Lesser Aasimar(player's guide to Faerun)
Revenant Crusader 3/
Cloistered Cleric 3
Level 3 LN Undead (Augmented, Dark Minded)
Initiative -4
HP: 26 (3d12)
AC: 21 (10+2 Dex, +7
Half plate, +2 Elusive Target)
Move speed 30 feet.
Saves: Fort +9, Reflex +11, Will +12
-Undead Immunities except for Dark Minded, Turn Resistance +2
-First 3 points of damage I take become non-lethal and thus ignored due to Half-plate.
-Darkvision 60 feet, Resistance to Acid 5, Cold 5 and Electricity 5
Stats: Str 18, Dex 14, Con – Int 12 Wis 17 Cha 22
Basic attack: Masterwork Spiked Chain +10 (+3 Bab +4 Str+2 Combat Style+1 Masterwork) deals 2d4+8
Feats:
Combat School (Black Chain of Destruction), Elusive Target, Lighting Reflexes, Divine Might (from Complete Warrior)
Flaws: Shaky (-2 to attack rolls), Unreactive (-6 Initiative)
Domains:
Kobold (trapfinding as rogue),Travel (3 daily rounds of Freedom of Movement), Knowledge(free from
Cloistered Cleric )
Rebuke Undead 9/day.
Background: Royalty of a Fallen Nation
Lore (Ex): Thanks to long hours of study, a cloistered cleric has a wide range of stray knowledge. This ability is identical to the bard's bardic knowledge class feature, using the cloistered cleric's class level in place of the bard level.
Cloistered Cleric
Indomitable Soul(Ex):Adds Charisma mod to all saves (already added to the statblock)
(Crusader)
Furious Counterstrike(Ex): Can take a swift and immediate action each round instead of either.
(Crusader)
Steely Resolve (Ex): At 2nd level, a Crusader gains fast healing equal to half their character level when they are at less than half hit points.
(Crusader)
Banner of Conviction (Ex): Allies within line of sight of a 2nd level Crusader gain a +2 Morale Bonus on saves versus Fear and to Morale tests.
(Crusader)
Daylight 1/day (lesser Aasimar).
Skills (all 6 ranks):
-Concentration +14 (Undead use Charisma for Concentration by default)
-Diplomacy +16
-Disable Device +9
-Search +9
-Sense Motive +11
-Spot +11
-Survival +13
Stance: Light Stepping
(Crusader)
Level: 3
The character does not exert noticeable pressure on the ground and does not leave tracks. They can also stand on and move across water without falling in. This stance lasts until the character activates a different stance.
Maneuvers (DC 17)
(Crusader):
Ancient Righteous Dragon Stone Bones
Level: 1 Type: Boost
The Crusader gains DR 6/stone (DR X/Stone, where X is 3 + Level)
Ultimate Shadow Murdering Revengeance
Level: 2 Type: Counter
Use when the Crusader is damaged by an opponent. The Crusader immediately responds by making a melee attack against that opponent.
Golden Western Vision of Victory
Level: 2 Type: Boost
The Crusader gains a +10 Insight bonus to their first attack while this Boost is active, and that attack ignores concealment.
Neo Mouse Oldest Ploy
Level: 3 Type: Strike
All threatened enemies must make a Reflex Save or be blinded for one round. If at least one enemy is unable to see, the Crusader may make a melee attack against one of them.
Storm Killing Toppling Tower Touch
Level: 3 Type: Counter
Use when a threatened opponent moves (including 5' steps). The Crusader makes a melee attack against that target. If it inflicts damage, the Crusader may also make a free Trip attempt.
Apocalypse Flower Executioner
Level: 3 Type: Strike
The Crusader makes a melee attack. If it inflicts any damage, the target must make a Fortitude Save or die.
Spells Prepared:
0th level (4 base)
Cure Light Wounds x 2
Detect Magic
Light
1st level (2 base+1 bonus+1 domain)
Divine Favor
Magic Weapon
Shield of Faith
Longstrider (Travel Domain)
2nd level (1 base+1 bonus+1 Domain)
Divine Insight
Eagle's Splendor
Gnome Blight (Kobold Domain)
Gear:
-
Half plate 800 GP
-Masterwork Spiked Chain 325 GP
-Masterwork Composite Longbow +4 700 GP
-40 arrows 2 GP
-Badass Eyepatch (Masterwork Tool of Concentration, Diplomacy, Search, Sense Motive, Spot, Survival) 300 GP
-Backpack 1 gp
-Thieve's Tools, Masterwork 100 gp
-10 feet pole x 2 sp
-50 feet rope 1 gp
-Grappling hook 1 gp
-Torch x 5 5 CP
-Flint and Steel 1 gp
-Mirror, Steel 10 GP
-Shapesand (jug) 100 GP (Sandstorm)
-Marbles x5 1 GP (Arms and Equipment guide)
-4 x Eggshell grenade, Dust 40 GP (Oriental Adventures)
-2 x Defoliator, 40 GP (Arms and Equipment Guide)
-2 x Torchbug Paste 50 GP (Complete Scoundrel)
-Waterskin 1 gp
-Piton x 10 1 GP
-Net 20 GP
5 gold, 5 SP, 5 CP left
Point Buy
Str 18 Dex 14 Con 8 Int 9 Wis 12 Cha 17
Racial modifiers: +2 Wis, +2 Cha (lesser Aasimar)
Revenant modifier: Con becomes - (Revenant from tome of necromancy)
Old Age Modifiers: +3 Int, +3 Wis, +3 Cha
Final stats:
Str 18, Dex 14, Con – Int 12 Wis 17 Cha 22