It's a 4e thing. The 4e Paladin is... really bad. He has high defenses, a large amount of healing surges, and the ability to shunt his healing surges to other characters - but he has very little offensive power and can only produce short term incentives for enemies to avoid attacking his friends... one at a time. He does his job as a "defender" very very badly. The vast majority of enemies can simply walk around him, and while he can contribute his healing surges to his allies, healing surges provide less hit points to non-Paladin characters and they also take more damage per turn, making that a poor trade in most cases.RobbyPants wrote:I'm not sure what the Knights of the Round part references. Is it stacking synergy or something?FrankTrollman wrote: The point is that if you have lots of different synergistic things, and it's all synergy that points to other classes (to prevent Knights of the Round horseshit), then it doesn't really matter if there's some ideal party layout. The practical effect is still that you're going to be glad every other character is there.
But imagine for the moment that every character in the party was a Paladin. The fact that the enemies can make their attacks on almost any character matters little because all characters have the same high defenses. The fact that they could choose to gang up on any particular character matters not at all, because everyone has a huge communal store of fungible healing surges. And the fact that each character has low damage output doesn't matter because every character is geared up for the long grind. If you have only Paladins in your party, the Paladin is actually pretty kick ass, in that there is absolutely no encounter that poses a serious threat to the team at any level. But of course, every non-Paladin you put in that party makes the party weaker. But when you get it down to one Paladin, it is the Paladin character who is least valuable player every battle.
That's the kind of design you want to avoid like the plague. It should never be advantageous to go all-in on a single character archetype. And every character archetype should play nice with others.
-Username17