That's fine. There are lots of games, and not everyone will want to play in every one of them. In fact, I think it's pretty cruel to tell people that they "can" play all kinds of things when the setting and rule system doesn't really support that.Crissa wrote:Frank, if your system cannot have races other than orcs and humans...
...I'm not playing it.
The only way that can happen is if you basically go full dream logic for everybody. With the amount of narrative static that kind of "variety" brings to the table, the amount of narrative power you'd have to give everyone is far beyond anything that D&D-like games hand out.I want my fantasy to look like the troll's market in Hellboy: Filled with many fantastic races. I can't imagine I'm the only one.
-Crissa
The troll market only works because it's a single author fiction. To bring that into a game you'd need to give comparable authorial power to all the players. In short: you'd have to ditch the DM altogether. Which is fine, you could totally do that. But unstructured means unstructured. You can't even try to have it both ways without being a selfish bitch. If you can walk into a room and have it be filled with crazy tentacle trolls and huge mouthed bug musicians, you have to accept interjections from other players who want their character to ditch the respirator in order to look more attractive to womenfolk or develop new powers in the middle of the adventure and such.
If one person is playing the world, the world has to have established rules or that person is just basically fucking with you. If the world doesn't have constraints, doesn't have an internal sense, then the DM's role doesn't even have a reason to exist.
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What you are asking for is Münchhausen with dice. That's workable. But don't even fucking pretend that it can work well in the standard Gamemaster + Players scenario. If you open up the world as much as the worlds of Guillermo del Toro, you need to provide everyone at the table with the powers of Guillermo del Toro. Otherwise, no one can do anything.
Either you have the world have an internal and consistent knowable logic or you don't. If you don't, then players cannot do things without being able to flaunt the world.
-Username17