virgil wrote:Zak S wrote:If you add subrules about norms and typical behavior you just pulled out of your butt that are bad, that's not a problem with my rule, that's a problem with the new, dumb rule you just made up.
But with your rule, you need to assign a value for the apple (or whatever item they surprise you with) that the player offers. Assigning a value needs to be consistent, which makes it a subrule for typical behavior in regards to apple valuation. Your rule doesn't help prevent bad subrules, and in fact slightly encourages bad ones because it can be implied that a basket of apples will provide a +100 bonus; and rules that beget bad rules are bad.
We have to assume the GM was competent even before reading the rule. The rule will not make them less competent. A competent GM knows a donkey has 4 legs and knows that a king doesn't value a basket of apples that much and even if they did, other people besides the PCs could provide them and has other people with competing claims. That knowledge doesn't suddenly disappear because there's a rule.
Zak S wrote:8- a successful social roll can't cause an NPC to act in a way that is contrary to their personality or alignment
That is not in your rule. Your rule can make NPCs act in ways wildly contrary to their personality and alignment. It doesn't matter if you assumed, the limits of a social roll are required in a rule
about social rolls. You had failed to provide a working rule.
I have a baseline assumption that NPCs don't ever act outside their alignment unless there's magic. If you polled a ton of GMs I bet there'd be a lot of GMs who had that same assumption It's a reasonable assumption, if not universal. Alignment is a rule and why would you assume my house rule superceded it?
If lobster had stated clearly in his request that he needed NPCs to act unlike they ever did or would before a PC showed up he shoulda said that.
A system for drastic, novelistic changes of heart is an interesting idea (if a bit storygamey for my taste), but was not explicitly part of the subsystem I was asked to design.
AS FOR EVERYONE ELSE
Uh, looking it up for a monster that's hit by a Fireball and looking it up for when a monster's on fire takes the same amount of effort, because it's the SAME FUCKING NUMBER. In fact, Fireball probably requires more effort, because it can affect multiple targets who might have different Reflex saves. Are you seriously suggesting you can't remember a two-digit number from round to round?
Lazy assumption: that only makes sense if you assume the source of the ongoing fire damage is a fireball. If someone uses a torch that's just vs AC. Second round you'd have to look up a new number and that's an extra step.
e doesn't know how spells work and will just make up rules for spells on the fly. At least I'm going to assume that
I'm right here and you can ask: if you assume without asking you're just being an idiot and not actually trying to figure out anything about games. Which, I understand, may not be your aim--in which case, you're a troll and what you say doesn't matter.
SCRIVENER:
if there are actions that NPCs will refuse to take no matter what the PCs do, what point is there in PCs using social abilities?
Because PCs often want the NPCs to do things they could do but are currently apathetic about prioritizing them or doing them NOW or at the PCs convenience or to the PCs instead of to another target. Again: you probably COULD go to the movies right now (it's in your range of acceptable behaviors--you probably have not taken a "no movie" vow) but you don't have to. If a person used a charisma roll, then you might decide "Ok, I'll do that now".
A job interview is a simple example: picking Fran is within their range of possible behaviors. Picking Ed is, too. The PC (Fran) can use her bonus to insure it is her, now, rather than Ed.
making switching between statblocks take seconds at most.
The fuck you're seriously saying that in a world with miraculous things like the d20SRD or even a fucking bookmarks that looking up a number on a monsters statblock is this huge burden? Even if it's a number you might need to reference anyway for other PC actions. Why the fuck do you even own RPG books then?
Why do you own a watch or a phone if you don't check it every 3 seconds? Because you like to use it, just less than every 3 seconds.
DSMATTICUS
Have you considered the possibility that you are one of the most incompetently organized people on the face of the planet?
Maybe I am--doesn't mean I don't get to play D&D or like D&D or run my game or we don't have fun or that other people might not be in the same boat. I mean: there's left-handed scissors, too.
f you are using dead tree products, you should not actually close the book when you're done with it. You might even want to invest in a couple of bookmarks. And by that I mean take a sheet of notebook paper and tear it into strips and place them between pages you are using. You could even scribble minimalist statblocks for all the monsters in an encounter onto a sheet of your own notebook paper to avoid any flipping at all for trivial actions. If you are using a computer, wut. How is this a problem.
This is what I got at the table during my game tomorrow:
A book which has a hex map and key in it
A book which has magic items in it
Vornheim
two 3.5 PHBs (for the wizards to pass around, mostly)
Monster Manual I (AD&D)
DM notebook
Laptop with, seriously I checked, over 100 random tables on it at this point and two SRD windows open all the time and a toolbar widget with 22 instant random tables on it
Plus the minis and snacks and what all on the table
You can see how fast or slow I handle this stuff on video if you want. It is a lot to handle but it works well and the price is…I use different rules than you. And lose….nothing in the process. So why not?
But this is a derail, since the question, as I gather is not "ZAK YOU FUCK WHY DO YOU USE YOUR RULES???" but "ZAK YOU FUCK WHY DON'T YOU LET US CALL THOSE RULES OBJECTIVELY BAD???"
It's very difficult to imagine a monster taking a turn in which you don't have to use anything from its statblock, so its statblock is already right fucking there in front of you and you don't have to do anything at all except be literate and glance down.
Again: monster attacking is like one roll or two and one computation. Monster attacking and saving and damage is extra rolls and computations. Just because I can look it up doesn't mean it takes zero time and effort. And if I didn't do that I'd gain………what? Nothing. Stuff that has no value to me. Stuff you want and I don't.
You made a vague claim about using alternate encumberance systems to prevent people from using large amounts of oil, but that completely fails to address the existence of beasts of burden, portable holes, polymorphing into a creature that can carry that much oil, and sundry other ways to avoid interacting with whatever houserule you think prevents it.
And you failed to address how hard that is in an actual adventure. If the PCs know the target and location and disposition of the enemy they have already mostly won and can plan ahead. But they seldom know any of those things. And, of course, the bad guys think just like the PCs.
Dude, he is all in favor of making DM life as easy as possible, thats the reason his social system tells the DM to make up a range of possible requests for every NPC the heroes interact with. Because that is totally less complex than looking to a page that is already open
Lobster told me to make a system that fit certain requirements. It is not my job to question his desire.
Because when you make a challenge with PhoneLobster, and take PhoneLobsters input, and have PhoneLobster as the audience, and you answer PhoneLobsters post, than PhoneLobster is not the targeted audience. Because ... stuff.
PhoneLobster met the call. YOU went out of your way put it on display here.
If phonelobster had requirements not in his request that is phonelobsters fault. I addressed only the things he SAID. Not the things he forgot to say.
Your encumbrance rules are not an argument. Mine are. Because ... stuff.
Silly. If the attack is on my house rule interacts with encumbrance than my encumbrance rules are relevant, not some random one the dude picked.
If I assume an audience, that is a viable and necessary thing. If you do it, fuck those guys. Because ... stuff.
Inaccurate. I am saying "my rule fits my audience". You're saying "We demand it fit one you'll never play with and have no firsthand knowledge of". My statement is reasonable . Yours is not. That's like asking me to cook your favorite meal for you right now and send it to you.
WOTMANIAC
WTF kind of Frankensteined rule set like that could ever possibly result in anything resembling functional gaming?
Is that a serious question? If it is, there are several cheap, easy things you could do to find out how that happens--most obviously come play a game on G+ and see.
Your shit doesn't even resemble casual plausibility. That's the kind of gonzo shit you're supposed to outgrow by time you finish middle school.
When the girls start complaining about my game's aesthetics, I'll call you--until then, I, unfortunately, have to run my game according to what they want rather than what you want. Same for the people who read the blog.
This whole thing started with YOU coming HERE and trying to ram down our throats the awesomeness of your rules-making abilities.
Incorrect. This thing started with me seeing a trackback on my blog to someone getting my rules wrong and me politely correcting them:
http://www.tgdmb.com/viewtopic.php?t=54 ... sc&start=0
…and then several people going apeshit for no reason.