Kaelik wrote:
If a group gets together and then the guy they picked to DM says he's got this level 1 campaign. It is well within any kind of bounds to say: "Hey, I hate level 1, lets try level 10 instead." Especially because many of the other players might also feel the same way.
Hell the whole group could feel that way and they'd never know, because apparently no one is allowed to speak up about their own preferences in DM is god land.
People are allowed to speak up. I mean, it's fine to ask the DM if you can do a higher level game instead.
It's another thing entirely for him to say "no" and instead of quitting the game, you try to pull a dick move like running a shop for 20 years to increase your character power.
Nobody is forcing you to play in the game, The DM isn't holding a gun to your head and saying you have to play. Similarly, you shouldnt' try to hold a gun to the DM's head and force him to run higher level. If you want to do high level so bad, you can offer to DM and then the players who apparently would rather play high level, would play in your game instead of the low level game the other DM was proposing.
About low level versus high level, many DMs, especially 3E DMs were afraid of high level because they just didn't know the game well enough. If you want to do any kind of mid to high level in 3.5, you must be an expert DM. You need to know and prepare for all the tricks that high level casters can throw at you, because if you fail one, your quest may well be completely ruined. You forget about locate object and dimension door. It could well be game over as the PCs skip the entire dungeon. And that's a big problem in 3.5, due to the preparation involved. In a rules lite game like BESM or something, it's a lot easier to just go with the flow and wing it. In a rules heavy game like 3.5 with tons of options, you need to prepare. Your contingencies better be at least 10 moves ahead or your adventure is fucked. Seriously.
I think a lot of the reason they simplified 4E the way they did is that they realized that not many peopel wanted to DM high levels. If you want to DM for skiled players, you've got to be a DMing god. It's much akin to the problem of keeping out hackers in modern computer security situations. The hackers have all day to think about how to beat your system, and pretty much if they want to, they'll find a loophole to destroy your adventure. You're probably not going to be able to keep track of all those options that spellcasters have.
Most DMs just didn't even have that level of skill. I've been DMing for over 10 years and honestly I don't want to deal with all that shit. So I nerf a lot of the disruptive magic. Not 4E style nerf, but I tone it down some, so it's not just a game of "Did the DM forget to ward against X?"
I can't imagine a newbie DM even thinking of running a 3E game at mid to high levels. I really can't. His plots are going to get cracked wide open and he's just not going to have any fun. So I don't blame a lot of DMs for wanting to run low level, despite how boring it is. Most DMs just don't know the rules well enough to handle a high level game. Even with all the experience I've got, I wouldn't stand a chance against a rules ninja like Frank or K in a RAW high level game.