Okay ... if this build and character concept is approved by the party and Cpt. Frank, I'll post her
en toto.
Teotalco of the Feathered RodLawful Good Cleric of the deity QUETZALCOATL ... God of Civilization and Learning). Most likely, the moral compass of the group as well.
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Cleric 3 / Church Inquisitor 4 / Thaumaturgist 3
Hu = (Extend Spell), Persistant Spell
01 = Chain Spell
03 = Divine MetaMagic: Chain Spell
06 = Spell Focus: Conjuration
09 = Craft Rod
Domains = Planning (Extend Spell feat) and Spell (PGtF)
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Mechanically, this Cleric is here to provide dual purpose as both the utility "wizard" and to perform traditional party Cleric roles. Since Neeek is there to kill via arcane fun, and DBB/Essence is there to provide alternate divine spellcasting roles, Teotalco will be a support caster extraordinaire. She will be able to cast Chained GMW on every goddamn weapon, missile & melee, that the party owns. More than once per day, assuming Frank gets generous with enemy Dispel Magic (which I assume he will)
. In addition, she can cast "standard action" Summon Monster spells that create some nifty buffed-out beasties.
With the Spell Domain, she will be able to Teleport the party at the next level (11th). In addition to casting whatever arcane spell of 5th level or lower - that becomes neccessary for the group.
Her Rodcraft is for Rapid Spell Metamagick Rods on the cheap (for her Summons spells).
She can't turn worth a crap. Boo-hoo. Nor is she an Archer Cleric. But she can still run a Divine Power/Spikes combo to fight on the front line. As well as cast Revivify/Raise Dead and all that other Cleric restoration hooey. She'll even be throwing out some Minor Images for fun (via Anyspell) and Doomtides (because it's a powerful battlefield control spell).
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DBB and Essence ... I don't want Teotalco to step on any of your "divine spellcasting role" toes, so holler if any of her build mechanics don't work for you.