[5E] Is Mearls planning to snow Hasbro and the fanbase?

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shadzar
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Post by shadzar »

TiaC wrote:Also, it sounds like you just want more 2e sourcebooks. However, the reason they're trying for the Grand Unified Edition is that no one segment of their market is big enough. You want them to focus on the smallest and most subdivided segment and you think that is a valid strategy in a company that you acknowledge is focused on profit?! Players like you are going to have to accept that WotC/Hasbro really doesn't care about you. You have something you like and are unlikely to buy anything new.
no, there were more sourcebooks for 2nd than any other edition, and the problem is, like with 3rd, 4th, and probably DDN; and was promoted in 4th heavily, that the DM isnt allowed to say "no" to published official material.

pantywaist players think they deserve playing all things from the sourcebooks in every game. players need to learn 2 things:

1. restraint
2. their own imaginative skills

those have been lost in the Blumes/LW era and forward.

the reason no ONE section of the consumer base is big enough is partly WotC fault with its 5 systems from around 2000 (3.x, d20 fantasy, d20 modern, d20 future, SRD), failure to realize what people needed most FROM them, and the attempt to use clusterfuck design methods such as DDN. also HASBRO has its part to play in thinking a worthy product line should make $50 per quarter or whatever, and its failing to understand D&D because it still lists it by book sales and much sale X number of each book like the novels. HASBRO doesn't understand that a rulebook can be a "game", so the edition treadmill runs on by itself with fewer and fewer for each failed edition, with no supprot for anything that existed prior to 2000 and only bastardizing it and trying to wear its skin. again i call attention to 4th red box confusing the market with the EXACT design of BD&D art, and naming the online product after 5th D&D books Rules Cyclopedia.

add to that MANY people these days do NOT follow jsut a single game like in the past in regards to RPGs. i can't tell you how many times that fucktard PEMERTON on enworld threads tries to bring up Hero Wars in regards to D&D rules discussions, when the discussion is about D&D, not other things you play and CALL D&D, yet he still cites himself/herself a D&D player though they only port some things from D&D over to their Hero Wars game. clusterfuck & dragons that they are working on now just won't work.

i dont want them to focus on ANY edition, but have the balls to acknowledge the editions that were made by TSR. again they do NOT acknowledge them save for token LE reprints. i cite again ENCOUNTERS format for stores will support 3.5, 4/E, and DDN. they have NOBODY that knows well enough the older editions to support them? since the new format will have no edition specific info for store play and you have to download it, then WHY leave out earlier editions?

1. they honestly think nobody plays them
or
2. they don't know how to use those earlier editions because it is not compatible with their d20/BAB system.

WotC only makes the d20 system, which means it will NEVER support the older segments of the game. they can not make money off of older systems since they offer nothing on the market for them and the surplus of AD&D books means that nobody needs to buy new ones. the ONLY reason to include 3.5 in ENCOUNTERS is the hopes that the ENCOUNTERS players will pick it up to drop into Pathfinder. i hate to tell you but 3.5 is the MOST divided segment of players.

the want to make more money off OOP editions then 3.5 isnt the way to go as people would only buy 1 WotC product that is the ENCOUNTERS book to drop into PF. they should include ALL the editions they just reprinted in LE format to bolster sales of those books, bolster sales of AD&D and BD&D PDFs. the more people that play AN edition of D&D, the more accessories they can sale that are "system agnostic" as factin puts it, as well MANY other people as though a game edition was a religion. i still call it system independent. things like DDM, maps tools (poster maps, dungeon tiles, spell templates, etc), and even novels, hell accessories such as Volo's Guides that is just giant fluff books.

a clusterfuck edition isnt a way to go especially when it has been mentioned that all the "dials" "can be set" to whatever, but it seems they will NOT have a default setting to play the game out of the "box". you will ahve to build your own edition of D&D. if there is no default setting, then nothing will be fully designed or playtested even with this open playtesting as the number of module permutations is already too high for all people to be able to test all things. i would even wager the number of permutations is already greater with the modules of DDN than 3.x had with its classes, PrCs, skills, and feats alone. this doesnt include monsters templates from 3.x because it would be unfair since EVERY monster in DDN will just be a series of templates applied to a human frame.

DDN will be as poorly playtested and designed as 4th was, because it will use the "everything is core" philosophy in the same way because all the "modules" of DDN will just be an adaptation of EVERY splatbook ever created thrown into the core rules. like ALL other WotC edition however when DMG2 and PHB 2 comes out, the power creep from failure to playtest all the permutations of modules will come, but likely at a quicker rate.

the ONLY feasible way from the "company to make profit" standpoint to do this is put ALL the modules in EVERY book, so that every book will be a clusterfuck of 3.0~4th with some PF and other new age RPGs thrown into it, and maybe a smidge of TSR editions. that way you force the consumer to buy things they don't need and pay for things they dont want like the 6 million CAlifornians had to pay for TV services so that one company could carry Lakers v Dodgers games even though 80% of the people having to pay dont want the channel or never intended to watch the game on TV.

the ONLY way from a consumer standpoint, as also analogous to the TV situation, is a-la-cart. and remember HASBRO thinks EVERY book should sell X units, so each UPC should sell at least X since they view the product via it distribution form and media and D&D is sold as...books. ERGO: HASBRO thinks that DMGs should sell as many as PHBs, though not every player needs a DMG as there are more players than DMs. this isnt Monopoly where it is one product/game for a group. to a-la-cart DDN would mean selling how many books with these "modules"? 3 per product? well that would work if they were making a real game rather than a cluster fuck and still disavow TSR edition with those being 3.x/4/DDN. maybe they could if they pull the modules into edition specific groupings like that so the people that want 3.5 support can ONLY buy the 3.5 material?

you are right, WizBRO doesnt care anything about pre-d20 systems games, but then why as this thread suggests, snowball the public by claiming it will include TSR edition "feel"? well they threw that away recently this year didnt they? the token playing of the REAL red-box version of D&D by Mearls was just lip-service. this means DDN has already failed. they have already moved the goalposts and shown to many people, the ones they wanted to get more money from, that they are not welcome. so why are there so many segments of players unreachable to WotC be they old or new, because new players have picked up and liked TSR editions better than d20-systems? Because WotC is like a teen girl, it finds a guy it likes and dumps everything into them and all efforts towards getting him and then throws him away after a week. BF-treadmill, edition-treadmill, same concept.

to your last statement, yes i have something i like, i dont NEED anything from WotC, but IF they produced something FOR me, i MIGHT be more likely to buy it. they do NOT yet still want my money, well their extortion through incompetence doesnt work with me like it seems to work with others. slapping the logo and name D&D on something does NOT make it so. 4th failed, it wasnt D&D solely by having some similar names of things. IF they want to capture the wallets of D&D players of old, they need to start selling D&D of old again in some format. adventures, fluff products, etc either directly built on those editions or system independent. i, like many others, will not buy their new products for their new editions to "support". those in order to farm for ANYTHING to take back to older editions. i am not a big adventure buyer, so likely for me new adventures wouldnt work, but MANY other people live by them. i create my own worlds, NPCs, etc because i have my own imagination, i dont need to buy one from WotC.

then they need to accept that people today do NOT need to be able to say they play D&D jsut to have a product for them that is called D&D, and have the balls to name things like 4th as "Superhero Fantasy Roleplaying Adventures". the thing is, the product they make suck so bad they MUST put the name D&D on them in order to sell them. 4th by ANY other name would have failed within a month or so of its release.

so maybe YOU and your ilk should realize that WotC doesnt make D&D anymore, jsut gimmicks directed at emptying your wallet and slapping the name D&D on something they call a game, because they have NOBODY that can design a game that could stand without the name D&D on it.

so maybe people like you should take the barrel of cocks out of your mouth, namely the big one that blocks your view of reality, and especially WotC's cock that you keep sucking on for them offering nothing in return for it. DDN is giving people the 9's cause they arent getting the 6 back in return.

DDN is going to fail quicker than 4th because it will be like the OGL SRD and only supply people like PEMERTON to mine these "modules" for their Ars Magica, Hero Wars, PF, etc games. DDN products beyond modules will likely sale poorly as people will have more work to do with tailoring an adventure and finding a group to use the same modules then ever existed in TSR days with the tons of houserules or splats that 2nd had.

i predicted 4th would be like a marvel superheros game and after the "ze game will remain ze same" add that it will be worse than they made the troll grappling out to be and i was right. i predicted the Dave Noonan video podcast example of play was jsut the beginning of the fight that would drag on for hours and gameplay would never pick up and i was right (ergo they had to half all monster HP and make essentials). i predict the failure of DDN because people cant see how poor the idea is.

making these "new" editions which are actually new games to appease some group of people that is unknown if they REALLY want a D&D product just have the ear of WotC will not provide a stable platform for ANY new edition, only cause MORE segments of the playerbase the create a future dilution of the numbers that can be sold to each.

they dont know what they are doing, Mearls is probably tagged as the next to get fired laid-off. again they don't have the balls enough to fail, so they stay at WotC and make games where the players can't fail either turning what once was D&D, a roleplaying game, into some PEMERTON wank-fest narrative story game. Tweet has the balls to fail, but oddly isnt, nor is he making D&D or working at WotC anymore. sure, like Monte, isnt making the impact on the market as the Mona-Lisa team is with Pathfinder, but they arent sucking WotC barrel of cocks, like you are for no reason. they got off the Renton street corners and stopped hooking and got real jobs and lives and left their WotC pimp to fend for its snaggle-toothed self. So you keep being WotC's bottom bitch all you want and think DDN will do something, but I agree with, i think it was said to be credited to Frank, DDN is vaporware.
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good read (Note to self Maxus sucks a barrel of cocks.)
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Post by infected slut princess »

Wow, Shadzar just wrote a 2140 word... 'essay' about... something. And it's hard to read.

I kind of feel bad for him. It seems like once in a while he might have some interesting things to say. Sometimes. Maybe.

And certainly this forum needs more controversy and more conflicting ideas.

But due to a mental handicap of some kind, he can't express himself clearly.

Maybe Shadzar could condense his massive unwieldy posts to short, clearly written arguments with nicely written sentences and punctuation.
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Post by Voss »

infected slut princess wrote: Maybe Shadzar could condense his massive unwieldy posts to short, clearly written arguments with nicely written sentences and punctuation.
Short version: he is very, very angry that Ford doesn't continue to make new parts and customization options for the Model T. And for some reason believes that is wrong (because no car other than a Model T is actually a Ford), despite the fact that the company would lose money by producing that kind of crap.


And possibly D&D Next is entirely TiaC's fault, but it becomes increasingly incoherent down towards that end.
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Post by Wrathzog »

ISP wrote:Maybe Shadzar could condense his massive unwieldy posts to short, clearly written arguments with nicely written sentences and punctuation.
Then it wouldn't be a Shadzar post.
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Post by Maxus »

Wrathzog's icon describes how I feel after reading a Shadzar post.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

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Post by Koumei »

infected slut princess wrote:Wow, Shadzar just wrote a 2140 word... 'essay' about... something. And it's hard to read.
I have trouble reading anything less than the Queen'sStephen Fry's English. Now sure, that's my problem, I'm not demanding that every person get their use of English up to that level, but it does set a low bar for my tolerance of any posts. In Shadzar's case, even if he one day says something useful, with which I would agree, reading it would be too arduous a task.
I kind of feel bad for him. It seems like once in a while he might have some interesting things to say. Sometimes. Maybe.
Oh I wouldn't go that far.
And certainly this forum needs more controversy and more conflicting ideas.
Yes, but his one is just the same old "2E is the best and 3E ruined everything forever, they need to keep making 2E just for me and my imaginary friends". We need new controversy and conflicting ideas. Like "every game should have an RNG of 3d12 with fractional bonuses and penalties, and here's why!"
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Post by Voss »

I wouldn't mind some old ideas, as long as they had coherent justifications behind them.

Someone could present a 30 page argument on why the 4e healing surges were years ahead of both 3e's healing sticks and 5e's hit dice system, and I'd be utterly enthralled. But the same reactionary shit over and over, or the snippet of a idea accompanied by the assumption everyone can read the author's mind and derive the rest of it gets pretty tiresome.
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Post by lans »

Who was in charge of 4E around the time of the third players handbook? I recall it being a lot better done and more interesting than the previous 2. Though, that may have just been due to lowered expectations.
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Post by Voss »

lans wrote:Who was in charge of 4E around the time of the third players handbook? I recall it being a lot better done and more interesting than the previous 2. Though, that may have just been due to lowered expectations.
Its got mearls', schwalb's and cordell's names on it, but yeah, that pretty much has to be lowered expectations, as that was the psionics book, otherwise known as the guys who got screwed with non-scaling basic attacks and fewer abilities. Plus the terrible hybrid rules.
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Post by tussock »

It was pretty popular with the 4rries at the time, as it let them finally argue against claims on the internet that 4e classes were mechanically indistinguishable. At least, argue that without feeling so bad for being wrong.

Essentials took that momentary good cheer and offended almost everyone by taking various options away from the classic core classes and leaving people to play 4e without actual choices to make.
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Post by Lago PARANOIA »

In case anyone cares, here's the latest 5E podcast.

Said podcast consists of Mike Mearls busily jerking himself off to his lack of rules and total GM control while he bores everyone. He makes a really obvious authorial intrusion to make an easy encounter harder and a really obvious authorial intrusion to make a TPK a sudden derpfest. I gave up after 30 minutes of listening to that drivel, but the current WIP still feels like complete fucking vaporware. Exploration rules don't work, heavy reliance on MTP, the DM is unaware of encounter difficulties... maybe Mike Mearls sucks at DMing as much as he sucks at game design, but I don't even feel slightly shaken in my prediction of 'Mike Mearls intends to snow Hasbro and the fanbase'.

Also, I know talking about the video thumbnail is petty, but why the fuck do they keep showing that horrible artwork from the cover of the Adventurer's Vault 2 like they're fucking proud of it? That blonde elf chick still cracks me up every time I look at her. Seriously, she looks just like my Kinda Cool emoticon. :kindacool:
Image
Last edited by Lago PARANOIA on Sun Jun 30, 2013 10:02 am, edited 1 time in total.
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In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by RadiantPhoenix »

She looks like she's being mind-controlled to smile and is resisting.

Or maybe just making an "exaggerated disgust" face.
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Post by shadzar »

Lago PARANOIA wrote:In case anyone cares, here's the latest 5E podcast.
there is nothing there, never was. maybe they should have used a working website to do this with or just made another video podcast and thrown it up on youtube?
Play the game, not the rules.
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good read (Note to self Maxus sucks a barrel of cocks.)
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Post by Starmaker »

Lago PARANOIA wrote:but why the fuck do they keep showing that horrible artwork from the cover of the Adventurer's Vault 2 like they're fucking proud of it?
They imagine they are earning oldskool points. The character on the old pic that cover is referencing also looks freaky (I don't remember where it's from, my pre-3E books came in ASCII txt).
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Post by wotmaniac »

Starmaker wrote:
Lago PARANOIA wrote:but why the fuck do they keep showing that horrible artwork from the cover of the Adventurer's Vault 2 like they're fucking proud of it?
They imagine they are earning oldskool points. The character on the old pic that cover is referencing also looks freaky (I don't remember where it's from, my pre-3E books came in ASCII txt).
IIRC, it was in the original Monster Manual

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Post by phlapjackage »

Lago PARANOIA wrote:In case anyone cares, here's the latest 5E podcast.

Said podcast consists of Mike Mearls busily jerking himself off to his lack of rules and total GM control while he bores everyone. He makes a really obvious authorial intrusion to make an easy encounter harder and a really obvious authorial intrusion to make a TPK a sudden derpfest. I gave up after 30 minutes of listening to that drivel,
I almost gave up after the first "roll Charisma to get the info dump". So much about that session seemed weird and...amateur? Was he just pretending not to know everyone's character ("oh wow no mages")? And the way everyone was so...passive. It truly was Mike Mearls storytime with a few supporting NPCs. I guess this is how some groups play...

I guess if he was trying to go for the feel of older D&D editions (in that I played older editions back in my teen years and didn't really roleplay at all but just rolled dice when the DM told me to), he succeeded?
Last edited by phlapjackage on Mon Jul 01, 2013 4:02 am, edited 2 times in total.
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Post by Previn »

Lago PARANOIA wrote:In case anyone cares, here's the latest 5E podcast.
"By viewing this livestream, you agree to be bound by the terms of the Online Playtest Agreement."

:rofl:
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Post by phlapjackage »

Previn wrote:
Lago PARANOIA wrote:In case anyone cares, here's the latest 5E podcast.
"By viewing this livestream, you agree to be bound by the terms of the Online Playtest Agreement."

:rofl:
Yeah, I laughed when I heard that. If it were possible to have even less respect for them, it happened after hearing that kind of nonsense.
Koumei: and if I wanted that, I'd take some mescaline and run into the park after watching a documentary about wasps.
PhoneLobster: DM : Mr Monkey doesn't like it. Eldritch : Mr Monkey can do what he is god damn told.
MGuy: The point is to normalize 'my' point of view. How the fuck do you think civil rights occurred? You think things got this way because people sat down and fucking waited for public opinion to change?
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Post by Maxus »

I recently saw something that went along the lines of "By clicking 'I agree', bypassing this message, or otherwise using the product, you agree to be bound by the terms"
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by shadzar »

http://www.wizards.com/DnD/Article.aspx ... l/20130701
When it comes to the outer planes, we're treating Planescape as our default assumption.
well that just fucked the entire "feel of old editions" right out of DDN. BECM was all still D&D while I tells you pretty much to learn a new game with new mechanics. that is pretty much what Planescape was about. "lets call this thing D&D but make something else!"

forcing the inclusion of shitty settings and ideas like that and Birthright completely destroy what D&D is about. let people learn to create their own stuff, not force bad settings in on everyone!
Ideally, our approach allows Eberron, Forgotten Realms, the world of the Nentir Vale, Greyhawk, Mystara, and your own campaign setting to work with the basic assumptions we make about the planes.
is you assume the planes exist as ANYTHING other than just a place to pull elemental from then, NO "my campaign setting" will not work. Maybe don't assume everyone wants to use that shit and garbage? maybe don't assume everyone want to be plane-hopping or Spelljamming?

yes i said Spelljammer in relation to DDN.. why?
Not everyone wants the equivalent of spaceships in their campaign, so I think that when we talk about Spelljammer as it relates to other settings, we're going to focus on it as its own setting and downplay its role as the connecting tether between various D&D Next worlds.
Did I read this correct in that Mearls thinks the important part of Spelljammer for those who like using it is going to be removed for DDN? The reason for this is they are fucking with Planescape as the default function existence of the planes?

SJ is novel for a few games to me, and some may want to play in it. destroying the setting in order to have its name in the game is a joke. Realms going through a "sundering" now to change the world after the spell plague, after the Time of Troubles, etc....

this only proves what people are saying about that livestream thing that i still have not figure out how to watch... maybe because that agreement to abide by the playtest rules thing and i am not a DDI subscriber? the point being Mearls doesn't know a single shit about D&D or people who play it and seems to be playing Lorraine Williams and just slapping the names and logos on anything in hope that something sells.

there is no way Mearls isnt pulling the wool over people's eyes because he has no idea what D&D is. he is NOT qualified to be making D&D, maybe he should try his previous job?

Remember for those who may not remember a few years back, Dave Noonan was the DM for the video podcast showing an example of 4th edition play, and a few months after it "aired", Dave Noonan no longer worked for WotC. so if we assume that history repeats itself, we may soon be rid of Mearls.
Last edited by shadzar on Mon Jul 01, 2013 6:08 am, edited 1 time in total.
Play the game, not the rules.
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good read (Note to self Maxus sucks a barrel of cocks.)
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Post by phlapjackage »

shadzar wrote:this only proves what people are saying about that livestream thing that i still have not figure out how to watch... maybe because that agreement to abide by the playtest rules thing and i am not a DDI subscriber?
The above link didn't have video that worked for me either, but in those comments there's another link that worked: http://www.twitch.tv/wotc_dnd/b/423148626
Koumei: and if I wanted that, I'd take some mescaline and run into the park after watching a documentary about wasps.
PhoneLobster: DM : Mr Monkey doesn't like it. Eldritch : Mr Monkey can do what he is god damn told.
MGuy: The point is to normalize 'my' point of view. How the fuck do you think civil rights occurred? You think things got this way because people sat down and fucking waited for public opinion to change?
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Post by wotmaniac »

@shadzar:
and you wonder why everyone here thinks you're an idiot ....
shadzar wrote: [...] completely destroy what D&D is about.
Oh, do tell us exactly what it is you think D&D is actually about.
is you assume the planes exist as ANYTHING other than just a place to pull elemental from then, NO "my campaign setting" will not work.
And now you've shown that you don't even know/understand your own personal pet "best edition"; shone HERE.
Wikipedia D&D Planes article .... complete with external references wrote: This standardized layout of the planes was presented for the first time in Volume 1, Number 8 of The Dragon, released July 1977.[1] The known planes of existence were presented again in an appendix in the original (1st edition) AD&D Players Handbook, published in June 1978.[2] The planes were expanded upon in the original Manual of the Planes, released in 1987.[date missing] It was the core cosmology in both editions of AD&D and the 3rd and 3.5 editions of D&D.
Dafuq, dude? Get off it already. You already now have your own personal thread dedicated to your inane bullshit -- can you now stop random thread-shitting?
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Last edited by wotmaniac on Mon Jul 01, 2013 7:13 am, edited 1 time in total.
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tussock
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Post by tussock »

Hehe. He's created a unified standard for the planes that includes all the older standards.

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I'm gobsmacked. Parody is just barely keeping pace with the man.
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Post by Username17 »

Starmaker wrote:
Lago PARANOIA wrote:but why the fuck do they keep showing that horrible artwork from the cover of the Adventurer's Vault 2 like they're fucking proud of it?
They imagine they are earning oldskool points. The character on the old pic that cover is referencing also looks freaky (I don't remember where it's from, my pre-3E books came in ASCII txt).
It's this one:

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Post by ScottS »

phlapjackage wrote:So much about that session seemed weird and...amateur? Was he just pretending not to know everyone's character ("oh wow no mages")? And the way everyone was so...passive.
I'm going to rule that there was nothing particularly awful or upsetting about their personalities or the way they ran the game. The group seemed pretty much "average" as far as how not-quite-sparkling their wit was and such. I was probably annoyed the most by Wyatt, and the fact that he seemed to be remembering parts of the original A1 mod but not shutting up about it. Otherwise it was more or less what you'd expect from sitting in with a group of middle-aged RPG table-humpers. It might have been leaning slightly towards Bloder Brothers territory, but at least they're "not-dumb" and were sort-of trying to crack jokes, insert interesting descriptions into the game, etc.
shadzar wrote:Remember for those who may not remember a few years back, Dave Noonan was the DM for the video podcast showing an example of 4th edition play, and a few months after it "aired", Dave Noonan no longer worked for WotC. so if we assume that history repeats itself, we may soon be rid of Mearls.
The 4e preview vid was a disaster because A) it only showed one long combat and none of the other game systems (which I guess was good because they didn't really have anything else?), and B) by focusing just on the fighting, it also showed how drawn-out and inconsequential the combat system was. It was supposed to be equal or higher CR than the party, with only standards and elites (no solo from what I saw). At the end of 45 minutes of (time-edited) footage, none of the PCs were dead and the monsters were just hitting bloodied (50% hp). People didn't have to make hard choices in order to win the fight or stay alive, and daily-dumping apparently didn't do very much to decisively affect the course of the battle. The main focus of their game was boring and had no tension, and they were showcasing it for everyone to see.

By comparison, the 5e vid isn't anywhere near as bad. But everything they're trying to accomplish this time is so terribly cliché. Who are they expecting to buy this thing?
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