Culture Focus: Hive Atalayan

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Beth_Naught
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Culture Focus: Hive Atalayan

Post by Beth_Naught »

Hive Atalayan

"Those who remember history are pleased to reenact it."

Hive Atalayan comprises half a dozen feuding city-states and dozens of smaller villages scattered along the Huachten Bay and the river valleys of old Atala. Each of the city-states, ruled by multiple queens, engages in subtle politics and blatant warfare - both intracity and intercity. It's important to note that the phrase 'Hive Atalayan' is appropriate only as a term of abuse for those other Ormigans over there, who are indistinguishable from the Ormigans on this side of the street but owe
fealty to a different Queen. Referring to present company as anything other than their Hive of origin is a grave, deliberate insult.


Geography
The narrow, curving Huachten Sea splits the continent nearly in half; great cities, once of the Atalayan Imperium, stand along its shores, or on the banks of the Chepec and Xotlec rivers that empty into it from opposing sides. The western shore, its six city-states, and inland along the Xotlec are claimed by the Hives called Atalayan.

Though blessed by a central location along ancient trade arteries, Hive Atalayan is cursed by typhoons and horrific flooding each year as the rivers swell and spill their banks; without knowledge of the old empire's secret weather magic, it's all anyone can do to keep their homes and livelihoods from washing away in the annual torrents.

Cities here of Ormigan architecture resemble a union of inverted funnels, imperceptibly subsiding into the matte fungus that serves as the agricultural substrate throughout the west equatorial region of the continent. It is difficult to say where any given city-state's farming exurbs blend into the trackless, uncultivated fungal tunnels.


Major Cities
Lahaun: Formerly a winter palace of the Atalayan Emperor, Lahaun has developed into an awkward and lovely blend of regal architectures. It's famed for its holographic art and uncommonly delicious rhizome crop.

Maohtecan: Northernmost of the city-states, teeming Maohtecan boasts an indigent population of over 100,000 - and some of the worst weather on the entire continent. Bring a spare umbrella.

Qatl: The only city in Hive Atalayan territory to have been successfully beseiged by the Hollow Pearl Emerates before the collapse of their armies, Qatl has never shed its human overlords. There is no noise in its streets, no internecine war among its Hives, and no respite from chilling police snitches.

Tlimch: The shifting course of the Xotlec left this ghost city dry and uninhabited a century ago. Currently, squatters and townies gone feral are gradually resettling, but the city itself is nearly a wilderness of overgrowth, crumbling walls, and reeking decay. No Queens inhabit Tlimch.

Wakptin: This southernmost of the city-states supports shipwrights who work the gnarled and sturdy matte fungus into the ships that sustain the remainder of the Hives.

Xotlec Estuary: Wealthiest and second largest of the city-states. Xotlec Estuary's foreign quarter occupies an entire island and has become a byword for wanton opulence and shady dealings.


Economics
Matte fungus dominates the ecology. Calcified hyphae extend below and above in formations like corridors; there's no identifiable ground level where the matte grows. Instead of cultivating on bare earth, lentils and tamarind are grown in the soil that accumulates atop the vaulted mass. Chaff and unharvested crops are consumed by the fungus's slow metabolism. The fungus itself produces truffles and a gummy nectar which does not spoil in the hot climate; these, along with surplus legumes, constitute most of Hive Atalaya's exports. Giant nectar lice are occasionally hunted in the fungal vaults for their flesh, but few animal products are produced - or wanted - in the city-states.

Other than hologram art and various silks, however, Hive Atalaya produces few crafted items. The land is extremely metal poor and few trees can grow in the matte; all of the cities depend on imports for the basic tools they need to survive.


Law and Order
While society within any given Hive resembles Ormigan norms, interhive laws model themselves instead on the most egregious excesses of the Atalayan Imperium: Kafkaesque, incomprehensible, and constantly fluxing. It is quite impossible to go through an entire day without infracting some statute or another; most "crimes" are never reported, nor prosecuted, nor even noticed. When punishment does take place it is always inflicted by summary judgment from a Worker magistrate. The most common punishment is exile, whether for a term of an hour or for life.

The port districts operate under a more relaxed legal system:
  • Pay your tariffs.
  • Surrender your iron.
  • Do not speak the given name of any Rain King.
Most travelers and foreigners never leave the port districts during their visits. Though officially all but lawless, the foreign quarters self-police heavily as a necessity for continuing trade.

Iron is proscribed in all Hive Atalayan territory, the possession of iron weaponry an automatically capital crime. A specialized Drone caste whisks away worked iron that does appear, ritually defuses it, and offers it (along with bribes of food and goods) to traveling Scrappers.


Magical Traditions
The Stargazers of the Imperial Atalaya did not share knowledge. Ever. The mighty techniques whereby the tramp of armies raised tornados in their vanguard are unknown outside of Chuluan. What little weather magic Hive Atalayan has reconstructed is a feeble mimicry, barely able to mitigate the assault of hurricanes on cultivated land or drive a becalmed galley.

Instead, the Breathwrights of Hive Atalayan employ illusions. So commonplace is the creation of illusionary images that Hive Atalayan has no tradition of poetry or descriptive language: their pictures speak more than any amount of words. Whether bewildering wild giant nectar lice, rendering the Unseen Fleet invisible, plausibly sleazing a negotiation, or sharing senses across a breeze, Air magic is the foundation of the city-states' technology. Each caste and subcaste uses techniques of their own, usually incorporating smatterings of other traditions that have grown native through cultural diffusion.


Government
Every village harbors a Queen; Maohtecan has nearly one thousand. Despite being the monarch of her Hive, the social order of an city is self-sustaining and beyond any single Ormigan's control. No one is in charge in Hive Atalaya.

On midsummer's day, any juvenile Queens that have grown wings take flight from their mother's Hive and fan out, in search of another Hive to commandeer or a prime spot to found a new village. Most of these juvenile Queens perish in the process; regnant Queens in the city-states typically surivive only one year of adulthood before being slain by one of the many challengers. Thereafter, the interloper sheds her wings and takes the place of the old monarch.

Drones subdivide into a multilevel caste system consisting of diplomats, shock troops, ritualists, Breathwrights, and scribes (who keep holographic records of anything that bears remembering).

Workers, on the other hand, enjoy much social freedom: in order to be a caretaker, one simply has to tend larvae with jelly. In order to be a farmer, one need only gather crops; to be a magistrate, one has only to pass judgment. Collective experience, distributed by Air magic, allows workers to function capably as their whims and aptitudes dictate. Needless to say, only workers are encountered outside of a Hive's innermost chambers.


Friends and Neighbors
Atalaya: The Rain Kings of Chuluan do not suffer usurpers to mock their sky-dominion; any ship daring to sail too close under rudimentary weather magic risks the contemptuous attention of the Imperial Stargazers. Their attention always manifests in the same way: gale force mistral winds that can appear without warning in even the calmest of skies, strong enough to blast a ship to flinders. To Atalaya, reasserting the will of Heaven is both sport and honor.

Bitter experience has taught the navigators of Hive Atalayan never to sail beyond sight of land.

Hive Moskita: Hive Moskita and Hive Atalayan are enmeshed in a complex dance of wary trade, knifepoint diplomacy, and mutual piracy. Moskita scorns the city-states as gentrified, fractious prey; Hive Atalayan unseen frigates have standing directives to ambush and seize any Moskitian water craft that has engaged in raiding. Or seems like it might engage in raiding. Or hasn't paid sea toll. Or looks funny.

Hollowed Pearl Emirates: An uneasy truce mediates between Hive Atalaya and the kin of the Wingshadowed Throne. Over the Basalt Road, traders bring luxuries from more than a thousand kilometers west to the Huachten Sea, and return laden with goods from Hive territory. The exchange is simply too good to refuse - but no one has forgotten the monstrous cruelties committed by the Hollowed Pearl mandarinate in their failed bid for domination. The iron bound rulers of the now splintered Empire will never be welcome in Hive Atalaya.

Lolahshi: Fierce trade winds, sargasso doldrums, and the watchful paranoia of Atalaya permit no direct contact between the city-states and Lolahshi or Hive Chu'ritl; there simply are no safe routes over the ocean.

Redarkhan: As loci of maritime and terrestrial trade, the city-states of Hive Atalayan are primary, if distant, ports of call for Redarkhan skyships. Here, goods from the western half of the continent are conveniently arrayed for distribution to the eastern half. Redarkhan extends vast lines of credit: enough to keep the city states in debt, but not so much in debt as to impinge on the economy if a debtor Queen and her hive should be killed while her hive's debt outweighs the lien due to Redarkhan.

Though mutally beneficial, this arrangement contributes to the endemic poverty of Hive Atalayan, uncharacteristic for Hive territories. At least once, in the former city-state of Tlimch, crews have been assaulted and a skyship (briefly) stolen. The disasterous ensuing boycott of Tlimch greatly hastened that city's demise; skyship crews no longer leave the port districts while in dock.

The Scrap Pile: Hive Atalayan also has a great appetite for antiquities from the Atalayan Imperium; it is a poor Queen indeed without some memento of the glorious, misinterpreted days past. Scrappers are the best source of these knicknacks and are highly regarded throughout the city-states; blind eyes are turned to their iron prosthetics - as far as the laws of the city-states are concerned, that doesn't count.

As the nearest city of any nation to The Scrap Pile, Tlimch is osmotically adopting their customs and may join with them more formally in the near future.
zeruslord
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Post by zeruslord »

Most of the writeup looks interesting, but the 1000 kilometer land trade route seems really unlikely unless you have some ultra-awesome caravan animals. The Silk Road was replaced by ships as soon as the trip became routine, and Redarkhan skyships are probably moving stuff significantly cheaper than anything on land. If you had a buried civilization that can only be reached through the moss tunnels, then land trade could work, but the Tower beats almost anybody.
name_here
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Post by name_here »

And actually, even if you can make it plausible, you shouldn't. Beating everyone's prices is Redarkhan's big power in the setting and why people use their currency system despite the inherent flaws when it comes to inheritance.
Beth_Naught
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Post by Beth_Naught »

zeruslord wrote:...the Tower beats almost anybody.
They certainly do; not only faster than boats but safer, more reliable, and more nimble as well. And if I've a choice between loading up my yak with spun glass tchotchkies for a three year journey or just handing off those tchotchkies to airborne capitalism, I'll take the latter even if they're gouging me. After all, I don't have to pay for a yak anymore - and I do have another three years to spin glass, booze up on the veranda, and maybe have some kids with my husband.

Not many traders ever traversed the entire Silk Road(s), though. And most of the silk trade within the Three Kingdoms wasn't handled by the Sassanid professionals who made a living by moving goods around; it was local and decentralized along a network amongst neighbors. So while the best way for hauling silk from Giao Chỉ to Rome is to boat down the Indian Ocean, those boats don't influence trade across Wu much at all.

The Tower does beat everybody - they just haven't beaten everybody yet.

This isn't a small continent - it's running from permafrost tundra to tropical rainforests. That's already 10,000 kilometers longitudinally, and you haven't even gotten to latitude yet. And as your radius of control increases linearly, the number of stops you have to make along the way increases quadratically. There aren't enough Redarkhans to facilitate trade between every village on the other side of the continent; some nations are not entirely in their grip yet. Some nations have to be out of their grip, or they're the de facto Empire already, and way stronger than the old. It'd be like British Empire versus Carthage - sorry Punics! Wrong weight class!

Of course, Redarkhan knows that. Which is why they've taken a shine to the major trading centers of the old empire. Everyone in Hive Atalaya is born into debt and hasn't a prayer of ever escaping, yet they use Redarkhan currency preferentially. Because when a tsunami redistributes their bean crop among the fishies the Navigators are the only ones that can help them stave off starvation.

Redarkhan is leisurely, deliberately bleeding them dry.

Thanks for commenting :)
Beth_Naught
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Post by Beth_Naught »

So, if Basalt Road evokes too much Silk Road imagery (and it rather obviously did - I should have seen that, sorry) it'll want renaming.

The idea there was that it's a scar from tangental meteor impacts. The ones that triggered a summerless year but also gave a barely neolithic group of troglodytes with iron spears a lot more iron. Which they used to get more iron, and more power. And so forth, snowballingly.

"Star Anvil" too cliche? Go with something that needs translation?
zeruslord
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Post by zeruslord »

Skyships aren't necessarily trading between every village, but if there's a thousand kilometer route between cities, then they can definitely undercut someone who has to pay for the animals.

If the Hollowed Pearl was a mandarinate, they did not end up as an emirate without some serious cultural diffusion. If they're the Iron Demons, then they probably didn't have time to develop a mandarin system. Mandarins are essentially a long term result of a testing system to choose who gets government jobs when the jobs pay well and the test can be prepared for.
Username17
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Post by Username17 »

And indeed, can only be prepared for. As the testing system continued, the questions had less and less relevance to ordinary life. Late in the bureaucracy the poetry you were being asked to regurgitate was stuff you would never encounter except in exam preparations. Thus it was that only people who could afford to set a large amount of their life on fire to study arcane and specifically useless topics could do well on the exams. Thus, only people who could spend years being fed and clothed and tutored by the coin of their parents had any hope of getting appointments.

I'm not super sure that that is what is intended here though.

-Username17
Beth_Naught
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Post by Beth_Naught »

zeruslord wrote:Skyships aren't necessarily trading between every village, but if there's a thousand kilometer route between cities, then they can definitely undercut someone who has to pay for the animals.
We're not disagreeing (hence the glassblower on a yak example) :) What I want is for Redarkhan to undercut some existing trade systems in addition to entirely supplanting some other systems.

As it stood, the Skymages didn't have enough people to trade with - and I'm not convinced that Hive Atalayan infills that gap conclusively, there probably needs to be one more.

Senicia doesn't want what you're selling. Sure, they could use more livestock. But the biggest livestock exporter is...Senicia. Thanks a bunch, Redarkhan, but you're not crucial. Which doesn't even address the logistical difficulties of trading with a nation of 20,000 tiny hamlets when your commerce is all handled by supertankers.

Jarbah doesn't want anything. Wander long enough around the salt encrusted shores of Lake Tranquility and you'll find a nudist living under a boulder who's interested in trading you the secret of immortality for that platonically ideal hibiscus. Or someone that has a Brazen Poleaxe of the Storm Dukes, but would prefer a Beanie Baby (c) instead. What you can't do is trade your cargo of indigo with people who are utterly bored by it. No real commerce at all, here.

Hive Mosyna can't pay for what you're selling. After you've tracked down some nomads in the wasteland, you can dangle a loaf of bread in front of their pauper mouths, and if you're adequately armed they won't just take it from you. Aside from a little gold and a few obsidian tools, though - what do they even have surpluses of?

Atalaya says: "Get out of my heaven, sod jockey! I'll trade you this waterspout for your life."

Wuvu-lu-aua? Aren't you people extinct? Uh-oh, they're not all extinct! Send in war golems and fly, you fools.

Scrap Pile? Keep your damned iron away from us, weirdos.

There are a lot of cultures that don't participate in any meaningful way with Redarkhanomics; someone's gotta take up the slack.


zeruslord wrote:If they're the Iron Demons...
I don't know. It's not a decision I'm want to try making unilaterally. The Void devils who tore a fissure through all things do need a writeup, however, even if they're not particularly playable.

The Dawnless Day that followed a meteor impact is certainly the most ill of omens. But it's also an event that can be pushed back almost arbitrarily far in history, even so far that it needs to be retconned to represent a harbinger of Atalaya's fall. Iron use here starts off very slowly and takes years of piecemeal conquest over petty little kingdoms before there's a bellicose empire knocking at the gates. Since that empire has a hierarchy based solely on personal power, and personal power is attained though self-abnegation (swearing off love, sex and children is just the beginning!) they have no system of inheritance at all. So once the empire is too large to administrate easily, and the last Void Master to sit the Wingshadowed Throne disappears/abdicates/is assassinated - the empire inevitably falls back into its constituent pieces. It can change the world, it just can't endure very long; its high tide affected mostly whoever's at the top of the heap.
Frank wrote:I'm not super sure that that is what is intended here though.
It's not, and I need to write more about it so folks aren't required to mind read. As a pre-summary, your political stature is based on your expertise in the local traditions of Void. Those traditions consist mostly of cruelly denying and even torturing yourself. Naturally, just punching yourself naively in the face won't do at all - there's a legion of specific, time-honored methods that work, and poseur gimmicks like sleeping on a bed of nails. (Sleeping on iron nails, however....) Social mobility is mostly going to go downward, as people from the ruling class figure out that sacrificing everything that makes life worthwhile leaves you with a life that's...not worthwhile. But there's still room for someone young and hungry to climb as high as they can tolerate.

The Hollowed Pearl Emirates are a huge region of independent nations that share little in common except their rulers - who are militaristic death nuns and smelter monks.
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Post by Grek »

Beth_Naught wrote:Senicia
Tugnali also exports livestock, at quite a lot of it. Their entire economy is based upon the use of life magic to tame wild animals and eat/sell them. They're also one of the bigger importers of fruits and vegetables, which Senicia produces in abundence.
Jarbah doesn't want anything.
Jarbah has a steady demand for interesting things and, presumabley, has something or other you'd like to trade for at extremely good exchange rates. Not really a major trading hub, but one or two skyships might stop by once in a while.
Hive Mosyna
According to their writeup, they have enough metal to buy prickle fruit. which stands to reason, as they have people around who can smelt copper with their minds.
Scrap Pile?
You pay the scrap pile in exchange for accepting all of your iron.

I'll get to work on an Iron Demons write up. I think you all will be pleasently suprised.
Last edited by Grek on Sun Mar 08, 2009 12:02 am, edited 2 times in total.
IGTN
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Post by IGTN »

Interestingly enough, I had an idea for an Iron Demons write up too, but there's room for a whole mess of void tribes.

As for those the Redarkhan supposedly don't trade with:
Blood vines might give more for exotic blood, which, by definition, can't come from Senicia. They also can't get everything from their blood vines; food and minerals, yes, but not all minerals can be found in Senicia.

Hive Mosyna trades through Hive Acatl, most likely; maybe they also have a trading post with the Skymages.

Atayala and Wuvu-Lu-Aua will kill them if they try, and Jarbah has little to sell to justify sending a skyship to them, but one on the way anyway might stop to trade for something.

Redarkhan doesn't strictly ban iron, if I remember right; if it's useful enough, they will use it. The Scrap Pile is in the running. Granted, there probably won't be many skyships going out that way, but Scrappers might travel toward Redarkhan.
Last edited by IGTN on Sun Mar 08, 2009 1:15 am, edited 1 time in total.
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NoDot
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Post by NoDot »

On Void:
Sorry to bring it up again, but I keep thinking that Viruses (and nanotech) should be Void. However, this probably messes up the image of Void users beyond recognition.
Beth_Naught
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Post by Beth_Naught »

Strike "supposedly doesn't trade with" and replace "doesn't trade in large quantities with" and you have my full consensus. Redarkhan needs high trading volume as much as it needs monopoly, or it can't get rich enough. And we want them rich :)

It's kind of fortuitous that the two countries Redarkhan doesn't trade with at all also have compelling reason for reciprocal hate. Atalaya always thought of the Skymage Academy Tower as a training for filthy dirtfuckers - no love lost there! And a war golem is one of the few things you can't command with Ghost - they never had spirit to begin with, so you either try to suborn the golem's master or you try to overpower it with your biggest chimeras. Neither of which is easy; pre-imperial wars between Aua-lu and Redarkhan probably were as one-sided in favor of Redarkhan as the wars with Atalaya were one-sided against Redarkhan.
Grek wrote:I'll get to work on an Iron Demons write up. I think you all will be pleasently suprised.
Let a thousand flowers bloom! :) My ideas are prettier than yours.
IGTN wrote:Interestingly enough, I had an idea for an Iron Demons write up too, but there's room for a whole mess of void tribes.
Yeah. Even if some things end up on the cutting room floor, it'll be a more convincing history if the rise and fall of empire isn't entirely univocal and singly caused. Also, my ideas are still the prettiest.
IGTN wrote:Hive Mosyna trades through Hive Acatl, most likely; maybe they also have a trading post with the Skymages.
A seasonal tent city around an oasis or something is really appealing.

Is there a recognizable theme behind nanotech? It's always struck me as an omnicapable MacGuffin. The Scrap Pile has gadgetry and cyborgs going for it, and the Emirates have both creepy asceticism (where they take vows of silence and carve their orders into underlings) and the fine art of turning-your-stuff-against you. What sort of things would a nanite do or not do?
Username17
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Post by Username17 »

Redarkhan is a fairly large importer of iron. While the iron allowed on the islands is very low, the ground needs an iron-clad army to protect it, and the people in the food producing villages have no incentive whatsoever to forsake iron tools. Also the desire to ship food stuffs from different regions is always a plus. Redarkhan has a bullshit fishing industry, and it doesn't produce bloodvines or prickle fruit at all. Plus there are furs, precious gems, wood, wine, and Ghosted meats. Senicians still want furniture, jewelry, exotic food, spices, foreign textiles, and so on and so forth. Mosynans want pretty much everything, and they have relatively little to trade. But it's not nothing. They can smelt copper with their minds.

Trading with non-urban areas is always difficult. But Redarkhans would surely love to show up at "market days" where people from villages all over come in with whatever oxen and glass working they happen to have to do trading all at once. It would be like when a trading ship came into port - folks from all over would come to the defacto market day.

-Username17
Beth_Naught
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Post by Beth_Naught »

FrankTrollman wrote:market days
Redarkhanfest is probably the closest thing you'd have to a modern holiday. Might be worth working it into the calendars of the nations that trade only modestly with the larger world.
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