Winnah wrote:Are you fucking serious?
edit: "It's not a problem because the DM can handwave problems, so it is a problem, but not really because, like, fellatio..."
Is the stupididest shit I have read since checking out the comments in Legends and Lore articles.
You realise you're going to have to do this little dance every time something new comes along. I don't give a fuck how you get back to the underwater kelp castle, or the dungeon in the sky, because the game has advanced to bigger and better things, and Muggles Mc Fuckface is still sucking cock for adventure permission slips.
I think ou don't really understand. I am talking about stuff that was done before so often in the campaign at lower levels, it's now routine. As an extreme example: At level 1, fresh out of the slave pits, getting a horse to escape the slaver city is a quest/adventure. At level 10, in the capital of an empire, you simply say "I get a horse". You have so much money, friends, and favors stacked up, there's no way you don't get a horse.
You don't suck cock for adventure permission slips, you simply get them. Cause, and this may surprise you, the GM doesn't want his damn adventure, which he spent hours preparing on, go to waste for want of a permission slip.
It's a normal development in campaigns (as opposed to single-shot adventure): Stuff that was once played out gets handwaved as things progress. When we started our current D&D campaign, we played out gathering money to equip our characters in various ways. Chartering a ship was a major event. Getting a scroll or potion was a small quest. Travelling was something to play out. Now, at higher levels, gear, including scrolls and potions, doesn't even rate a sentence anymore - it's simply assumed to be restocked between adventures. Travelling is, unless the GM has something special planned or wants to foreshadow stuff, a one-sentence montage to "and you arrive".
Really, folks, get on with the damn program: If you have to worry about getting to the adventure because that involves repeating something (casting a spell, getting a potion, hiring a ship) you did way too often as a lower level, then you're not playing high level.