Well, no. The player always has more time to think about immediate problems than the character does, and always has less time to think about big problems than the character does. This means that roleplaying being "quick witted" is easy even for the dull, because the turn structure ensures that you have five minutes to think of something your character has 12 seconds or less to come up with. This also means that roleplaying intelligence of the long-term problem-solving ability is very hard even for the brilliant. Because the turn structure ensures that you have five minutes to ruminate on a problem that your character can be thinking about for three days or more.Starmaker wrote:Wut? Are you high? If people can roleplay being a little slow, it should follow that they can also roleplay being a little stupid, and vice versa: being smarter than you are and being more quick-witted than you should be equally difficult to properly roleplay.Murtak wrote:I think stats like Presence or Wits can be made to work. Most people can easily roleplay being a little slow and they can just get more leeway in how long they can think over decisions, so quickness of thought should be doable. Conversely intelligence is a horrible stat because no one can roleplay being smarter than they are. DnD of course has pretty much the worst setup ever, with not one but two "how smart am I?"-stats and an exceedingly badly defined charisma stat.
It is true that in the play-by-mail format of forum posts, people have more time to think, and they can google information up. People have such a capacity to sound smarter in that format that there's an XKCD about it But it is also true that people are assholes, and this is exacerbated by the internet in all cases. This is called Greater Internet Fuckwad Theory, and it holds up pretty well.Anyway, in D&D self-enforced suckage equals douchebaggery, because if you're not pulling your weight, the whole party suffers. Smarter than IRL can happen if you don't face time constraints (say, a forum game or a 1-on-1 between-session chat with the MC when you can take your sweet time ransacking the Den's treasure trove of Frank Trollman quotes).
But the real important thing about "roleplaying stupid" is that I've seen people acting out Gully Dwarves. I have seen the authors of Dragonlance acting out Gully Dwarves. It is really painful to watch. People roleplaying stupid almost always involves them roleplaying out annoying, and it's annoying. I want it to stop. On the flip side, roleplaying "impulsive" or "confused" or "crazy" can potentially be OK ("crazy" is pretty dangerous though - see Fish Malks).
I guess the bottom line is that there are things we associate with smartness that we can represent in the game through roleplaying or mechanics, and things we can't. And that means that big umbrella stats like "Intelligence" are bad. But you could chop it up into smaller bits and have that be OK. A stat that described how good you were at MacGuyvering stuff would be fine, since that kind of thing is generally a die roll anyway. A stat that described how good you were at making good decisions would not be acceptable, for reasons too obvious to mention.
-Username17