That's true, but that also assumes you can get the enlarge off. If you don't' have the enlarge, it's failing 35% of the time. Which is damn significant.FrankTrollman wrote: What about them? An Ogre, hell, a Troll only has a Bullrush modifier of +10. You're an 8th level Shock Trooper, while enlarged, your Bullrush modifier is +20. This plan doesn't work 11% of the time. It's a lot like missing on a 1 or a 2.
If it's a potion, it's going to last a whole of 1 minute, so chances are you're not going to be able to use it unless it's during combat. In suhc a case, you actually lose the opportunity to charge, since you're too busy drinking a potion. Charge is a full action and drinking the potion is a move, and that assumes you start with it in your hand. If you go with higher level potions, you'll be driving yourself bankrupt fast.
If it's a caster using it, your main difficulty is actually convincing him to cast it for you, since he has to use one of his slots to do it. Not to mention, in such a case, it's now become a tactic only useable due to a combo from a spellcaster (Which is typical 3.5, you can't even wipe your ass without help from a caster).
So once again, this isn't really a fighter tactic at all, no more than flight or invisibility is. It's a combo ability that requires you use a caster ally as an enabler. As an argument, that's pretty meaningless. It's already well known that spellcasters, specifically wizards, have way more options in 3.5. This tactic is tapping into one of those options to make a fighter tactic viable, but it's not the fighter getting this tactic from his own abilities. Rather it's a mage doing something for him.
Without the enlarge, the tactic just doesn't work. And that's the flaw with that.
WHile it might be viable in a game, it's just doesn't prove anything about the 3.5 fighter, because enlarging is an ability of the 3.5 wizard.