PhoneLobster wrote:Oh sorry I didn't see the bit where you STAMPED "THIS IS NOT FOR CRITICS" ON IT. Well gee I guess no one can disagree with your shit since you said some people might not like it.
Not "This is not for critics", just "Don't dismiss this out of hand like you have been every single thing that you don't agree with by saying that this group doesn't count."
Your waving of credentials in an attempt to argue from authority is shit.
It's not waving credentials at all, it's pointing out that what you call "offensive nerd stereotype" I call "the last twenty-some people I've gamed with." There's no authority in working with computers, but there is lots of
this and
this.
Your declaration that your weren't pulling rules out of your ass in game... except when you were, is shit.
Care to point out an example of such?
Your declarations of design principles, that instead as it turned out were almost all goals rather than methodologies, is shit.
"Make the bulk of combat encounters involve lots of enemies and lots of followers with PC and NPC leaders instead of boss fights against a few powerful monsters" is a goal. "Go through the combat rules finding the anti-mook mechanics that will be used most frequently, modify them so they're more streamlined and balanced, and ensure that everyone has easy access to those anti-mook mechanics" is a methodology for meeting that goal. That's what the "I want X, so I did Y" sentence structure means.
Then just in case anyone was uncertain that everything that you touch isn't shit, you also specified an "Iron age low wealth setting", which lets face it is basically just "Gritty Realizmz" and then you also several times strongly implied "Low Magic/No Magic Items" and we just fucking KNOW how well we can trust any ideas or totally legit stories from anyone who talks about how awesome that sort of stuff is.
I know I'm very verbose and you hate everything I've typed in this thread so you're probably just skimming my posts, but the
very next words after "Iron Age and low wealth" were "so stuff PCs usually get from magic items was made mostly inherent or was condensed into a few signature items, and monetary wealth comes in the form of favors, rare materials, and the like more than actual coinage."
That doesn't mean I take all the fighter's toys away and laugh in his face, it means PCs get one or two big signature items with a variety of powers to which they can give names and backstories like Excalibur or Mjolnir instead of a random collection of weaker items (y'know, the same "PCs should have fewer, better items" stuff that the Den always talks about), enhancement bonuses to attack, damage, ability scores, etc. are made part of the level progression and independent of items, and instead of the party slaying a dragon to get a few tons of gold and dozens of magic items in its hoard they get the dragon's hide (which can be turned into magical armors and shields), fangs (which can be turned into magic weapons), and blood (which can add fire or lightning powers to existing magic items), and when the party tells their clan leader about how they've slain the dragon and made the settlement safer they can get more shipments of supplies and more hirelings who are eager to serve with such heroes.
Of course if we still weren't sure then you said THIS
six or seven hilarious PC deaths tragic PC deaths replacement PCs
and pissed all over the credibility you had left.
I'm sorry, I promise to never again reference the number of PC deaths that have occurred in a given campaign in a humorous manner for fear of offending your delicate sensibilities.
And as an aside. As an actual qualified computer scientist, I am actually somewhat offended that you actually think it's cool to claim that anyone who has qualifications or a career in math, science or software automatically is clearly SOME form of spreadsheet fan. That sort of "nerd" stereotyping is ANOTHER ignorant and offensive stereotype that people who work with math or science have been trying to convince everyone is not a thing for LONGER than decades.
Well, I'm glad you've at least gone from "Players liking lots of fiddly accounting at all is an offensive stereotype" to "Players liking lots of fiddly accounting because they're into things requiring lots of fiddly accounting is an offensive stereotype." That means that you can at least admit that there
do exist some people who like all the fiddly accounting, so, progress.