Dogbert wrote:I didn't even know there was a 6E already.
Can't someone just take the IP already from Catalyst's hands so I can care for Shadowrun again?
It's shit.
no really, it's absolute dogshit.
It's the edition that managed to unify the fans of all other editions against it.
What they did was to take the advantage/disadvantage style system 5e sports and hastily copy it.
So now edge points are a replenishing resource inside confrontations. Whenever you have an advantage over your enemy you get a point of edge, which you can then spend on various effects.
But they included Armor and Weapons in it. So weapons now have a Damage Value, Attack Ratings, Availability, Cost, and for Ranged weapons the Modes and Ammo. Armor has a Defense Value.
What do Attack Value and Defense Value do? They give you or the enemy a point of edge if your either is 4+ points higher than the other.
"But wait", I hear you say, "How much damage resistance does Armor give?"
None.
Armor doesn't help you resist at all. You soak with BOD alone.
A human in Red Samurai Armor and a human standing in his undies will take the same amount of damage from a gun.
To counter it they also reduced the Attack values. so a pistol is now 2P for a light pistol or 3P for a heavy one. Shotguns do 4P. Rifles 5P and Assault Cannons do 6P, with the Panther XXL doing 7P.
Yes, you read that right. The strongest Ranged weapon does 7P, in a system where your CM is calculated as 8+(BOD/2).
Yes, you can shoot an unarmored Baby with a Panther, hit, and have it possibly survive. Not even dying.
Melee Weapons were also reduced. They now do a fixed amount of damage. A troll with a katana does the same damage as a pixie with a Katana.
Unarmed Combat however is still STR based.
And remember, all this? It's a tiny bit of the book. I haven't mentioned the indestructible Sharks, the fact that Sammies are practically unhealable (but unaugmented people get an extra hit), the fact that two snipers in a snowstorm in the dark have the same chance of hitting each other as they would on a sunny summer day at windchill or the new rules for Spirits