Psychic Robot wrote:
Because it didn't warrant a response.
It didn't warrant a response from you because my point keeps flying over your head. If a hypothetical situation occurs where a fight is unwinnable by PCs, a DM should simply not introduce it. Period. It's bad DMing practice, and any non-shitty DM will know this. This isn't Oberoni talking here. This is an extremely simple concept. This isn't the DM bending over backwards to prevent a bad situation from occuring. This is common sense.
Psychic Robot wrote:
You're comparing a monster picking up a bow to giving it a spell-like ability and auto-dispelling flight.
Specifics aside, the point I'm making is that you can bend the rules of just about any system to bring about a broken scenario. 4e is pretty simple compared to 3e. If a DM can't realize a case where a situation he is about to put his PCs through is broken, then that DM just plain fails and hasn't done his (relatively easy) homework.
Psychic Robot wrote:
No, what's retarded is that the system disintegrates if you give a monster a bow. Your failure is self-evident.
You're giving the monster a bow, assuming it's ambushing the party in an open field, and giving the players no way to retreat or avoid the combat in any way. Any way you cut it, it's pretty much the same as setting up an unwinnable fight in 3rd Edition.
Besides, if the party has a decent ranger this isn't a broken fight. Keep reading.
Psychic Robot wrote:
Again, this isn't the DM trying to screw the party over--it's the DM giving the deathlord a ranged attack and acting like it has the 24 Int that it's supposed to have. Fuck you for trying to weasel out of that.
Assuming you're right about the deathlord with the bow ambushing the party in a totally open field being an unwinnable fight, then it is still the DM trying to screw the party over. I'm not sure what makes you think that a DM essentially sitting down with his players and saying, "Guys. Give me your character sheets. You're all dead." is a realistic scenario.
And fuck me? Try not to take losing an argument so personally.
Psychic Robot wrote:
Bullshit. 3e has a variety of ways to circumvent this particular problem, and the game flat-out stops functioning without magic. Go on and squeal about how this is a "victory" of 4e over 3e because 3e requires magic. Allow me to preemptively reply to tell you to fuck yourself.
If you get to throw hypotheticals about 4e brokenness my way, I get to do the same for 3e. The hilarious part is, the number of ways in which you can break 3e is exponentially higher than ways you can break 4e.
4th, and any system, has an extremely simple solution to circumvent this particular problem. It's called
don't do it. Again, common sense.
Psychic Robot wrote:
1. 4e is still magic item dependent.
2. 4e is "everything's the same lol," so there's no huge difference between a wizard and a warlord (fuck, they can both do magic, can't they?).
3. 4e is designed in such a way that playing the game outside of the supported play style destroys the game.
1. So?
2. How can a warlord do magic?
3. 3e is destroyed by playing outside of the supported play style as well, and in
worse ways.
Psychic Robot wrote:
The deathlord will smack down the ranger long before the ranger smacks him down.
Can you show me where this bone bow comes from that does 4d10 base damage? I'm not seeing it anywhere. His
Dark Scythe ability uses his scythe and wouldn't be useable with a basic ranged weapon like a longbow. So the most he'd be doing is 2d10+magic mod+base dexterity mod. For the ranger, let's go ahead and use the level 30 version here:
http://forums.gleemax.com/showthread.php?t=1157094
If you want to pretend he's at level 28, take away 4 points from his to-hit rolls and damage rolls, 3 from AC, and take away 12 or so hitpoints. We might assume he has a +5 weapon and is slightly less than completely optimized. This still means that the ranger can:
[*] Can knock him prone with Great Ram Arrow hits (this means falling + 4d10 damage if it hits
and he could coordinate it with his allies).
[*] Hit with other multi [W] damage + effects that do significantly higher average damage than the deathlord's basic attacks. Even twin strike, an at-will, has a higher average.
[*] Has the support of his allies, which can include aiding AC, healing, and buffs.
Things are looking pretty good for the ranger.