[Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

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Queen of Swords
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by Queen of Swords »

Follow blood trail.
Thaluikhain
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by Thaluikhain »

Follow the Blood of the Zombies.
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JourneymanN00b
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Following the trail of blood straight on received 2 votes, so No Name Nova will proceed that way.

135
Image

You tiptoe along the corridor and it isn’t long before you find out who is spilling the blood. A tall Zombie wearing an old grey hoodie and dirty jeans is staggering along the corridor ahead of you, groaning with pain. Its entrails are hanging out, oozing dark blood which is running down its legs onto the floor. It is very badly injured, perhaps from being in a fight with another Zombie. Suddenly it stops in its tracks and turns around slowly. It stares at you blankly. Its eyes are sunken and grey, and its mouth is covered in fresh blood. You catch sight of something it is gripping tightly and freeze. The Zombie is holding a grenade in one hand and the pin in the other. With no expression on its vacant face, it casually tosses the grenade towards you, unconcerned by the possibly fatal outcome. If you are wearing a flak jacket, turn to 340. If you are not wearing one, turn to 49.

No Name Nova is not wearing a flak jacket.

49
The grenade bounces along the floor towards you and almost immediately there is a deafening explosion which echoes loudly down the corridor. You are lifted off your feet by the blast and thrown violently against the wall. The effects of the blast are made worse by the grenade exploding within the confines of a corridor. Smoke, dust, and debris fill the air. Roll one die. If you roll a 1 or 2, turn to 383. If you roll a 3 or a 4, turn to 319. If you roll a 5 or a 6, turn to 115.

Rolling the die yields a 2.

383
You take the full force of the blast in the chest. There is no way you can survive such an explosion. Your adventure is over.

Image

Big, big ouch here. As it turns out, the flak jacket that was needed to survive the blast was in the flight case that No Name Nova decided to leave behind. We will thus rewind to the point after our hero looted the violin case and will have No Name Nova try to open the flight case.

272
You pop open the two latches on the flight case and lift off the lid. You are very pleased to find a flak jacket and a Med Kit inside. When you use the Med Kit, gain 4 STAMINA points. If you have not done so already you may open the violin case (turn to 105). If you would rather turn left out of the room and go immediately right down the corridor (turn to 252).

Image

No Name Nova has already opened the violin case, so our hero turns left out of the room and goes immediately right down the corridor. On section 252, our hero investigates the banging and shouting downstairs and prepares for combat. No Name Nova then faces 16 Zombies in paragraph 176.

Once again, I assume that No Name Nova is going to use the machine gun. Our hero is again risk of getting killed if the die rolls are bad. Should any grenades be used to even the odds before facing the 16 Zombies? Please make your votes on how many grenades, if any, to use and what decisions to make after the fight before 9:00 AM PST or an option receives 2 votes to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 6
INFORMATION:
None
DOLLARS $: 122
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
10 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
10 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
MED KITS:
1 Med Kit (+8 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
GRENADES: 2 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 71
RESURRECTIONS: 4
Say No To Fascism. The left is the one true way to go.
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JourneymanN00b
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Since nobody voted, I will have No Name Nova again throw one grenade at the 16 Zombies. Rolling the dice and applying the appropriate modification reveals that the grenade deals 12 damage to the Zombies before the fight begins.

The fight:
Round 1: Zombies Killed: 15
Zombies Remaining: 0

We now head to section 6, where No Name Nova once again has the option to taking a look inside a large yellow wheelie bin. Please make your votes on whether to do so and what decisions to make afterwards before 7:00 PM PST or an option receives 2 votes to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 6
INFORMATION:
None
DOLLARS $: 122
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
10 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
10 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
MED KITS:
1 Med Kit (+8 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
GRENADES: 1 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 87
RESURRECTIONS: 4
Say No To Fascism. The left is the one true way to go.
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JourneymanN00b
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Since nobody voted, I will have No Name Nova keep walking this time. We are now at section 155, where No Name Nova has the choice to follow a trail of dark blood or turn right.

Please make your votes before 9:00 AM PST or an option receives 2 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
SGamerz
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by SGamerz »

Follow blood trail?
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JourneymanN00b
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Thank you for your votes. I will break the 1-1 tie by having No Name Nova follow the blood trail once again.

No Name Nova encounters a Zombie who tosses a grenade towards our hero. This time, No Name Nova is wearing a flak jacket, so we will turn to section 340.

340
The grenade bounces along the floor towards you and almost immediately there is a deafening explosion which echoes loudly down the corridor. Luckily for you, the flak jacket takes the brunt of the impact. The only injury you receive is a small piece of shrapnel embedded in your leg which reduces your STMAINA by 3 points. The Zombie is not so fortunate. It lies motionless on the stone floor, blown to pieces. You waste no time and hurry on down the corridor until you stop outside a doorway in the left-hand wall. You listen at the door and hear loud barking coming from the other side. If you want to open the door, turn to 26. If you would rather press on, turn to 276.

Image

Please make your votes before 7:00 PM PST or an option receives 2 votes to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 3
INFORMATION:
None
DOLLARS $: 122
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
10 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
10 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
MED KITS:
1 Med Kit (+8 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
GRENADES: 1 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 88
RESURRECTIONS: 4
Say No To Fascism. The left is the one true way to go.
Queen of Swords
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by Queen of Swords »

Open the door, maybe it’s a zombie dog.
SGamerz
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by SGamerz »

Open the door
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JourneymanN00b
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Votes registered; opening the door.

26
Image

You open the door a fraction, just enough to see that the room is full of vicious-looking Attack Dogs, growling and barking loudly. There must be at least ten of them. There is a bunch of keys hanging on a nail at the back of the room. The slavering beasts are frantically trying to get out. Some of them begin chewing at the door frame. If you want to go inside the room to get the keys, turn to 143. If you would rather shut the door and walk on, turn to 276.

Please make your votes before 9:00 AM PST or a choice receives 2 votes to guarantee that they will be counted.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by Thaluikhain »

We probably need the keys, and fighting dogs is a change from fighting zombies, so go in.
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JourneymanN00b
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Vote registered; going inside the room to get the keys.

143
As soon as you open the door, the dogs jump up to attack. You must defend yourself with whatever weapon you have on hand. There are 17 Attack Dogs in the room, each with 1 point of STAMINA and each causing 1 point of DAMAGE. If you win, turn to 351.

Yet again, I assume that No Name Nova is going to use the machine gun. This is another battle where our hero is at risk of getting killed if the die rolls are bad. Should the one grenade be used to even the odds before facing the 17 Attack Dogs? Please make your votes on whether to use the grenade or not before 7:00 PM PST or an option receives 2 votes to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 3
INFORMATION:
None
DOLLARS $: 122
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
10 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
10 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
MED KITS:
1 Med Kit (+8 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
GRENADES: 1 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 88
RESURRECTIONS: 4
Say No To Fascism. The left is the one true way to go.
pragma
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by pragma »

We should, though I worry that we're nearly in a lost state if we keep bleeding resources at very low stamina.
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JourneymanN00b
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Throwing the grenade at the 17 Attack Dogs received 2 votes, so No Name Nova will do that and yell “Fire in the hole!”

Rolling the dice and applying the appropriate modification reveals that the grenade deals 9 damage to the Attack Dogs before the fight begins.

The fight:
Round 1: Attack Dogs Killed: 12
Attack Dogs Remaining: 0

351
You are relieved to have survived the onslaught of the Attack Dogs. You walk to the back of the room and take the bunch of keys off the hook. There are eight in total, each different in size and each stamped with a number between one and eight. The smallest key is No. 1 and the largest key is No. 8. You hook them onto your belt, hoping they will be of use later. On your way, you notice a small cupboard on the left-hand wall. You open it to find two Med Kits inside. Turn to 276.

276
You soon arrive at a door in the right hand wall. You try the handle but it is firmly locked. Ahead the corridor ends at a T-junction where there is a large oak chest on the floor, set against the far wall. Turn to 226.

226
On reaching the T-junction you look left to see that the corridor ends some twenty metres ahead at a doorway. Looking right you see the corridor also ends at a doorway in that direction. The oak chest is an antique and the lock is flimsy-looking. If you want to head left along the corridor to open the door, turn to 30. If you want to head right along the corridor to open the other door, turn to 119. If you want to prise open the lock on the chest, turn to 133.

Please make your votes before 7:00 PM PST to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 3
INFORMATION:
None
DOLLARS $: 122
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
10 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
10 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
Set of Keys Each Stamped With No. 1 Through No. 8
MED KITS:
3 Med Kits (+8 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
GRENADES: 0 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 88
RESURRECTIONS: 4
Say No To Fascism. The left is the one true way to go.
SGamerz
King
Posts: 6308
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by SGamerz »

Open the chest
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JourneymanN00b
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Votes registered; prising open the lock on the chest.

133
If you possess a crowbar or a sword it should be a simple task to prise the lock open. Turn to 162. If you do not have either of these items and want to try shooting the lock open, turn to 196. If you would rather leave the chest untouched, you can either head left along the corridor to open the door (turn to 30) or head right along the corridor to open the other door (turn to 119).

No Name Nova possesses a crowbar.

162
The lock flies open with hardly any effort. You lift up the lid of the chest and find there are three separate compartments. One contains two small Med Kits that will each restore 2 STAMINA points when used. The second contains six boxes of bullets and shotgun cartridges. The third contains a small gas cylinder for a camping stove. You help yourself to what you want and look up and down the corridor. If you want to head left along it to open the door, turn to 30. If you want to head right along it to open the other door, turn to 119.

I will assume that the small Med Kits (that each restore 4 STAMINA points when used due to the adjustments listed in the OP) and ammunition (which I interpret the 6 boxes to mean 3 boxes of bullets and 3 boxes of shotgun cartridges) are taken. Please make your votes on whether to take the gas cylinder and where to go next before 9:00 AM PST or a choice receives 2 votes to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 3
INFORMATION:
None
DOLLARS $: 122
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
13 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
13 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
Set of Keys Each Stamped With No. 1 Through No. 8
MED KITS:
3 Med Kits (+8 STAMINA)
2 Small Med Kits (+4 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
GRENADES: 0 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 88
RESURRECTIONS: 4
Last edited by JourneymanN00b on Wed Dec 13, 2023 5:05 am, edited 1 time in total.
Say No To Fascism. The left is the one true way to go.
Queen of Swords
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by Queen of Swords »

Take gas cylinder, go left.
pragma
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by pragma »

Can we use a small medkit and a large medkit to get back off of deaths door?

Take everything, left is fine.
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JourneymanN00b
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by JourneymanN00b »

Heading left along the corridor to open the door received 2 votes, so No Name Nova will turn against fascism. As requested, No Name Nova will also take the small gas cylinder and use a Med Kit and a Small Med Kit to restore 12 STAMINA.

30
The door opens onto a narrow spiral stone staircase that winds its way up inside a circular tower. With your weapon in hand ready for any sudden attacks from above, you begin the climb up it. Turn to 322.

322
Image

You climb up the steps at a brisk pace. You are about half way up the tower when you hear a noise coming from below. Somebody else is coming up the staircase behind you. You hurry up the steps until you arrive at a trapdoor in the wooden floor above you. It is not locked and you are able to push it open. You climb through it to find yourself in a square room at the top of a clock tower. A huge bronze bell is suspended from the ceiling. There are four large mechanical clocks, one on each of the four walls, facing the outside world, all whirring and ticking loudly. Looking through the transparent faces of the clocks you are able to see forests and mountains in the distance and yearn to escape to freedom. But right now you have other more pressing matters to deal with; the footsteps on the staircase are getting louder. Whoever it is doesn’t seem to care that you can hear them coming. You hear a sniggering voice, a voice that is not quite human. You grab a weapon, ready to fight whoever it might be. The sniggering stops and you hear a repeated clicking sound that reminds you of somebody trying to get an empty lighter to work. You look down through the trapdoor and see a burly Zombie standing on the staircase holding three sticks of dynamite in one enormous hand, their burning fuses fizzing loudly. If you are armed with a gun and want to shoot the Zombie, turn to 242. If you would rather slam the trapdoor shut, turn to 286. If you want to smash the glass face of one of the clocks and attempt to climb outside and down the clock tower, turn to 15.

Image

No Name Nova is armed with a gun. Please make your votes before 9:00 AM PST or a choice receives 2 votes to guarantee that they will be counted.

Adventure Sheet
No Name Nova
STAMINA: 15
INFORMATION:
None
DOLLARS $: 122
ITEMS AND EQUIPMENT:
‘Hendrix’ Bag
String
Small Key Stamped With ‘9’
Hack Saw
Sports Clothes
13 Boxes of Bullets
Wallet
Blacksmith’s Tongs
Rope and Grappling Hook
Gold Locket With Gold Chain
Yellow Notepaper Printed With ‘combination lock number: 181’
13 Boxes of Shotgun Cartridges
Steel Pulley
Brass Key Stamped With ‘111’
Tape Measure
Pair of Reading Glasses
Pocket Romanian-English Dictionary
Calculator
Car Keys
Empty Plastic Bottle
Empty Flask
Pair of Silver Frog-shaped Cufflinks
Notebook Page Written With ‘Password reminder: my car’
3 Cases of Machine Gun Bullets
Flak Jacket
Set of Keys Each Stamped With No. 1 Through No. 8
Small Gas Cylinder
MED KITS:
2 Med Kits (+8 STAMINA)
1 Small Med Kit (+4 STAMINA)
WEAPONS: DAMAGE
Barehanded: 1d6-3
Small Penknife: 1d6-2
Baseball Bat: 1d6
Crowbar: 1d6
Pistol: 1d6+2
Axe: 1d6
Machine Gun: 2d6+5
GRENADES: 0 (2d6+1)
TOTAL NUMBER OF ZOMBIES KILLED: 88
RESURRECTIONS: 4
Say No To Fascism. The left is the one true way to go.
pragma
Knight-Baron
Posts: 822
Joined: Mon May 05, 2014 8:39 am

Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by pragma »

Half vote for climb the clocktower. That sounds like the most fun.

(Definitely don't shoot it, that won't put out the dynamite!)
Thaluikhain
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by Thaluikhain »

Yeah, climbing out clocktowers isn't something we do every day.
SGamerz
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Re: [Let’s Play] Fighting Fantasy 65 – Blood of the Zombies

Post by SGamerz »

No option to shoot the dynamite? I'm surprised.

I'm worried that not shooting this zombie now will lead us missing the chance of clearing out every single one of them. Spare a second and shoot it before climbing out. It shouldn't take that long.
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