Talisman wrote:And yet again, I'm not referring to situations where your chance of success is so minimal as to be near-nonexistant.
Then you aren't really talking about anything at all. Because definitionally, any enemy you face that is a challenge to your party when you are fully rested is going to fucking destroy you if you are out of your highest level of spells.
That's how the game works. So either the great BBEG is seriously a guy who any one of you could take solo while the others handle his henchies, or if you go in unrested, you fucking die.
No one cares whether you rest or not before a fight you have a 70% chance of winning, we are talking about actual BBEGs in actual campaigns and actual adventure paths.
Talisman wrote:So, let Elminster do it for you?
More non-heroism. "Let's never take any but the most minimal risks, because there are powerful people out there who will fix things if we don't feel like it. Remind me again why we're adventurers?"
Also, blatant metagaming.
No, I don't let Eleminster do it for, or never take a risk, I fucking go due shit of my level, which never involves the end of the world. All I'm saying is end of the world completely breaks all immersion, because why the fuck is Eliminster sitting in his tower when he's seconds away from death?
Talisman wrote:Honestly, I don't know why you and Bigode refuse to hear what I'm saying. That isn't it at all, as I have stated numerous times before.
Nevertheless, it looks like you have your opinions and I have mine, and never the twain shall meet.
All I'm "hearing" from you is that you should be willing to give your life for something, and you should push on and risk a real chance of death (aka, higher CR then you, by a good 2-3 at least) when you are short on resources, because what happens if you don't get there right now is actually worse then dieing.
But at the same time, even when you are short on resources, you should have a really good chance of stopping this horrible thing from happening: AKA, last fight of the day, CR=party level.