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- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
on the steam page it explicitly says that F³ is not optimized for windows 7 so that might happen . . i actually have the collectord edition from when games for windows live was still i thing, so i am not really sure if i could even get it to work still . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
It is a problem of Fallout 3. Fallout 3 does not seem to play nice with certain more advanced PCs/operating systems/Drivers/Who fucking knows.Shrapnel wrote:Shit, is this a problem with Steam, or just isolated cases? Because my computer is just getting fixed, and I really don't want to have both Oblivion and Fallout be non-functional.
It is possible some non Steam version might work where the steam version doesn't, but not likely. Most likely if one version of the game doesn't run, the others won't as well.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
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- Duke
- Posts: 2073
- Joined: Mon Nov 18, 2013 8:20 pm
If New Vegas works you could try Tale of Two Wastelands
- Shrapnel
- Prince
- Posts: 3146
- Joined: Fri Jan 06, 2012 4:14 pm
- Location: Burgess Shale, 500 MYA
- Contact:
Fuck. What's the point of even having a computer living now?Kaelik wrote:It is a problem of Fallout 3. Fallout 3 does not seem to play nice with certain more advanced PCs/operating systems/Drivers/Who fucking knows.Shrapnel wrote:Shit, is this a problem with Steam, or just isolated cases? Because my computer is just getting fixed, and I really don't want to have both Oblivion and Fallout be non-functional.
It is possible some non Steam version might work where the steam version doesn't, but not likely. Most likely if one version of the game doesn't run, the others won't as well.
Is this wretched demi-bee
Half asleep upon my knee
Some freak from a menagerie?
No! It's Eric, the half a bee
Half asleep upon my knee
Some freak from a menagerie?
No! It's Eric, the half a bee
- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Fallout4 obviously.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
CATS. CATS ARE NICE.Shrapnel wrote:
Fuck. What's the point of even having a computer living now?
Last edited by Maxus on Thu Jun 11, 2015 4:52 pm, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Yes, they are, but it hurts a hell of a lot less if the computer dies . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Count Arioch the 28th
- King
- Posts: 6172
- Joined: Fri Mar 07, 2008 7:54 pm
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- Knight-Baron
- Posts: 701
- Joined: Tue Mar 09, 2010 11:03 am
You get out of Morrowind what you put into it. If you're not willing to read all the quest text, explore, talk to everyone, and on top of the usual stuff you'd expect to have to do in a jRPG, you get to spend time figuring out the mechanics on your own, then skip it. Or check a GameFAQs for some of the underlying math. Alchemy is king, by the way.Count Arioch the 28th wrote:Let's say I want to play some Morrowind. I've heard that there's a lot of good but also a lot of shit. What mods does the Den recommend to make it less shit?
As for mods that make it more bearable to play on modern systems, Morrowind Overhaul (formerly MGSO) will make the game look better than angled bird crap without changing its overall aesthetic.
Last edited by RelentlessImp on Sat Jun 13, 2015 8:41 am, edited 2 times in total.
- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
That's atually worse than Hunnie Pop . . wow O.o
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Enchanting is the real King. But Alchemy is the force multiplier for everything.RelentlessImp wrote:Alchemy is king, by the way.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
- Count Arioch the 28th
- King
- Posts: 6172
- Joined: Fri Mar 07, 2008 7:54 pm
Having more fun with Fallout 3 now that I can mod away that damn green fog that somehow fucks with my depth perception. Turns out that any ally you recruit is sexually attracted to fire. I know this because they WILL walk right in front of you when you're using the shishkabob or the flamer. I have pyromaniac and that perk that gives me +5 damage when I'm sanding still... most things die when they get in front of me...
So yeah, having a lot more fun but damn if my allies aren't morons.
So yeah, having a lot more fun but damn if my allies aren't morons.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
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- King
- Posts: 6403
- Joined: Fri Mar 07, 2008 7:54 pm
I have between myself and one other person decided, and this is set in stone now by the way, no backsies from anyone anywhere, that the one and only measuring stick for the success or failure of Fallout 4 as a game will be whether or not (and how much) it integrates functional versions of those fucking motorbikes you find everywhere.
You know the ones, you even get like, parts of them and stuff for crafting and junk.
Those ones. If you do not get to tool around an appropriately motor-bike scaled open world wasteland on one of those the game has failed. And it will only succeed exactly as much as it lets you do that.
Also maybe a jet pack for bonus points.
You know the ones, you even get like, parts of them and stuff for crafting and junk.
Those ones. If you do not get to tool around an appropriately motor-bike scaled open world wasteland on one of those the game has failed. And it will only succeed exactly as much as it lets you do that.
Also maybe a jet pack for bonus points.
Phonelobster's Self Proclaimed Greatest Hits Collection : (no really, they are awesome)
Phonelobster's Latest RPG Rule Set
The world's most definitive Star Wars Saga Edition Review
That Time I reviewed D20Modern Classes
Stories from Phonelobster's ridiculous life about local gaming stores, board game clubs and brothels
Australia is a horror setting thread
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The utterly infamous Our Favourite Edition Is 2nd Edition thread
The world's most definitive Star Wars Saga Edition Review
That Time I reviewed D20Modern Classes
Stories from Phonelobster's ridiculous life about local gaming stores, board game clubs and brothels
Australia is a horror setting thread
Phonelobster's totally legit history of the island of Malta
The utterly infamous Our Favourite Edition Is 2nd Edition thread
What is known about Fallout 4 from E3 demo:
* We won't be generating the protagonist's face, we'll be generating the faces of his/her parents.
* Dialogue system is mass effect-like and the protagonist is voiced.
* We'll be able to build a house and our own power armor.
* There will be a companion app for smartphones.
* We won't be generating the protagonist's face, we'll be generating the faces of his/her parents.
* Dialogue system is mass effect-like and the protagonist is voiced.
* We'll be able to build a house and our own power armor.
* There will be a companion app for smartphones.
- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
if only half of what i readon kotaku about fallout 4 is true, i need to take back every last bad bit i wrote about allout 4 before x.x
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Shrapnel
- Prince
- Posts: 3146
- Joined: Fri Jan 06, 2012 4:14 pm
- Location: Burgess Shale, 500 MYA
- Contact:
So... wait, there's no player character customization?Longes wrote:What is known about Fallout 4 from E3 demo:
* We won't be generating the protagonist's face, we'll be generating the faces of his/her parents.
Is this wretched demi-bee
Half asleep upon my knee
Some freak from a menagerie?
No! It's Eric, the half a bee
Half asleep upon my knee
Some freak from a menagerie?
No! It's Eric, the half a bee
- JigokuBosatsu
- Prince
- Posts: 2549
- Joined: Tue Aug 10, 2010 10:36 pm
- Location: The Portlands, OR
- Contact:
No, by generating yourself and your wife the game generates the baby, but the protagonist wakes up in the vault 200 years later.
Omegonthesane wrote:a glass armonica which causes a target city to have horrific nightmares that prevent sleep
JigokuBosatsu wrote:so a regular glass armonica?
- Shrapnel
- Prince
- Posts: 3146
- Joined: Fri Jan 06, 2012 4:14 pm
- Location: Burgess Shale, 500 MYA
- Contact:
Ooooo. Thass cool.
Last edited by Shrapnel on Mon Jun 15, 2015 6:40 pm, edited 1 time in total.
Is this wretched demi-bee
Half asleep upon my knee
Some freak from a menagerie?
No! It's Eric, the half a bee
Half asleep upon my knee
Some freak from a menagerie?
No! It's Eric, the half a bee
-
- Knight-Baron
- Posts: 701
- Joined: Tue Mar 09, 2010 11:03 am
That is the thing I hate most about GTA Online's character creation. You craft your character's face out of combining your Mother and Father, and you have no control over directly fine-tuning it. Hopefully the modding scene will add a RaceMenuPlus or something like that, otherwise it's straight to straight adjustment of the facemap in the editor. Assuming they release one. After the paid mods fiasco I can just see Betheseda withholding the toolkit.
As to companion apps, I am getting really sick of them. It's like every big AAA title that gets released lately has to have a shitty add-on companion app that does nothing but let you "interact" with the game in a way that is shitty and terrible. GTA 5 had the Chop app that had you cleaning up shit. AC Unity had the companion app that you can't even download anymore that blocked access to chests and thus full completion (removed in a patch). And now we're getting a fucking Fallout companion app. Unless this thing is COMPLETELY tertiary and doesn't interact with the game AT FUCKING ALL then I am doomed to hate it on general principle, just like in-built VOIP in MMOs - both due to past experiences.
Also why fucking voice the protagonist? We've gone nigh on two decades with the players getting to have the protagonist be a stand-in for themselves. Adding a voice to it starts to divorce the player from the protagonist by forcing something intrusive into their own stories. I know people who have been playing literally the same character since Fallout 1, no matter how little sense that makes, and I wager the voice actor sounds nothing like the voice in their head.
So, three baffling decisions that piss me off. Thanks, Bethesda. I was looking forward to Fallout 4. Now, not so much.
As to companion apps, I am getting really sick of them. It's like every big AAA title that gets released lately has to have a shitty add-on companion app that does nothing but let you "interact" with the game in a way that is shitty and terrible. GTA 5 had the Chop app that had you cleaning up shit. AC Unity had the companion app that you can't even download anymore that blocked access to chests and thus full completion (removed in a patch). And now we're getting a fucking Fallout companion app. Unless this thing is COMPLETELY tertiary and doesn't interact with the game AT FUCKING ALL then I am doomed to hate it on general principle, just like in-built VOIP in MMOs - both due to past experiences.
Also why fucking voice the protagonist? We've gone nigh on two decades with the players getting to have the protagonist be a stand-in for themselves. Adding a voice to it starts to divorce the player from the protagonist by forcing something intrusive into their own stories. I know people who have been playing literally the same character since Fallout 1, no matter how little sense that makes, and I wager the voice actor sounds nothing like the voice in their head.
So, three baffling decisions that piss me off. Thanks, Bethesda. I was looking forward to Fallout 4. Now, not so much.
Last edited by RelentlessImp on Mon Jun 15, 2015 7:30 pm, edited 1 time in total.
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- King
- Posts: 5271
- Joined: Thu Apr 14, 2011 5:32 am
Longes is wrong. I can understand why he's confused, but that's not how it works.
You generate a husband and wife couple, and then choose to play as one of them. Completely separately, the game generates a baby based on the couple you created. When the bombs start dropping, the entire family makes it to Vault 111, and then there's a 200 year timeskip (enough to kill the parents and the baby, so presumably some sort of stasis is involved), and then the character you chose to play as (which is either the husband or the wife, not the baby grown up) emerges from the vault as "the sole survivor." Which is misleading as fuck, because given the amount of work they've put into the baby thing there is a 100% chance that the baby has survived and a 99% chance it has grown up and is a plot-critical NPC for reasons other than (but in addition to) "it's your kid."
So no, you don't play as the baby, and you do have direct control over your features. The baby is just going to be important to the story later in a way that thus far hasn't been revealed. That or they added the baby just to have it die off camera as soon as the character creation/introductory segment ends (nope).
You generate a husband and wife couple, and then choose to play as one of them. Completely separately, the game generates a baby based on the couple you created. When the bombs start dropping, the entire family makes it to Vault 111, and then there's a 200 year timeskip (enough to kill the parents and the baby, so presumably some sort of stasis is involved), and then the character you chose to play as (which is either the husband or the wife, not the baby grown up) emerges from the vault as "the sole survivor." Which is misleading as fuck, because given the amount of work they've put into the baby thing there is a 100% chance that the baby has survived and a 99% chance it has grown up and is a plot-critical NPC for reasons other than (but in addition to) "it's your kid."
So no, you don't play as the baby, and you do have direct control over your features. The baby is just going to be important to the story later in a way that thus far hasn't been revealed. That or they added the baby just to have it die off camera as soon as the character creation/introductory segment ends (nope).
- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
@PhoneLobster
Well, vehicles/mounts do not make much sense if a game has a good fasttravel system i think.
But yes, that annoyed me like not much else in F³ and FNV.
Especially since you could actually get a working Highwayman in F² <.<
Well, vehicles/mounts do not make much sense if a game has a good fasttravel system i think.
But yes, that annoyed me like not much else in F³ and FNV.
Especially since you could actually get a working Highwayman in F² <.<
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
@Relentless Imp,
funnily enough, the only game that didn't have a shitty app was Watch Dogs, which had an app that allowed you to control hackable things in the city while someone else raced through it, and you tried to kill them. It was actually pretty fun on both ends.
Of course, how much infinitely better would the game have been if you could have had the same app while you were playing single player, so that you could actually hack things out of line of sight.
EDIT: Fuck the voiced protagonist in Fallout 4.
funnily enough, the only game that didn't have a shitty app was Watch Dogs, which had an app that allowed you to control hackable things in the city while someone else raced through it, and you tried to kill them. It was actually pretty fun on both ends.
Of course, how much infinitely better would the game have been if you could have had the same app while you were playing single player, so that you could actually hack things out of line of sight.
EDIT: Fuck the voiced protagonist in Fallout 4.
Last edited by Kaelik on Mon Jun 15, 2015 10:29 pm, edited 1 time in total.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.
- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
I WANT to get me that Pip-Boy-Version . .
BUT:
A) No idea if it's for android or IOS.
B) No idea wether or not my right now or a new one will fit into that thing.
BUT:
A) No idea if it's for android or IOS.
B) No idea wether or not my right now or a new one will fit into that thing.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.