[3.X] Figurines and Feather Tokens
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[3.X] Figurines and Feather Tokens
Other than the Bronze Griffon, are any of the FoWP must-haves?
What about Quaal's Feather Token?
Game On,
fbmf
What about Quaal's Feather Token?
Game On,
fbmf
Last edited by fbmf on Mon Dec 20, 2010 5:20 pm, edited 1 time in total.
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The Griffon is the best figurine, and the only one in the basic book that is worth the price. There's like a limestone crab in expansion material that gives you a Giant Fucking Crab that pops out with Hardness. It also costs 10k. It was just the beginning though, the Amber Amulets of Game Breaking came later and were practically free.
The Feather Token Tree is incredibly powerful if you're doing classic dungeon crawls, because it is about the only thing that can let you actually escape from enemies in a dungeon environment. In "modern" dungeon crawls it is normal design to not include anything the PCs need to run away from, so it is less imperative than it used to be.
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The Feather Token Tree is incredibly powerful if you're doing classic dungeon crawls, because it is about the only thing that can let you actually escape from enemies in a dungeon environment. In "modern" dungeon crawls it is normal design to not include anything the PCs need to run away from, so it is less imperative than it used to be.
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To the best of my knowledge there has not been any errata for the amber amjulets.Caedrus wrote:A rather large scorpion, yes. Didn't they errata that one, though? Or am I thinking of something else?
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Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
To be exact, the list of Amber Amulets of Vermin costing 700 is as follows: giant praying mantis, giant queen ant, Huge monstrous centipede, Huge monstrous scorpion, Large monstrous spider. Giant bee is only 500, Giant wasp costs 800 and giant stag beetle is 1200. Each amulet lets you summon the monster 1/day for 1 minute (for the 700gp ones). So yeah. A CR 7 scorpion is priced the same as CR 2 anything else, and costs just over half of what you pay for a CR 4 beetle.
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That is a lot better, but still strong. It does three points of damage less per average, but the biggest differences is a net -10 to grapple, less than half the HP, and a net -5 on attack rolls.Ice9 wrote:They did errata the Scorpion to just be Large, not Huge. Still pretty potent at low-levels, but it no longer crushes all enemies with a single claw.
Other than that, at 700 gp, it seems like the group could invest in two to four of these during 2nd level, and just let the scorpions do most of the fighting. Until you run into fliers, it'd be a solid tactic.
I just used the spider one at level 3 in the Pathfailure game, and it was better than the actual party. We weren't shit, but we were level 3 in Pathfailure-Core only. It was a fucking Large Spider. It was awesome.
MC got shitty over this.
MC got shitty over this.
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