Is this another case of 'non-spellcasters can't have nice things?'
Speaking of good things, weren't the disease rules supposed to be an improvement? Anyone with more knowledge of them care to comment?
The disease rules are indeed an improvement. They have quite a bit more variety to them than in 3E and also increase immersion in the game world by not completely crippling everyone it comes across in three days. See, every disease has a graduated track now. When you're first infected you get a minor effect like a fever, akin to a -2 penalty to attack rolls or losing a healing surge or something like that. If you ignore it or fail an Endurance skill check you advance to the next stage of illness. If you keep failing enough you enter the final stage of disease which has some permanently debilitating effect, which can only be removed with the appropriate ritual.
Diseases really aren't for PCs. They're easy to shake off unless you're at low level. They're more for NPCs and they add quite a bit of flavor to the game. I also enjoy the flavor of PCs always taking care to inspect their wounds and perform some preventative disease care.
DeadlyReed wrote:I don't know about the Character Builder. HERO has had HERO Designer (an awesome creation utility) for years. The fact that they've only achieved an quality character generator now is more depressing than something to be excited about.
This isn't a thread about shit D&D was supposed to have always had and now that they did, whoop-tee-doo, this is about genuine improvements to the game.
3E had a creation utility, too, but it reeked of fermented dead babies--4E actually having a fairly user-friendly (if memory hogging) one that they update frequently is an improvement like it or not.