Yes, they fucking are. If you are not a chimpanzee.PhoneLobster wrote: These are NOT TRIVIAL OPERATIONS.
You know what, fuck it, this is a waste of time and brain cells. PL is right, SINGLE DICE MECHANICS ARE THE ONE TRUE WAY.
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Yes, they fucking are. If you are not a chimpanzee.PhoneLobster wrote: These are NOT TRIVIAL OPERATIONS.
It's the highest off your d6s plus your bonus plus 1 for every literal 6 you roll past the first one. So yeah, your chances are fucking bonkers. Having higher skills makes your theoretical range larger (1 die goes from 1-6, 3 dice goes from 1 to 8), but biases the rolls more and more towards one number (1 die has a 17% chance of rolling a 6, 3 dice has 35% chance of rolling a 6). That's just mental.Murtak wrote:That xd6+y mechanic definitely sucks. I can already tell that it is incredibly easy to have tasks that a party member can not succeed at, namely anything with a TN of 7+. Heck, if you have anyone with, say, 4d6+4 at the table he is very unlikely to ever roll below 15 or so. At the same time someone with 3d6 is unlikely to ever roll that high. I can't imagine this being intended.
Bonus suckage points for having a RNG that curves more and more the more skilled you get. This may actually be intended, but also makes it very hard to figure out what a +1 does to your chance of success.
Then WHY do they MULTIPLE the TIME COST of your basic mechanic which WILL become wasted minutes and HOURS rapidly as it accumulates around the table ON EVERY ROLL EVER.PoliteNewb wrote:Yes, they fucking are.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
If you roll no sixes, your dice pool output is just the highest number that you rolled (then you add whatever static modifier you get).Kaelik wrote:So Frank, I'm confused. What happens if you roll 3 dice and get 2/4/5? Does that mean you get a zero? Or does that mean you do all that shit starting from 5, but you were just saying six because as you increase your dice pool six will become the most common highest die?
If you roll a 2, a 4, and 5, your result is 5 plus your bonus (which is probably like +1 or +2). If, after taking the highest die out, there are sixes left over, you get +1 to your result for each remaining six. You don't even have to do that step if you don't roll any sixes.Kaelik wrote:So Frank, I'm confused. What happens if you roll 3 dice and get 2/4/5? Does that mean you get a zero? Or does that mean you do all that shit starting from 5, but you were just saying six because as you increase your dice pool six will become the most common highest die?
PhoneLobster wrote:
Just by the way, chimpanzees don't have tails. But they do prefer single-dice mechanics.Then come back with your chimp tail between your legs, or come back and lie some more, whatever.
Uh... reporting the highest die on one of the d6s is faster than reporting the roll on a d20. D6s are easier to read than d20s are. When we get into counting seconds, anything that uses dice with a tens place on them automatically loses. Hell, anything that doesn't use one or more six sided dice automatically loses. D6s physically spend less actual time rolling before coming to a stop than do d20s or any other die type.PhoneLobster wrote:Fine tell me it's not slow But I'm telling you all TIME IT and do the math.
You only need to be (less than) 10 seconds longer on average to lose 15 minutes per 100 rolls. You think 10 seconds is too harsh? Too generous? THEN GO TIME THE DAMN THING. But at around that rate, or even less, over a campaign you will lose hours of extra game time to sheer complexity of resolution.
I know none of you want to admit time costs exist and on a basic mechanic they don't need to be a huge difference to add up fast but this IS real and your denial of it is frankly shameful.
I say you are flat out wrong. Go time it.FrankTrollman wrote:Frank
3 die Silhouette: 3 seconds.PhoneLobster wrote:I say you are flat out wrong. Go time it.FrankTrollman wrote:Frank
If you were going to doubt any response that didn't give you the answers you wanted (and let's be honest, you were, and there would be justifiable reasons to because it's certainly not a controlled experiment with a large, unbiased sample size, so potential problems you can bitch about are endless), why the fuck did you ask him to time it anyway? It sounds like every kind of pointless.PhoneLobster wrote:Also I'm going to heap doubt on your methodology. I mean especially with this off the table bullshit.
Frankly?DSMatticus wrote:why the fuck did you ask him to time it anyway? It sounds like every kind of pointless.
Um. Why are you testing only a single step of one of the discussed mechanics and only doing it with 3d6 when until someone tells me otherwise this is supposed to be a variable dice pool and presumably is usually larger than that?echoVanguard wrote: you are both idiots....highest numerical value for the 3d6
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Pretty much. My methodology was to put down the watch, reach over and grab the dice, roll them, read them, pick up the watch again. Anyone measuring from the point of already having dice in hand would get smaller numbers, but that is hardly relevant to any actual game.Lago PARANOIA wrote:A median time of 1-1.5 seconds?! Bitch, please. That's just how long it takes to reach over the notes and actually pick up the d20.
Aaaand how long does it take you to reach over and pick up a variable number of d6s you've just now determined/been told from a larger pile of d6s and clear away similar d6s for the roll?Lago PARANOIA wrote:A median time of 1-1.5 seconds?! Bitch, please. That's just how long it takes to reach over the notes and actually pick up the d20.
DSMatticus wrote:Again, look at this fucking map you moron. Take your finger and trace each country's coast, then trace its claim line. Even you - and I say that as someone who could not think less of your intelligence - should be able to tell that one of these things is not like the other.
Kaelik wrote:I invented saying mean things about Tussock.