TNE: Defenses

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Orion
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TNE: Defenses

Post by Orion »

So I'm triyng to put together a mock-up of TNE so I can show my friends and family how awesome it is going to be. For that purpose I want to get like four premade characters, a short advanture, and possibly some customization/leveling options.

In preparation for writing my demo version, I wanted to clarify the state of TNE design. This is the firt of a number of posts in which I will figure out where we stand on an issue and then update the wiki to reflect that.

So, Defenses: there are six of them, right? Tenacity, Fortitude, Dodge, Insight, Perception, and Willpower. But what do they *do*? I am going, for the sake of discussion, to throw out the following proposal:

Tenacity: bull rush, grapple, disarm, explosions
Fortitude: poison, clouds, death magic
Dodge: rays, swords
Insight: illusions, feints
Perception: stealth, charms, arrows
Willpower: fear, domination, curses

What am I missing? What have I assigned wrong?
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CatharzGodfoot
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Post by CatharzGodfoot »

I imagine that perception will defend against most mechanical traps, as well as things like poisoned food. Dodge would be effective against tripping.
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