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Maxus
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Post by Maxus »

Longes wrote:I've replayed the original DOOM, and have achieved true happiness ^_^
Terry Pratchett wrote:Over the centuries, mankind has tried many ways of combating the forces of evil...prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

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TheJerkStore
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Post by TheJerkStore »

I replayed DOOM, and honestly I don't think it has aged well.
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Post by Koumei »

Destroyer of Worlds... DEAD.
And now I'm kitted up in Turtle Armour, with a Cholorophite Claymore.
I made a Shroom Biome and now have a set of Shroomite Armour, but the Turtle Armour suits my playstyle better. Also, wings!

Accidentally angered Plantera and got maimed, but if I actually tunnel the area out some more to give manoeuvring room, I should manage. Or double-team it.
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Post by JonSetanta »

Longes wrote:I've replayed the original DOOM, and have achieved true happiness ^_^
First episode was my favorite. So much good level design.
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Longes
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Post by Longes »

TheJerkStore wrote:I replayed DOOM, and honestly I don't think it has aged well.
It hadn't. The keyboard controls are barbaric, compared to the mouse. But it doesn't have annoying "cinematic" cutscenes breaking the action every five minutes, and I can hoard all the BFG ammo I want, without game waggling its finger at me and saying which weapon I should use at the moment.
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TheJerkStore
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Post by TheJerkStore »

There are definitely directions that current FPS games has gone that aren't appreciated (I'd like to be able to carry more than two weapons, and not have the action dominated by chest-high walls)

Relevant: http://www.youtube.com/watch?v=C4yIxUOWrtw
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Post by JonSetanta »

Try "ZDoom". The mouselook gets weird at times but helps with looking up at ledges.
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Post by rampaging-poet »

I haven't had much of a chance to play it yet, but I found a copy of Quake II at a thrift store a while back. It's one of the first PC games I can remember playing. Getting the controls anywhere near usable for my modern WASD-trained self was a bit of a chore, but I got it working and played through the first level. Having your view snap back to about head height when you stop aiming is a feature I wish more modern games had. Then again, modern games tend to have more hills so it would be less useful.

As much as I love games with a good story, there's something to be said for the old-school "you're fighting aliens, shoot them" plot of Quake.
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Post by Pariah Dog »

Koumei, my Plantera arena is actually just a long hallway with teleporters wired to the ends of it and pressure plates to warp you. It works pretty well since its fairly portable and you only have minor control over where you fight Plantera due to the asshole bulb factor.
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Post by Sir Neil »

TheJerkStore wrote:I'd like to be able to carry more than two weapons...
I tried that once IRL. I was carrying a SAW, my rifle, and a pistol. It sucked. One long gun is plenty, but I could see carrying a pistol or two and a knife for melee in addition to your primary weapon (with grenade launcher). So four weapons of different sizes?
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TheJerkStore
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Post by TheJerkStore »

Space Marine had 5 weapons and it seemed to work for the most part (Melee weapon, a pistol, a rifle, and two heavy weapons). I'm guessing it's easier to carry that many when you're 12' tall and eat concrete and breath poison.
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Post by Avoraciopoctules »

Ouch. In the second phase of Link Between Worlds, I picked Turtle Rock as my first dungeon. That burned through a lot of fairies.
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Longes
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Post by Longes »

Sir Neil wrote:
TheJerkStore wrote:I'd like to be able to carry more than two weapons...
I tried that once IRL. I was carrying a SAW, my rifle, and a pistol. It sucked. One long gun is plenty, but I could see carrying a pistol or two and a knife for melee in addition to your primary weapon (with grenade launcher). So four weapons of different sizes?
IRL you also don't have medkits, feel pain and get tired. Don't bring your filthy IRL into video games.
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Post by Aryxbez »

In regards to Doom, it exists on Xbox Live Marketplace as well, and works very well with a controller to me. Such control scheme has done wonders to a game for years I found incomprehensible to move about at all. I wouldn't be surprised if Steam versions or like, allow for the ability to use a 360 Controller, to make playing the game more manageable.
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Post by Longes »

Aryxbez wrote:In regards to Doom, it exists on Xbox Live Marketplace as well, and works very well with a controller to me. Such control scheme has done wonders to a game for years I found incomprehensible to move about at all. I wouldn't be surprised if Steam versions or like, allow for the ability to use a 360 Controller, to make playing the game more manageable.
Auto-aim is what makes controller fps playable. And DOOM has auto-aim.
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Longes
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Post by Longes »

<potential hypocrisy alert>
Image
Despair! I'm in despair! The world where people blindly fanboy about things has put me in despair!

I've finished Bioshock Infinite and I'm despaired about people claiming that it's the best thing since sliced baguettes. And how they tie ambient screeching sound from Bioshock 1 into foreshadowing for Songbird in Bioshock Infinite. Seriously, Bioshock Infinite is a mediocre shooter with jumbled plot, deus ex machinas galore and lame quantum physics crap.
Last edited by Longes on Wed Nov 27, 2013 6:31 am, edited 1 time in total.
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Post by angelfromanotherpin »

You should probably be aware that referring to Bioshock Infinite as Bioshock 2 is going to confuse people. There actually is an entirely different game called Bioshock 2.
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Post by Longes »

angelfromanotherpin wrote:You should probably be aware that referring to Bioshock Infinite as Bioshock 2 is going to confuse people. There actually is an entirely different game called Bioshock 2.
I probably should, but Bioshock 2 was so bad that I actually forgot that it exists. I'll edit my post now.
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Post by Maxus »

...?

Bioshock Infinite maybe could have been something nice.

But the ending was a kick in the balls just to prove they could kick players in the balls. Like Mass Effect 3.
I would like to state that I have nothing against downer endings in and of themselves. I just want coherency ,dammit. Mass Effect 3 was arbitrarily forcing a choice. My big issue with the ending was their central argument of synthetic vs. organic. When I'd made peace with the quarians and geth. That would argue for a trial period to see if it all worked out. Instead, it never came up in conversation. And the ME3 devs were all 'well it's our story and we get to write what we want' and didn't even answer the question of screwing over that whole 'your choices in the past make a difference' thing they tried for. From a gameplay standpoint, I like ME3. I like the multiplayer more, because it allowed more room to experiment and find combos. Playing the multiplayer did improve my singleplayer game, too.

The guns weren't that fun and it didn't reward inventiveness and planning nearly as much as Bioshock did. Bioshock 2 had that going for it: Once you decided to put some brainpower into it, you could rock the house. I -gloried- in that final battle, because I had traps out, turrets set in the right spots, my two drones flying around, and I was dashing around one-shotting elites with the drill. I kicked ass as I'd yet to in that game, and it was epic and dramatically appropriate.

I didn't like Infinite that much, outside of a few moments (mostly visual artistry. The church at the beginning was beautiful, and I'll concede 'Let the Circle Be Unbroken' is a nice choice as an arc song. Some of the other architecture and societal things, I liked. I dig the swordfighters carrying coffins on their back. Walking up on the Comstock house with the storm clouds and the three big faces was also epic).

But I spent most of the game with a shotgun and a sniper rifle. That's all I really needed, and I was a disappointed player because of it.
honestly, I would have liked it better if a future Booker had turned out to be the Songbird rather than Comstock, leaving aside the insensibility of why drowning the Booker who refused baptism to become Comstock solves anything. If they had to do anything along those lines at all.
Last edited by Maxus on Wed Nov 27, 2013 7:27 am, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Shrapnel »

The only place I've ever seen Bioshock Infinite as a great game with a golden anus of the gods is places like GameInformer magazine and similar sources.

Then again, the only other place I've seen Infinite talked about is here, where the opinion seems to be fairly unanimous about it being not at all that very good, the ending in particular.
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Post by Longes »

Shrapnel wrote:The only place I've ever seen Bioshock Infinite as a great game with a golden anus of the gods is places like GameInformer magazine and similar sources.

Then again, the only other place I've seen Infinite talked about is here, where the opinion seems to be fairly unanimous about it being not at all that very good, the ending in particular.
It has 94 on metacritic, with 0 mixed or negative reviews. The game has 68 reviews with 80+ score.
Like Mass Effect 3
AFAIK, the issue with ME3 was that the writer of ME1 and 2 has left the ship, and all the threads he had in those games (dark energy and dying sun in ME2) were dumped in favor of synthetics vs. organics. (and WTF synthesis)
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Post by icyshadowlord »

I picked up Planescape: Torment a week ago.

Surprisingly, I'm finding it to be a pretty fun game.
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Post by Meikle641 »

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Post by icyshadowlord »

So I've heard. Confirmed it when I made two saves, one with physical stats starting high and a second with mental stats starting high.
Last edited by icyshadowlord on Mon Dec 02, 2013 11:35 pm, edited 1 time in total.
"Lurker and fan of random stuff." - Icy's occupation
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Post by Voss »

Longes wrote:
Shrapnel wrote:The only place I've ever seen Bioshock Infinite as a great game with a golden anus of the gods is places like GameInformer magazine and similar sources.

Then again, the only other place I've seen Infinite talked about is here, where the opinion seems to be fairly unanimous about it being not at all that very good, the ending in particular.
It has 94 on metacritic, with 0 mixed or negative reviews. The game has 68 reviews with 80+ score.
Yeah...? Metacritic is a place for idiots. They wouldn't know good or even vaguely competent games from a fisting by Peter Molyneux.
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