Let us see if this can be taken further. Note that this is in no way to do with the other Artorius/Arturius project currently being run on TGD, aside from broad fluff similarities.Parthenon wrote:Here would be the basic ideas behind it. This whole post is one chain of thought so could go anywhere.
The RPG is set in Britain around 400AD. Roman rule is breaking down, but in a heroic way. The barbarbarian invaders are destroying villages, eating babies and destroying hope in their belief that their teutonic blood is better and should be worshipped. Yes, the invaders are actually Nazis, and as such it is entirely acceptable that they should be killed on sight.
(Diplomacy is impossible because they don't believe you are worthy of talking to them. Hell, you don't even know each others language, and keeping one of them alive long enough to learn is impossible)
There is one last, bright hope for humanity. The Dux Artorius and his last Legion is fighting to save the non-Aryans, and is doing heroic acts of battle to save the day.
The PCs are cohorts of the Dux. Combat is quite lethal. It is quite likely for a PC to die within a battle. The Charge of the Light Brigade is an acceptable and even encouraged military tactic. After all, if heroism needs possible risk, then definite death is more heroic. Suicide bombers are indeed the most heroic people in the world.
This means that the players will be changing characters a lot of the time. Hmmm... we could have a pool of characters and swap them around, and the main focus of the game will be the campaign, not the party. That could possibly work, but one PC could be played by many players over different sessions. The nearest thing I can think of would be Fire Emblem, but with a different player for each PC. If there is a TPK then the focus of the story goes to a different squad. If the Dux dies then another Dux is put forward and the PCs continue to be cohorts.
All characters should take 3-5 hits to die, so a Wound system might be best. Wounds should also give penalties, since a wounded character who continues fighting when they could retreat and go to the medics is more heroic because it is more dangerous.
No idea of normal combats, but chance of death within one encounter should be about 10-15%. As in, whether a normal combat should be between your company and 1,000 screaming Nazi barbarbarians, or with the PCs and a couple of red-shirts against 5-10 Nazi baby-eaters.
Any other ideas? Could this game work? What do you guys think? How often should the PCs see the Dux? Should the Dux get into combat? Is there a way to stop the invasion?
Essentially, the kind of combats we're looking at require a CR system for different scales of Nazis. If we want thousands of screaming Nazi barbarians, they should receive some kind of horde bonuses, but if we want a few baby-eaters, they should have some kind of area attacks or something designed to make them credible threats in smaller numbers, but also harder individually.
I would propose that the role of Dux be more like a template, which is cycled around by nomination at the start of each quest.
A Wound system is fine, but it could also be done similarly to WoD, with checkboxes and damage typology. In fact, an adaptation of WoD without the supernatural stuff might work very well for this as a whole, in my opinion.
As for the 'PC pool', giving everyone 3 PCs at the start, and giving them 1 more per completed quest might work.
More thoughts? In particular, would it be possible to adapt some kind of WoD-type system to this?
Edit: Something which has just occured to me - if this is designed to represent Roman legionaries, the equipment each one has will be rather limited in terms of its variation. While this is obviously a strength and a weakness both, there needs to be some variation that is normally provided by equipment in the system.
Additionally, will this be classed or classless? I propose the latter, simply because it makes more sense for this setting, especially considering my proposal of WoD-like mechanics for this purpose.