Giantkin:
Giantkin are the degenerate descendants of giants, reduced to the size of large mortals, who they live among and intermarry with. Their physical traits vary according to both sides of their ancestry; those descended from frost giants tend to be pale and silver-haired, fire giants give ashen skin and red hair, stone giants give gray skin and thin hair, and so on, but all of their skins are brought more toward shades of tan by their mortal heritage. Giantkin of mixed heritage on the giant side are common, and tend to slightly favor one over the other.
Because of the diversity of Giantkind, Giantkin themselves have a large diversity in their abilities, being equally likely to pursue magic or physical prowess.
Paradoxically, the greatest Giantkin heroes actually grow to be larger than the true giants from whom they are descended. Sages speculate as to why this is. A popular theory is that their weaker nature gives them more to strive for, while another argues that it is their mixed blood and a simple case of hybrid vigor.
Giantkin have the following racial traits:
- Medium Size Giantkin males average 6'8" and 230 pounds, and females average 6'4" and 205 pounds.
- 30' Movement
- Humanoid Type
- Giant Blooded: Giantkin count as Giants for all effects relating to race or type, in addition to being humanoids.
- Low-light Vision
- +2 Strength, -2 Dexterity, +2 Constitution
- Rock Throwing Giantkin have their giant ancestors' talent for throwing rocks. This allows them to throw appropriately-sized rocks for 1d6 damage at a 40' range increment, or two-handed rocks for 1d8 damage at the same increment. This range increment increases 20' for every step of size increase, and damage increases normally at increased size. They also gain +1 to hit with all thrown weapons, and +10' to the range increment of all thrown weapons except for their rocks.
- +2 to Constitution checks to survive weather, exhaustion, starvation, or thirst.
- -2 penalty to Sense Motive checks. Giantkin are trusting around each other, and this extends to outsiders even if they don't deserve it.
- Favored Class: Knight and Elementalist
- Automatic Languages: Common
- Bonus Languages: Auran, Draconic, Dwarven, Giant, Goblin, Ignan, Orc, Sylvan, Terran
- Feat Qualifications: Giantkin count as Fiends for purposes of taking the Large Size and Huge Size feats. They do not count as Fiends for any other purpose, nor do they gain Fiendish Taint for taking those feats.
Hit Die: d10
Good Saves: Fortitude, Will
Base Attack Bonus: Good (Fighter)
Skills: Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (Arcana, Nature) (Int), Listen (Wis), Sense Motive (Wis), Spot (Wis), Survival (Wis), and Swim (Str)
Skill Points/Level: 2 + Int Mod
Level, Abilities:
1 Giant Heritage, Improved Rock Throwing
2 Large Size
3 Huge Size, Rock Catching
Giant Heritage: The Giantkin Paragon's type changes to Giant. They still count as a humanoid for purposes of targeting as long as they are willing.
Improved Rock Throwing: The Giantkin Paragon's one-handed throwing rocks do 1d8 damage at medium size, and their two-handed throwing rocks do 2d6 damage at medium size. Further, their rock throwing range increment increases to 60' + 30' per size above Medium.
Large Size: The Giantkin Paragon gains Large Size as a bonus feat if they qualify. If they don't, they gain Large Size as soon as they do. If they already have Large Size or are permanently large from some other non-stacking source, they gain any feat they qualify for instead.
Huge Size: The Giantkin Paragon gains Huge Size as a bonus feat if they qualify. If they don't, they gain Huge Size as soon as they do. If they already have Huge Size or are permanently huge from some other source, they gain any feat they qualify for instead.
Rock Catching: A Giantkin Paragon gains Rock Catching at 3rd class level. This behaves exactly as the Giant ability.
Giantkin also often progress into the Big Nob, Ogre-Mage, and Meteor Ninja classes.