TarkisFlux wrote:and I'm not really of a mind to attempt to explain them as benefits again
Describing a thing is not the same as telling me why I should use it.
You have told me how a curved RNG works. Which is really dumb because I KNOW how a curved RNG works thank you very much.
But WHY would you use one.
And the answer...
But if you needed those things to model whatever you had in mind
Just begs the question, WHY does it
need to model such behavior.
No really, why?
We already know that even slightly complex math is bad just look at everything ever where "Role Master" comes up.
We already now that incredibly rare success chances are incredibly stupid. Just look up everything Elysnar (or whatever his dumb name was) ever got involved in.
So why would you do that? Why are they suddenly good. What are you
actually doing with these numbers that is good.
The example we have so far is
being completely blind more than once.
With the added proviso of a
completely arbitrary definition of the mechanical impact of being blind and how it should apply.
That isn't a good answer. Even as far as completely manufactured favorable examples go it is in fact
an incredibly poor example.
It's a fucking design call, and it's as much preference as picking what best fits the game you're trying to emulate. No one here has ever said curved rolls were universally better and you should use them all of the time and love them forever
No they haven't. But interestingly they have had this argument specifically here, despite being asked not to, in a thread specifically about high transparency low complexity "lite" RPG mechanics.
Which is really, hilarious especially with all the concern trolling "you are being unreasonable because we never tried to inflict our ideas on you, waaah waaah waaah"
But really, I'm cool, I've long since given up on so much as one of you meeting MY requirements for justifying the inclusion of such an RNG in the sorts of mechanics that are actually
on topic for MY thread.
At this point I would be happy if you can actually JUST point out a strong example that meets the well known requirements for "good mechanics" held up by the curvy RNGs original proponent on this thread, Frank.
How does it meet his "no multiplying or dividing in your head" rule?
Why is it allowed to break the "no horses inside" rule?
In short why is it allowed to wave away the basic question "Why is this a good thing?"