Levels: How much of a difference should they make?

General questions, debates, and rants about RPGs

Moderator: Moderators

User avatar
Judging__Eagle
Prince
Posts: 4671
Joined: Fri Mar 07, 2008 7:54 pm
Location: Lake Ontario is in my backyard; Canada

Post by Judging__Eagle »

The question is this:

"How far advanced do you have to be on your level scale when you are able to murderize the enemies that were a challenge when you started adventuring."

B/c in 3.5 it's level 8 that you can murder cr 1/2 Orcs by the hundreds.
The Gaming Den; where Mathematics are rigorously applied to Mythology.

While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
fliprushman
1st Level
Posts: 30
Joined: Sat Sep 27, 2008 6:05 am
Location: Pacific, WA

Post by fliprushman »

8 is a good level if your game only goes to 10 like the older editions of DnD and 3e was built upon, though it goes to 20. Really, level appropriatness falls upon the designers of the game and what they hope to accomplish at each level. In 3e and previous editions, levels 1-5 were for commoners and kings(Royal born) while levels 6-10 were for heroes/adventurers. Anything above that really breaks down because of the power inbalance.
NoDot
Master
Posts: 234
Joined: Fri Mar 07, 2008 7:54 pm

Post by NoDot »

Considering the current system of Attack and Effect Rolls, eight falls about right.

Level 0: Peasant

Level 1: \
Level 2: -- Soldier (normal)
Level 3: /

Level 4: \
Level 5: -- General (superhuman)
Level 6: /

Level 7: \
Level 8: -- Olympian
Level 9: /

Level 10: God

Every time you advance a category, you gain another color. (Peasants start with zero.) Sufficient Peasants can take down anything below Olympian level (massed, some of those too).
TavishArtair
Knight-Baron
Posts: 593
Joined: Fri Mar 07, 2008 7:54 pm

Post by TavishArtair »

An important detail is that a lot of an army doesn't consist of actual fighters. It consists instead of the people who are there to make the actual fighters get there. Now, being in a wartime situation, it is possible they will acquire combat experience, and so a hero might make a point of giving his retinue some combat training because it's an acknowledged fact (in the real world) that enough dudes can turn the tide of a battle. But he wouldn't really expect them to fight if they didn't have to, and would be liable to leave them behind when he got to the actual battlefield. Much of the army we're talking about might also be considered support for those heroes, who comprise the actual fighting force.

And no, it wouldn't be unusual for 10 others to be there for every 1 actual combatant on the field.

An army marches on its belly.

Of course, once you conquer the city, you need some gentlemen to go around and collect tribute which again, gives those "useless" soldiers something to do that isn't just Stand There And Die.

So even in the hero-versus-hero battles, you might have a significant support crew behind them. Even if all they are there to do is haul loot, look impressive, and maybe keep the peace between minor squabbles, they have their reason to exist in a sense.
Username17
Serious Badass
Posts: 29894
Joined: Fri Mar 07, 2008 7:54 pm

Post by Username17 »

Certainly 300 Spartans required 900 helots just to field themselves properly.

-Username17
User avatar
Psychic Robot
Prince
Posts: 4607
Joined: Sat May 03, 2008 10:47 pm

Post by Psychic Robot »

I suppose it's not TOO out of line to expect the PCs to be the determining factor in large-scale battles by level seven (or so), especially given that the most hardened war-veteran is probably around level four.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:
Chamomile wrote:Ant, what do we do about Psychic Robot?
You do not seem to do anything.
User avatar
Judging__Eagle
Prince
Posts: 4671
Joined: Fri Mar 07, 2008 7:54 pm
Location: Lake Ontario is in my backyard; Canada

Post by Judging__Eagle »

Do players get henchmen now or what?

I'm all for either; as long as henchmen don't clutter up "combat time."
The Gaming Den; where Mathematics are rigorously applied to Mythology.

While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
RandomCasualty2
Prince
Posts: 3295
Joined: Sun May 25, 2008 4:22 pm

Post by RandomCasualty2 »

Judging__Eagle wrote:Do players get henchmen now or what?
Well, if you go with the Middle Earth style, then yes, basically if your'e going to take on an army you need an army. They don't actually fight with dice rolls but exist more as a backdrop, so that your PCs can do stuff that involves a skirmish instead of fighting an army (since it's assumed that your army is fighting stuff while you're fighting the enemy army's elites).

If you go with the superhero style then basically you don't really have armies at all. At most you've got a cohort or something, but really even then you probably don't even need or want to do that since it will slow down play.
User avatar
JonSetanta
King
Posts: 5525
Joined: Fri Mar 07, 2008 7:54 pm
Location: interbutts

Post by JonSetanta »

NoDot wrote: Level 0: Peasant

Level 1: \
Level 2: -- Soldier (normal)
Level 3: /

Level 4: \
Level 5: -- General (superhuman)
Level 6: /

Level 7: \
Level 8: -- Olympian
Level 9: /

Level 10: God
Looks familiar.
The Adventurer's Almanac wrote:
Fri Oct 01, 2021 10:25 pm
Nobody gives a flying fuck about Tordek and Regdar.
Post Reply