[3.X] Everyone Gets Full BAB
Moderator: Moderators
- JonSetanta
- King
- Posts: 5525
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
[3.X] Everyone Gets Full BAB
Simple change.
Everyone gets full Base Attack Bonus.
Non-weapon users will most likely be using spells anyway and it only affects Rays so no change there. Rays become a near guarantee hit every time.
I predict the biggest change would be for those in the middle with normally 3/4 progressions such as Bard or Monk.
They would be rewarded for making attacks.
I would tack on another rule of adding 2x level to damage per hand used to wield a weapon but that's something else beyond a simple change.
Something to make damage scale with level.
Everyone gets full Base Attack Bonus.
Non-weapon users will most likely be using spells anyway and it only affects Rays so no change there. Rays become a near guarantee hit every time.
I predict the biggest change would be for those in the middle with normally 3/4 progressions such as Bard or Monk.
They would be rewarded for making attacks.
I would tack on another rule of adding 2x level to damage per hand used to wield a weapon but that's something else beyond a simple change.
Something to make damage scale with level.
Last edited by JonSetanta on Tue Oct 29, 2013 8:42 pm, edited 1 time in total.
- Stinktopus
- Master
- Posts: 187
- Joined: Sat Jan 26, 2013 5:07 am
-
- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
4e's idea of putting all attacks on the same schedule was pretty good. The implementation was... terrible. But the idea was pretty good. Medium BAB classes multiclass really poorly, which is a shame because there isn't much reason other than the shitty attack bonuses that you couldn't be a Rogue/Assassin/Scout.
Tentatively, I'd be in favor of it. Certainly if I was making an edition of D&D from scratch and wanted to do open multiclassing I wouldn't have different attack bonus progressions.
-Username17
Tentatively, I'd be in favor of it. Certainly if I was making an edition of D&D from scratch and wanted to do open multiclassing I wouldn't have different attack bonus progressions.
-Username17
It'd be workable with a lot of other changes, but just adding it in to the otherwise unaltered 3.x class system doesn't make much sense.
Its one of the things that almost-sorta-works for 5e, simply because additional attacks are implemented separately and stat prioritization keeps a fairly strong barrier between classes. But for 3e, full BAB is a serious class feature, even though it is one of weak points of the 3e class system.
Its one of the things that almost-sorta-works for 5e, simply because additional attacks are implemented separately and stat prioritization keeps a fairly strong barrier between classes. But for 3e, full BAB is a serious class feature, even though it is one of weak points of the 3e class system.
- NineInchNall
- Duke
- Posts: 1222
- Joined: Fri Mar 07, 2008 7:54 pm
Clerics already have full BAB. Druids, well, yeah, it's a buff to them, but ... It's also a buff to all those shit-tastic multiclass combinations that effing suck as things stand, and I'm totally willing to go all Rawlsian and measure our progress by the degree of improvement to the worst off.Stinktopus wrote:You're right, we need to somehow buff Clerics and Druids. They're falling behind.
What it does is negate "Full BAB" as a thing that has any sort of balance consideration. So no one gets to say, "Well, the Fighter may not get good special abilities or spells, but that's okay because he gets full BAB."
In the proposed world, that would be, "Well, the Fighter may not get good special abilities or spells, but that's okay because he gets the same BAB as everyone else. ... Oh. My bad. Yeah, we need to give him more special abilities or spells."
Last edited by NineInchNall on Wed Oct 30, 2013 2:53 am, edited 2 times in total.
Current pet peeves:
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
- JonSetanta
- King
- Posts: 5525
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
It doesn't change the fact that even as a possibly subpar option that they still do it better than classes whose entire schtick is fighting. The raison d'etre of a Fighter is pure combat. Clerics and Druids already do it just as well if not better than fighters with buffs, debuffs, battlefield control, utility spells, great self healing, better skill lists, domains, etc.sigma999 wrote:As far as CoDZilla goes I assumed melee was a subpar option for them anyway.
A Druid and a Fighter would differ by 10 HP and 6 feats. In comparison the druid can...
Heal himself
Automatically use scrolls and wands on its spell list
Have an Animal Companion roughly comparable to or superior to a poorly built Fighter in combat. He can just accidentally have that happen.
Wild Shape into better ability scores and great abilities
Cast, assuming 20 Wisdom, 59 level's worth of spells, 4 of them 5th and 4th.
You completely negate Fighters, Barbarians, Paladins and Rangers in the core book while giving mild boosts to Monk, Bard and Rogue.
If you want to argue that...
Full Arcane=Low BAB
Full Divine=Medium BAB
6 levels of spells or less=Full BAB
Now that I think I can get on board for.
But you're still negating Full BAB classes.
That and dipping and prestige classing will be tremendously attractive, even moreso than now.
Last edited by Insomniac on Wed Oct 30, 2013 2:45 am, edited 1 time in total.
- NineInchNall
- Duke
- Posts: 1222
- Joined: Fri Mar 07, 2008 7:54 pm
Under the core rules, the full BAB classes are already negated by not offering anything besides full BAB.Insomniac wrote:You completely negate Fighters, Barbarians, Paladins and Rangers in the core book while giving mild boosts to Monk, Bard and Rogue.
...
But you're still negating Full BAB classes.
Current pet peeves:
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
-
- Prince
- Posts: 3697
- Joined: Sat Sep 26, 2009 3:55 pm
Many of them have, in fact, already been completely rewritten in a way that satisfies the Denizens.Voss wrote:So, what, give the other classes full BAB in recognition that the non-spellcasters have to be completely rewritten? We already knew that.
Taped onto 3.Tome, this would devalue the martial classes' power of "get full benefit from scaling Martial feats", however I'm not instantly certain how big a deal that is compared to having actual class features that aren't "pick from the universal list five times as many feats as you actually want".
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
- JonSetanta
- King
- Posts: 5525
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
Full BAB meant more. Fighters used to be the only people who could use magical weapons. Now you can't imagine any character using anything but a magical weapon.
Iterative attacks used to be their thing, too. Now everybody gets them. Same with feats. Everybody gets 'em, fighters just get a few more.
Every single one of their core schticks was whored out.
They're basically an NPC class right now but with more Full BAB
options, oof.
What do you do with splat book stuff? Do they all get Full BAB, too?
Iterative attacks used to be their thing, too. Now everybody gets them. Same with feats. Everybody gets 'em, fighters just get a few more.
Every single one of their core schticks was whored out.
They're basically an NPC class right now but with more Full BAB
options, oof.
What do you do with splat book stuff? Do they all get Full BAB, too?
Last edited by Insomniac on Thu Oct 31, 2013 1:07 am, edited 1 time in total.
The classic (post-1985) fighter advantages were the best stat mods with the best boosters, best weapons, best attack and damage and hit point and AC bonuses available, best number of attacks from level 1 and forever after, ... you weren't just a little better at fighting, it was huge. Things that could take down a fighter alone would walk all over the other three together, assuming they were stupid enough to try.
3e didn't just give all that to everyone else, it nerfed the fighter all the fucking way. 2e is 4-5 auto-hitting attacks dealing death on every blow against most monsters, 3e is 4 attacks where 3 of them miss and you need to hit about eight times to kill anything.
3e didn't just give all that to everyone else, it nerfed the fighter all the fucking way. 2e is 4-5 auto-hitting attacks dealing death on every blow against most monsters, 3e is 4 attacks where 3 of them miss and you need to hit about eight times to kill anything.
PC, SJW, anti-fascist, not being a dick, or working on it, he/him.
- JonSetanta
- King
- Posts: 5525
- Joined: Fri Mar 07, 2008 7:54 pm
- Location: interbutts
I don't recall deathblows in AD&D but you're right about the missing.tussock wrote: 3e didn't just give all that to everyone else, it nerfed the fighter all the fucking way. 2e is 4-5 auto-hitting attacks dealing death on every blow against most monsters, 3e is 4 attacks where 3 of them miss and you need to hit about eight times to kill anything.
The 3.X equivalent would be a full bonus on every extra attack, not that diminishing shit.
- nockermensch
- Duke
- Posts: 1898
- Joined: Fri Jan 06, 2012 1:11 pm
- Location: Rio: the Janeiro
Deathblows happened because hitpoints were a joke before 3e. Giants and dragons had like 10d8 hp, without con bonuses. And by the level you were supposed to be killing giants and dragons, fighters were hitting for like 3d6+10 damage.
@ @ Nockermensch
Koumei wrote:After all, in Firefox you keep tabs in your browser, but in SovietPutin's Russia, browser keeps tabs on you.
Mord wrote:Chromatic Wolves are massively under-CRed. Its "Dood to stone" spell-like is a TPK waiting to happen if you run into it before anyone in the party has Dance of Sack or Shield of Farts.
I suppose most of my monsters were weaker too, individually. Big fights against scores of baddies resolved pretty quickly when many PCs could one-hit or one-spell bunches of them per round. You can't run those fights in 3e, so they end up facing smaller number of bigger HP and AC, the Wizard switches to save-or-lose and the Fighter becomes a speed bump.
And even still.
AD&D Hill Giants have 33 hp, 2nd edition 54, 3e's 102, 4e 159.
AD&D Fighters approach 30 average damage (50 for Rangers), 2e maybe 35, and 3e can hit 50 or so. 4e drops down to 30 again. Not winning.
Wait! 5e Hill Giant has 76 hp, vs Fighter's ... WTF? Where did the damage bonus go? I seem to be doing 10 damage, maybe 13 at 20th level? Whut? Why? Where did my fucking 6d6+20 bonus damage go? Uck.
And even still.
AD&D Hill Giants have 33 hp, 2nd edition 54, 3e's 102, 4e 159.
AD&D Fighters approach 30 average damage (50 for Rangers), 2e maybe 35, and 3e can hit 50 or so. 4e drops down to 30 again. Not winning.
Wait! 5e Hill Giant has 76 hp, vs Fighter's ... WTF? Where did the damage bonus go? I seem to be doing 10 damage, maybe 13 at 20th level? Whut? Why? Where did my fucking 6d6+20 bonus damage go? Uck.
PC, SJW, anti-fascist, not being a dick, or working on it, he/him.