainly acknowledge being in the minority here.The games I know of are dying off around me and people are moving on. Shit, someone even suggested swapping SR for a cyberpunk themed NWoD game. How fucking sad is that? I told him we should just play Pathfinder or something.
I'm building my 1st level summoner in the next tab.
I haven't been following the developments with Heart Breaker. Is Shadowrun finally dead?
I understand that it won/got nominated for some ENnies, not that I particularly care at all about that. Honestly, from the activity on Dumpshock and on the official forums (I don't *really* frequent either) it seems approximately as active as ever, and CGL certainly show no signs of stopping the release parade.
Last edited by Neurosis on Fri Jul 08, 2011 9:13 pm, edited 1 time in total.
For a minute, I used to be "a guy" in the TTRPG "industry". Now I'm just a nobody. For the most part, it's a relief.
Trank Frollman wrote:One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.
hogarth wrote:As the good book saith, let he who is without boners cast the first stone.
TiaC wrote:I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)