Since we're throwing everything out there, may as well include ideas from D&D:
- Dazed
- Deafened
- Blinded
- Wounded (bloodied)
- Asphyxiated / drowning
- Hemorrhaging (like the "wounding" effect of 3e)
For each of the conditions presented here, it's also important to know how one obtained that condition and how one can remove it. For example, a "remove curse" ability removes curses. "Remove weakness" removes weakness. "Remove impaled device"... again, self-expanatory.
the_taken wrote:We could use some positive conditions:
Of course, one needs to be careful to avoid buffing as a pre-combat requirement... but that goes without saying.
CartharzGodfoot wrote:Constricted and pinned probably both include entanglement.
Constricted and pinned are pretty much the same thing, except constricted implies that you're taking damage at the same time. Perhaps combine all three into "immobilized"?
Obviously, there are
a lot of possible conditions one could have applied.