See for yourself, the unofficial PRD added Mythic rules.OgreBattle wrote:So what are the mythic powers Fighters get?
Pathfinder Is Still Bad
Moderator: Moderators
yeah, okay. FUCK YOU Pathfinder.
Point-Blank Shot(Mythic)
Your accuracy with ranged attacks is unmatched at point-blank range.
Prerequisite(s): Point-Blank Shot.
Benefit: The bonus on attack and damage rolls granted by Point-Blank Shot increases to +2. As a swift action, you can expend one use of mythic power to gain an additional bonus on these rolls equal to half your tier.
Ooh, another +1 to hit and damage, and I get to add 1/2 my tier.. which doesn't sound like much.
I mean, for fucks sake this is 4E levels of lame mythic.
WHat the fuck is mythic about an extra +1 to hit at level 21+
Point-Blank Shot(Mythic)
Your accuracy with ranged attacks is unmatched at point-blank range.
Prerequisite(s): Point-Blank Shot.
Benefit: The bonus on attack and damage rolls granted by Point-Blank Shot increases to +2. As a swift action, you can expend one use of mythic power to gain an additional bonus on these rolls equal to half your tier.
Ooh, another +1 to hit and damage, and I get to add 1/2 my tier.. which doesn't sound like much.
I mean, for fucks sake this is 4E levels of lame mythic.
WHat the fuck is mythic about an extra +1 to hit at level 21+
Read Mythic cleave if you want a laugh.
But seriously Spellbreaker, Mythic Spirited Charge, and Deadly Stroke are pretty good. Also the Champion, who is the mythic fighter, will give you a few class abilities. Aerial assault lets you charge low hanging flying opponents. It can give you Rage which is fine. Limitless range is actually pretty cool in that it multiplies all your ranged and thrown ranges by 5, making throwing characters kinda plausible. Fleet Warrior lets you move and full attack. And if you get all the way to mythic level 6 you can get sweeping strike which makes every attack you make hit everyone in your reach, so you can play Dynasty Warriors.
But seriously Spellbreaker, Mythic Spirited Charge, and Deadly Stroke are pretty good. Also the Champion, who is the mythic fighter, will give you a few class abilities. Aerial assault lets you charge low hanging flying opponents. It can give you Rage which is fine. Limitless range is actually pretty cool in that it multiplies all your ranged and thrown ranges by 5, making throwing characters kinda plausible. Fleet Warrior lets you move and full attack. And if you get all the way to mythic level 6 you can get sweeping strike which makes every attack you make hit everyone in your reach, so you can play Dynasty Warriors.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
That doesn't make any sense. Point-Blank Shot (Mythic) has exactly one prerequisite, Point-Blank Shot, and yes, you bloody obviously need to be mythic, but that doesn't stop anyone from taking this feat at the 1st mythic rank (which grants you a feat).sabs wrote:Given that Point-Blank Mythic has a prereq of regular mythic, and so do all of the other mythic feats, that's going to be fairly difficult to pull off. Because, really or the most part you just won't have the feat slots to pick up mythic feats till higher up.
Mythic Adventures is not explicitly post 20th level. Hell, chapter 1 of the new Wrath of the Righteous AP grants a mythic rank. I'm not saying it's good this way, but saying its difficult to pull off is just nonsense.
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." - Steven Brust
So then what the fuck is the point of Mythic feats if they aren't difficult to pull off or in any way powerful?
Simplified Tome Armor.
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
Tome item system and expanded Wish Economy rules.
Try our fantasy card game Clash of Nations! Available via Print on Demand.
“Those Who Can Make You Believe Absurdities, Can Make You Commit Atrocities” - Voltaire
Some of them are powerful, or at least they're clearly more powerful than the corresponding regular feat. The usefulness of mythic feats varies wildly (which is not surprising, considering the usefulness of regular feats varies wildly too).Red_Rob wrote:So then what the fuck is the point of Mythic feats if they aren't difficult to pull off or in any way powerful?
- RadiantPhoenix
- Prince
- Posts: 2668
- Joined: Sun Apr 11, 2010 10:33 pm
- Location: Trudging up the Hill
-
- Knight-Baron
- Posts: 666
- Joined: Wed Sep 05, 2012 9:39 am
-
- Duke
- Posts: 1854
- Joined: Mon Jan 10, 2011 5:21 am
Related:Schleiermacher wrote:That is some seriously piddly, fiddly stuff there.
Typical Paizo fare really. Why, why do they love +1 bonuses so much?!
Ravengm wrote:I think it's mostly a matter of people thinking "Well, we don't actually want this spell to depopulate the planet, but it sounds so awesome that way. Keep the fluff, make it do 1d6/level to a single target."
And then they break for an early lunch.
- OgreBattle
- King
- Posts: 6820
- Joined: Sat Sep 03, 2011 9:33 am
- OgreBattle
- King
- Posts: 6820
- Joined: Sat Sep 03, 2011 9:33 am
Maybe there is a dude in paizo who is secretly releasing gud feats for low level fighters, mixed in among the chaff, and he continues his lonely struggle against the man in secret, and he is a tiny cat with a megaphone riding an ogre thing.
Jesus christ.Two-Fisted Drinker: Draw two potions or drinks as a move action and drink both as a standard action
-
- Duke
- Posts: 1854
- Joined: Mon Jan 10, 2011 5:21 am
I've done it, too. I'll give me a posting error, I page back, and then I try to post again (often times while multitasking so I don't think about it for some minutes), and then, whammo. Doublepost separated by some span of time.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
But why not delete your latest post then?
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
Anybody realize that PF has legally distinct Na'vi as a playable race now? With sexual dimorphism and everything.
Female Na'vi are pretty sick Enchanters, too. I leave blue furry waifu jokes as an exercise to the reader.
Female Na'vi are pretty sick Enchanters, too. I leave blue furry waifu jokes as an exercise to the reader.
Last edited by Mask_De_H on Sat Sep 14, 2013 9:51 pm, edited 1 time in total.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
- Archmage Joda
- Knight
- Posts: 336
- Joined: Mon Nov 03, 2008 6:30 pm
-
- Invincible Overlord
- Posts: 10555
- Joined: Thu Sep 25, 2008 3:00 am
No. If you got to choose a second domain or weren't forced to pick the (Un)Death domain, it wouldn't be so bad. But the Death domain and undeath subdomain in PF is shitty in both spell selection and power. That kind of combination is like having no domains whatsoever. The only thing really worth having is the Ghoul's Touch power and there are ways to get that if you really must have it.
Aside from that hiccough, the Undead Lord itself is all right. Command Undead as a bonus feat is very nice and at low levels the animated skeleton is very helpful. But if you anticipate your game going past level 6-8 or so I'd say pass on the archetype.
If you have a god with two good domains and/or can fly without a god, you should be an archetypeless cleric unless you have some serious cheese or a specific build in mind. Even if I wanted to be a melee beatdown cleric I would still probably want to eschew Crusader if my game was going to go past level 8 or so. Pathfinder domains are very good if you select the right ones. My favorite picks remain Darkness and Charm for a low-level game, two of Charm/Darkness/Animal/Void/Craft (Artifice)/(Imagination)/Travel for a higher-level one. Though you can make good arguments for Plant, Glory, Luck, (Flotsam), and Repose as well.
Aside from that hiccough, the Undead Lord itself is all right. Command Undead as a bonus feat is very nice and at low levels the animated skeleton is very helpful. But if you anticipate your game going past level 6-8 or so I'd say pass on the archetype.
If you have a god with two good domains and/or can fly without a god, you should be an archetypeless cleric unless you have some serious cheese or a specific build in mind. Even if I wanted to be a melee beatdown cleric I would still probably want to eschew Crusader if my game was going to go past level 8 or so. Pathfinder domains are very good if you select the right ones. My favorite picks remain Darkness and Charm for a low-level game, two of Charm/Darkness/Animal/Void/Craft (Artifice)/(Imagination)/Travel for a higher-level one. Though you can make good arguments for Plant, Glory, Luck, (Flotsam), and Repose as well.
Last edited by Lago PARANOIA on Mon Sep 16, 2013 1:30 pm, edited 1 time in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
-
- Knight-Baron
- Posts: 723
- Joined: Fri Feb 26, 2010 4:23 am
Out of the idlest curiosity I'm asking the people who have paid more attention to PF than me if they know of any combinations that allow a character to adopt more than 2 archetypes within one class. I'd imagine that multiclassing would do so, as would the 3rd party multiclass archetypes, which I had not heard of before this thread. Thanks.
Actually... No.sabs wrote:I mean, for fucks sake this is 4E levels of lame mythic.
Epic powers in 4e have at least an epic fluff texts. The technical effect is full of shit, but the description is something like "you shot powerful lasers with your eyes, disintegrating anything in your line of sight" (and the effect is something like "2d6+Int damage, and the target is moved 1 square in some random direction").
In Pathfinder, they don't even try to have an epic fluff. I mean, the description of Mythic improved unarmed strike is "Your unarmed strikes are more powerful than others". Great. "Yesterday I saw a super-hero movie, it was truly epic! The main character's power was that his unarmed strikes were more powerful than others!" : is it just me, or does this description have some serious issues in the department of epicness?
In 4e, the gameplay is shit, but at least the graphisms are beautiful. Pathfinder's mythic has shitty graphisms as well as shitty gameplay.
Last edited by GâtFromKI on Mon Sep 16, 2013 1:23 pm, edited 1 time in total.
You can take as many archetypes as you want, as long as they're not replacing the same class abilities. For instance, the monk archetype Monk of the Sacred Mountain replaces (or changes) evasion, slow fall, high jump, improved evasion and tongue of the sun and the moon, whereas the archetype Hungry Ghost Monk replaces stunning fist, purity of body, wholeness of body, diamond body and diamond soul. Since there's no overlap, you can be a Hungry Ghost Monk of the Sacred Mountain.Nebuchadnezzar wrote:Out of the idlest curiosity I'm asking the people who have paid more attention to PF than me if they know of any combinations that allow a character to adopt more than 2 archetypes within one class. I'd imagine that multiclassing would do so, as would the 3rd party multiclass archetypes, which I had not heard of before this thread. Thanks.