Video Games

Discussions and debates about video games

Moderator: Moderators

User avatar
Kaelik
ArchDemon of Rage
Posts: 14816
Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

name_here wrote:I screwed up the sweet talking.
Current situation: I'm on the second floor, every guard on the second floor is incapacitated, all bodies on higher floors are hidden. I have no goddamn idea how to get past the gigantic room of police officers in front of computers without getting noticed.

I have been trying jumping down and sprinting to the elevator, but then there's like six guys on the morgue level and no easy way to pick them off one by one. Now, my level-3 dermal armor and general FPS deadeye aim would make slaughtering the lot of them trivial, but I am trying to get through this without doing that.
Okay, did you already hack the captain's computer and the random third floor guys?

If so, leave by the roof, and go back in through the Sewers, lead you right to the morgue with like two people at most in the way.
Guyr Adamantine wrote:The thing is, stunned targets can be woken up by an ally. Dead ones can't. Personally, I mostly stuck with non-lethal weapons, if only because all of them are silenced.
I'm not talking about weapons. There are plenty of reasons you might want to use a pistol, or a combat rifle, or the sniper if you don't care about alarms or have the preorder silenced one. Not to mention the revolver being pretty good in boss fights if you don't have the Typhoon and have been upgrading it.

What I'm talking about is lethal takedowns. Lethal takedowns have the same range as non lethal ones, which is adjacent.

Since that is the case either:

1) Someone sees you do the takedown, and you are now in a firefight, and you will win that firefight, and no one will wake up your hapless friend because they don't do that while firefighting.

2) No one sees the takedown, and you have time to drag the body to hiding before anyone will find that guy.

Added reason you will never lethal takedown is that if you are ever in a situation in which you are okay with someone finding a dead body, you will use the pistol. Because one pistol shot to the head kills anyone in the game except boss fights. The silenced pistol with quantum tunneling and laser sight (so, before you even enter Derelict Row) takes a single shot to the head, to kill any enemy, can do it from impressive range, and does it quieter than a lethal takedown.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
name_here
Prince
Posts: 3346
Joined: Fri Mar 07, 2008 7:55 pm

Post by name_here »

There is a level-3 keypad on the sewer door. Guess it's back to the jumping plan.

EDIT: Managed it. Then I ran into some gangers and finally got to gun dudes down guilt-free.

EDIT EDIT: Even on murder run, the fight with the man who will break you in half is a complete bitch which involved him soaking an entire clip of 30 assault rifle bullets and six shotgun shells directly to the head on the failed runs.
Last edited by name_here on Sat Sep 03, 2011 6:31 pm, edited 2 times in total.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

There's a homeless lady who you can pay for info/give beer to.

She'll give you the code to the door. 2599, I think.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
Chamomile
Prince
Posts: 4632
Joined: Tue May 03, 2011 10:45 am

Post by Chamomile »

Some kid raised in the ghetto, surrounded by and victimized by violence all day, his only protection and only road to success to join a gang, and then when he grows up you gun him down guilt free because you don't like the incredibly predictable result of what he's become? Like you'd do any better, you monster?
User avatar
Kaelik
ArchDemon of Rage
Posts: 14816
Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

PS first boss fight, you spawn near two gas tanks, pick them up, and throw them into him, and he staggers in the gas cloud not shooting, then do it again with the second gas tank. Then cloak/run/hide such that he has no idea where you are and you are on the far side of the thing from him, he will throw grenades at where he last saw you (right next to him) and kill himself.

Also, I think if you tranq him and then run and hide he eventually dies from just that one tranq, but I've never been able to test it.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Kaelik wrote:PS first boss fight, you spawn near two gas tanks, pick them up, and throw them into him, and he staggers in the gas cloud not shooting, then do it again with the second gas tank. Then cloak/run/hide such that he has no idea where you are and you are on the far side of the thing from him, he will throw grenades at where he last saw you (right next to him) and kill himself.

Also, I think if you tranq him and then run and hide he eventually dies from just that one tranq, but I've never been able to test it.
I'll give it a try when I get around to it. Had a wedding to go to this morning. Then watched a football game with my dad.

Roll Tide, bitches.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Jilocasin
Knight
Posts: 389
Joined: Mon Nov 02, 2009 12:28 pm

Post by Jilocasin »

Three or four well placed frag grenades plus a couple shots to the head with a pistol will take him down too.
Draco_Argentum
Duke
Posts: 2434
Joined: Fri Mar 07, 2008 7:54 pm

Post by Draco_Argentum »

EMP plus sniper rifle to the head. Hes not bright enough to extract you from some parts of the room even with grenade spam.
name_here
Prince
Posts: 3346
Joined: Fri Mar 07, 2008 7:55 pm

Post by name_here »

Okay, just hit a brick wall in the third boss fight
I'd grabbed the biochip upgrade in the LIMB clinic, so my augments and HUD are on the fritz. I'm half-blinded by all the flickering even before his goddamn concussion grenades, and his plasma rifle can tear me apart in a couple shots, plus he spends half the time invisible and I have no idea how much health I have left, how much ammo I've got, or even if my weapon upgrades are on. My EMP grenades stun him very briefly, not long enough to matter. I have the PEPS but no rocket launcher.

Is there some sort of strategy other than reloading all the way back to before getting the biochip?
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Kaelik's trick worked for me, up to a point. I hit him with an EMP, then two gas cans, and circled around to the other end of the room. He hurt himself a few times with his own grenades trying to flush me out, then go smart and came towards me.I had to finish him off with the rocket launcher that I travelled way the fuck back to the top of the facility to grab just so I could use it on him.

----------------------------------------
I dig the social combat. I convinced the CEO to tell what was in the files by taking Refocus three times and Defend for the last; I noticed he kept trying to change the subject and refused to let him do so, in a very polite and professional and concerned manner. I do dig how it takes a lot of context and sense of the appropriate.

I am waiting for a conversation where an option is "Bitchslap", though.

And I finally hit the point where I really could use a bigger battery. I feel like the setup I have going right now lets me handle the majority of what I come across.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
Kaelik
ArchDemon of Rage
Posts: 14816
Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

Reload before biochip is the only thing I can even imagine.

Did you just forget the intro clip, or did you intentionally screw yourself?

As for battery size, you only think that, you will never actually give a shit about your battery size, because no matter what, only the first cell recharges, and the 12-13 times in the entire game in which you feel like you really need more than 1 cell, you can use the cell, enter inventory, use candybar, use cell, use candybar, use cell, ect, till you are done with the boss fight, or whatever.

Higher capacity is fucking pointless, and literally the last upgrade you ever want to take, because if you look up into the corner, 99 times out of 100, you will have 1 cell.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Kaelik wrote:Reload before biochip is the only thing I can even imagine.

Did you just forget the intro clip, or did you intentionally screw yourself?
I'm getting the typhoon soon, it's just some other things took precedence--like surviving falls, a couple points in Stealth Hacking, high jump, double-takedowns, strength/carrying capacity augments.

I have a pistol that I put all my upgrades into, including the armor-piercing one from the apartment. Since I carry a tranq rifle and I'm going non-lethal, I only use it on turrets and shit I can't hack; I also an assault rifle I put a found laser sight on and grabbed a ton of ammo. It just wasn't doing me any good to try to take him in a straight fight. I even led off with EMPs and gas barrels and the explosive barrels as a follow. Eventually, I said 'fuck it' and went back upstairs to snag that rocket launcher (and scored more points along the way, along with a Praxis point) for finding some vents I'd missed.

I grabbed the social augment after the boss fight. Figured, hey, what the hell. It's cool and interesting.

And I've never had a problem with battery, except once or twice. Which is why I went on and got an additional cell. Most of the augments I -want- take 2 to grab, and I had a spare point from a found praxis kit. Next up is the cloaking system which appears to suck down some batteries. I just started China and found the hacker's hidey-hole, so I think I'll have enough time to get two more points and grab the typhoon after that.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
TarkisFlux
Duke
Posts: 1147
Joined: Sun Jun 22, 2008 9:44 pm
Location: Magic Mountain, CA
Contact:

Post by TarkisFlux »

name_here wrote:Okay, just hit a brick wall in the third boss fight...
Suggestions spoilered.
If your typhoon works, you can deal with him the way you deal with the rest: walk in with enough energy stored to activate twice and an EMP grenade and light/medium weapon armed, start fight, throw grenade, typhoon, shoot a couple of times, typhoon again, win. It doesn't require much accuracy to grenade near him, then rush and explode in a radius, and you should be able to get close despite not being able to see.

If your typhoon is not active, I'd try using a laser and keeping him painted. You won't be able to toss grenades easily, but unless you have a shit load of grenades you won't be winning with those anyway so that's probably not a big deal. If you don't have a laser, there might be one in the room (I don't remember anymore) or you can grab your own plasma rifle and return fire / find ammo in the room.
The wiki you should be linking to when you need a wiki link - http://www.dnd-wiki.org

Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Edit: Mistake.
Last edited by Maxus on Mon Sep 05, 2011 3:03 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
name_here
Prince
Posts: 3346
Joined: Fri Mar 07, 2008 7:55 pm

Post by name_here »

Well, I managed the third boss fight and found my way to the ending.
Turns out you can hide in corners like a little girl and duck away when he tries to grenade you. Combine that with 234 heavy rifle bullets and the two full laser powerpacks in the room, and I pulled it off even with the insane quantity of static.

Picked TRANSHUMANISM FUCK YEAH (Sarif) ending, will view the others in the morning.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
User avatar
Kaelik
ArchDemon of Rage
Posts: 14816
Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

I have a serious problem with all the endings and the way they do it.

I need to look up if it makes any changes based on your run or not, because all that "YEAH, I'm a super moral person! And I never abuse power or resources to shortcut!" shit got really annoying as I thought about this list of people who had died at my hand:
Sarif, brutally takedowned with blades, because I felt like it.
Darrow, See Sarif
Taggart, See Sarif
That Swat guy demoted to desktop, then fired because I blackmailed him into opening the Morgue for me, brutually takedowned with blades when he accosted me later.
Remember that cop who gives you a side quest going after O'Malley? Yeah, even though I had 25,000,000 credits from cheating, I still took his bribe, and then went down and stabbed the shit out of her, just because.
Josie and George Thorp: Both murdered the fuck out of with bullets in their apartment, after I got the name drop.
Zeke Sanders got stabbed the shit out of right after he handed me a PDA to help me out.
His brother, doctor sandaval, got stabbed the shit out of after I talked him out of suicide. Because fuck suicide, I convince you to live so that I can murder you myself.
Same goes for old man detective, talked him into living, then shot him in the head.
Talked to an old senile lady who saved me from a fire as a kid, murdered her with a fucking gun to the head.
So... Why the fuck did every single ending talk about how I was a fucking paragon of virtue? Who the fuck knows, not me, that's for sure, and it pissed me off.

I liked old Deus Ex endings, even Invisible War ones, way better than this, they gave you some idea what your decision did to the world, instead of this bullshit speech about how moral I am that doesn't even change between versions. (I was so moral, that no one else should be given the chance to be immoral. I was so moral, that I realized morality is all that matters.)

And why the fuck does Transhumanism require us to keep our moral sensibilities? Fuck those, they are the first damn things to go.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
User avatar
Maxus
Overlord
Posts: 7645
Joined: Fri Mar 07, 2008 7:54 pm

Post by Maxus »

Yes, well, I doubt the game counted on you being a psychopath, Kaelik.

Especially the 'convince them to live so I can kill them myself' route.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
User avatar
Kaelik
ArchDemon of Rage
Posts: 14816
Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

Maxus wrote:Yes, well, I doubt the game counted on you being a psychopath, Kaelik.

Especially the 'convince them to live so I can kill them myself' route.
The point is that the previous 2 deus ex games had different endings depending on who you had or had not killed, and none of those endings whined about how moral you are. Because it's fucking stupid to hale the morality of someone who you just gave wristblades and then put through a 60 hour game without some kind of check to see.

Previous Deus Ex games did take into account your actions, hell this game did keep track of whether I talked Taggart down, or hacked his computer, and it kept track of it all the way to the end, and it had a drastic difference on Sandaval.

So why, if it can keep track of all this, didn't it realize that maybe, just maybe, the guy who brutally murdered the senile old lady who pulled him from a fire as a baby is not really focusing on morality when he makes his choice at the end of the world.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
name_here
Prince
Posts: 3346
Joined: Fri Mar 07, 2008 7:55 pm

Post by name_here »

Yeah, the whining about morality seemed a bit out of place even on my runthrough. I mean, I didn't murder random people on the street, but I generally took the straightest path to my destination even if it went through a platoon of rent-a-cops and used lethal weapons on mostly-innocent construction workers in the final section.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
User avatar
Kaelik
ArchDemon of Rage
Posts: 14816
Joined: Fri Mar 07, 2008 7:54 pm

Post by Kaelik »

Also, fun note, I had 45 energy bars, 3 energy packs, 26 painkillers, and 8 hypnotisms left at the end of the game.

Maybe I could have used some of those a little more.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
User avatar
Stahlseele
King
Posts: 5975
Joined: Wed Apr 14, 2010 4:51 pm
Location: Hamburg, Germany

Syndicate: Human Rev . . eerr o.O

Post by Stahlseele »

Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
User avatar
Juton
Duke
Posts: 1415
Joined: Mon Jan 04, 2010 3:08 pm
Location: Ontario, Canada

Re: Syndicate: Human Rev . . eerr o.O

Post by Juton »

As someone who dearly loves the Syndicate franchise I have conflicting feelings about this. Apoplectic nerd rage is one end of the spectrum, how many FPS games do we have, why do we need to take a classic series that wasn't about being an FPS and make it an FPS. On the other end of spectrum I'm mildly intrigued, if they keep a focus on squad based tactics this could work.
PhoneLobster
King
Posts: 6403
Joined: Fri Mar 07, 2008 7:54 pm

Re: Syndicate: Human Rev . . eerr o.O

Post by PhoneLobster »

Juton wrote:
As someone who dearly loves the Syndicate franchise I have conflicting feelings about this. Apoplectic nerd rage is one end of the spectrum, how many FPS games do we have, why do we need to take a classic series that wasn't about being an FPS and make it an FPS. On the other end of spectrum I'm mildly intrigued, if they keep a focus on squad based tactics this could work.
So... you haven't heard about what they are doing to X-Com have you?
Phonelobster's Self Proclaimed Greatest Hits Collection : (no really, they are awesome)
User avatar
Stahlseele
King
Posts: 5975
Joined: Wed Apr 14, 2010 4:51 pm
Location: Hamburg, Germany

Post by Stahlseele »

He probably hasn't . .
And since i have never played x-com, i have nothing to say on that matter.

Sidetracking:
Anybody playing World of Tanks? O.o
Last edited by Stahlseele on Sun Sep 11, 2011 10:15 pm, edited 1 time in total.
Welcome, to IronHell.
Shrapnel wrote:
TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
User avatar
Juton
Duke
Posts: 1415
Joined: Mon Jan 04, 2010 3:08 pm
Location: Ontario, Canada

Re: Syndicate: Human Rev . . eerr o.O

Post by Juton »

PhoneLobster wrote:So... you haven't heard about what they are doing to X-Com have you?
That's worse IMHO. Syndicate was a game based around small squads of units, in X-COM you could cram in a platoon of about 26 troopers into some of the bigger ships. You can possibly do a small squad game right in a FPS, but you'll never get something as complex as X-COM to work as a FPS. The only reason I can fathom that they are reusing these IPs is so they can keep ownership of them, otherwise there is no reason why these games have these names.
Post Reply