The Cross Keys area of Blackhaven is also known as the "square of delights:, for it is richly populated with dubious places of "entertainment". None of these dens of vice is more disreputable than Gustav Hollmann's Chamber of Horrors, an ever-popular waxworks devoted to the macabre. According to Van Heldenghast, most of Hollmann's exhibits are simple models; but one, the Angevin Shroud, is the Ward you seek. At present, the entrance to the Chamber of Horrors is crammed with eager sightseers, all fighting to get in through the double doors at the same time. If you wish to use this confusion to try and sneak into the waxworks without paying, turn to 341. If you would rather wait your turn in the queue, cross 3 Gold Pieces off your Adventure Sheet and turn to 130. But if you have gone off the idea of entering this ghoulish place, add 1 Hour and return to 200.
Oh lord, more padding. I mean, we're clearly going in, it's just a question of how...
Tell you what, since the sneaky option only works if we actually have Sneak (we don't) and they both take you to the same reference anyway, in the interests of moving things along...
You plunge into the middle of the heaving mass of bodies and wait until the flustered doorman is busy with someone else, then you make your move. If you have the Sneak Special Skill, you manage to worm your way inside without a hitch (turn to 130). But if you do not have this Special Skill, you find yourself being collared by the doorman. "Now, now. That'll be three shinies." If you pay the admission fee, cross 3 Gold Pieces off your Adventure Sheet and turn to 130. if you refuse, you will have to leave - add 1 hour and return to 200.
Cha-ching.
Inside, you join a guided tour of the exhibits, conducted by Gustav Hollmann himself. Sadly, the proprietor proves to be something of a disappointment: his patter isn't up to much. His exhibits, though liberally daubed with red paint, have all seen better days, too. Still, everyone else seems happy. One tourist in particular is keen to impress his lady. "See that vampire? Nothing! Me, I'd just shove a pair of corks on his fangs."
Then you come to the Angevin Shroud. This white cloth hangs down from a guillotine some six metres tall. Even Hollmann seems unimpressed with this exhibit, as he gives a brief history: "A once-normal shroud - used to wrap the beheaded body of a Necrophage, at the fallen city of Angevin - now possessed of miraculous powers. Let us move on." Will you follow Hollmann and attempt to buy the shroud from him, once the tour is complete (turn to 78) or hang back and try to steal the shroud (turn to 154)?
Now, this is more of a choice.
Willie Johnson, Private Dick, Liberator of the Insane, the Merciful
Skill 11/11
Stamina 21/21
Luck 09/10
Gear: Sword, backpack, clothing, Inmate's Locket, 2 Provisions, 27 Golds
Skills: Acrobatics, Climb, Disguise, Lockpicking.
Special:
- may visit Alcham Lugosh at Priestsgate by turning to page 64 (SPOILER: it sucked)
- Freed the inmates of Craven Asylum
- Rotkod
- Lishek's Warning
- Kehsil
- The Skull of Mora Tao
Death Count: 1
- Drowned in the embrace of a dozen corpses at the doorstep of Alcham Lugosh.
If your religion is worth killing for, please start with yourself.