The semi-fictional semi-historical series focuses on the life of Shinmen Takezo, aka, Miyamoto Musashi (author of the book of 5 rings, probably one of the more vauge books on strategy and tactics).
The fights are interesting, however making a system that allows the emulation of these fights is probably a bit more tricky.
The basic ideas that I want are:
-Single weapon attacks can end a target's life (a Killing Blow).
-Normal Attacks can be turned into Killing Blows, they deal no damage, but are a SoD that 1) can be Fort/Ref or Will save and 2) Scale with character level
-Yes, that means an arrow can kill a man. Oh, wait that's possible for reals. I'll probably have ranged take more time? That makes sense.
-Characters can take risks to increase the efficiency of their ability to end life (either more successful attack rolls, or more powerful Killing Blows)
-Two Hand Fighting has a massively noticable benefit (a massive boost to the DC); but 2-Weapon Fighting has a pretty noticable effect (double the number of attacks per round).
-I don't want characters uber stacking any one stat; so.. average of physical and average of mental...[Edit: i should do average of stats and be done with it. If you notice any parts that have the old Physical/Mental pairs of stats, ignore those parts.]
-The on allowing "The Edge" to have scaling bonuses, climbing to such regions where a large enough difference defeats an enemy without needing to actually attack (note, doesn't necessarily kill, but the weaker fighter instantly realizes "Oh. You would have gutted me if you had been using a sword, and not a stick")
-Battles being able to last very short, or very long
-Being able to assess an enemy and determine what will happen, and what to do yourself (something along the lines of being able to use Expertise even when you haven't attacked yet in a fight, or just turn on Expertise at any moment vs. weaker enemies)
-Non-armoured combatants being considered very scary
-Allow a more "general" sundering system that is applicable to any part of a creature, from their carried weapon, to their eye(s), hand(s), arm(s), leg(s) etc.. Being able to go around chopping people from shoulder to waist would be something that I'd like (but wouldn't be easy)
-Something that takes exhaustion into account.
This idea came to me while writing some of the above notes:
Something that uses a pool of "stamina" or "resolve" points that are spent to perform actions, like crippling an enemy, or disarming them, or seeing through them, or perform extra damaging attacks.
"Stamina"/"Resolve" are refreshed based on either your rage or your wisdom.
Rage =/= Wisdom in terms of their benefits and returns on investment.
Rage and Wisdom probably cost the same to increase.
Rage gives more to your stamina/resolve pool; but has a hard cap on number of uses per encounter and a hard cap on how big your Rage can be. Wisdom would give less when used to recharge, but would have no cap or limit on number of uses, nor would it have a max cap on how high it can be.
I'm guessing that... something with 4 different resource pools would be used (at the least).
One for "swordsmanship" (aka, attack bonus)
One for "stamina/resolve" (aka, special ability use pool; also life pool)
One for "Rage" (high return of special ability/life pool, limited use, limited amout recharge ability)
One for "Wisdom" (moderate return of special ability/life pool, unlimited use, unlimited cap).
Of course, at the end of a massive encounter, the single character who fought 70 swordsmen may be crippled for life, or near dying; or both.
I'm not sure if I can link to what I'm talking about; I found it by looking up "Vagabond manga online" via google; I hope that doesn't count as linking to an illegal site.
I'm not sure if that's enough info, or if I'm going in the right direction with this.