Orca wrote:So if the nominated person (it's just one member of the team not each, right?) doesn't get 4+ hits on cha+job finding skill then the job pays about the same as lifestyle with minimal to no allowance for bribes, medical expenses, repair costs, expended/lost materials or ammo etc. let alone a profit to improve characters with.
I suggest some form of total successes from the group rather than having just one person find all the jobs - maybe their successes add dice to the face's pool - and aim at more than one job/month being the norm or increase the payout. IME expenses are a substantial part of the payout.
Nice ideas. See, as I understand the group has 2 options for finding actual runs:
1) Through their Fixer. Its the "safest" way, as the Fixer has better skills and if he fails/glicthes it wont affect the team. The downside is that he should charge a fee (depending on Loyalty maybe ?) for each job he finds.
*edit*: reminding myself to add the "Fixer fee" table. Suggestions apreciated.
2) Through themselves. Except if they have a Face in the group, this is not recommended, as the fails/glitches could generate complications. If they
do have a Face on the group though, it could be as you described: a teamwork test having the Face as the main actor.
About the expenses, how would you do it ? I dont like to micromanage and fear this could fall on this problem. On a first look, I think I would state that all expenses are covered by the Johnson automatically.
Alternatively, I could simply increase the pay for different "play levels". So the team base charge (which right now is the average of all members lifestyles) could be modified by the following:
Street level: +0% (in this level of play the team should be struggling to survive and pay the bills, so giving too much dont sound advisable as it would take out the importance of gigs)
Professional level: +100% (here begins the actual upgrades-oriented play)
Prime level: +200%
So, for example, a 3 member crew where their lifestyles are low (2k nuyens), middle (5k) and high (10k) respectively would be:
Street: 6.000 + 0% = 6.000 for each runner
Professional: 6.000 + 100% = 12.000 for each runner
Prime: 6.000 + 200% = 18.000 for each runner
(we just didnt decided what makes you upgrade from one level of play to the other... I think it should be based on Rep/Street Cred, but didnt came up with anything yet
*edit* reminding myself to insert table for leveling up the group levels of play. On the fly suggestion: Rep 0-2: Street, Rep 2-5 Professional, Rep 5+ Prime)
Also there needs to be a section in this for players to try to advance their own goals. Purely reactive is a dull game after a while.
Agreed. The News & Rumours section is supposed to work as "flags", where the players fill in events, themes and hooks for the GM to follow. But these are not supposed to be players personal goals and plots.
I have no idea how to implement these. What do you suggest ?