[Not 4e] What will we see from 5e?

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Kaelik
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Post by Kaelik »

MartinHarper wrote:If they don't have a range 40 attack or a high fly speed or stealth or protection from arrows, then they don't go onto the Featureless Plain of the Flying Sorrowsworn Death Rangers when it's sunny. Just like you don't go fighting the kraken if you can't breathe underwater. I mean, why are the PCs even going to this plain in the first place? Can't they just teleport past it to some place with, you know, features? Or just buy some longbows and flying mounts already?
I was under the impression you played 4e, but then you start insisting they should have things like:

Protection from arrows: (Note, the guidelines in the DMG present a ranged 40 attack that does more damage then his melee attack. 4e offers no special protection against Arrows. If they could protect against his arrows, they would be invulnerable to the entire monster).

High Fly speed: This is 4e. Not counting Griffin mounts, you don't get to have a fly speed.

Teleport: Again, you can't teleport meaningfully in 4e.

The point is that the guidelines in the DMG give the monster a 40 Range attack that does more damage at higher AB than it's melee attack. This means that what should have been a challenge for a party of fighters using dailies and encounters is instead them using basic attacks only (except the ranger apparently) and taking more damage.

Those guidelines are shit and anyone with half a brain knows it.
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Kaelik
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Post by Kaelik »

MartinHarper wrote:
Psychic Robot wrote:You're completely missing the point--which is, namely, that the PCs should have ways to counter the flight of the deathlord. They're level 28, for crying out loud.
They do:
a) archers-don't counter, it does more damage and wins.
b) flight-4e, no flight for you
c) stealth-avoiding the encounter because it is broken doesn't make it not broken.
d) total cover-see above
e) waiting for it to rain or snow or be foggy or night-see above
f) not going onto the featureless plain-see above
g) whatever counters the DM invented for the monster he invented.
h) etc

Look, your flying deathbows are lame, because they are totally counterable. By contrast, my ghostbows are Phasing and have Phasing attacks, and shoot the PCs through the walls and floor. Now the PCs are screwed everywhere except the Plane of Air. My demonstration of 4e's brokenness is much better than yours.
Edited your list of counters.

You are missing the point. PR is arguing against Deathbows. Hotsomecrap is the one who claimed that it is not Oberoni to straight up give every monster in the game a ranged basic attack of range 40 that does the damage and has the AB of the hypothetical guidelines for monsters of a given type/level.

This is his reason why Mongols don't win the game. PR is rightly pointing out that giving every fucking monster a range 40 attack that does more damage than their basic attacks is a really dumb idea, and brakes the game in the other direction.
Last edited by Kaelik on Mon Jun 29, 2009 2:39 am, edited 1 time in total.
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Post by Absentminded_Wizard »

Hotpants Joe: Sure, it's possible to debate the semantics of whether your "good DM" arguments technically fall under the Oberoni fallacy. But even if they aren't Oberoni, they're very closely related. When evaluating the quality of a set of rules, you don't look at what you could do to salvage them. You look at the rules as written and what would happen if people played with them.

Addressing PR's points, though, he's citing one example of a pervasive problem in 4e design. Not only are PCs and NPCs/monsters using different rules, but the designers made no allowance for their interaction. If there's a bow on the ground, and a deathlord picks it up, there's no set routine for figuring out its attack and damage bonus with it. There are a couple of options, but it's been shown that either one puts the monster off the RNG either high or low.

But wait, you might say. How is the weapon going to get on the ground in 4e rules in the first place? Well, it's rare but not impossible. After all, there is at least one fighter power (Exorcism of Steel) that disarms an opponent. Exorcism of Steel + option to leave weapon on floor + forced movement on the fighter could easily equal weapon on ground for the picking. The fact that the rules can't handle a situation that they allow to happen is a design failure.

Furthermore, if the fighter disarms a deathlord of its scythe, we have no idea what, if anything, the weapon does in the fighter's possession. Exception-based design tells us the fighter can't use the powers the deathlord gets with the weapon. However, we also don't know how much of the deathlord's attack bonus and damage came from the item vs. the monster. Again, the fact that the rules set up situations they can't adjudicate is a major design flaw.

Now, I would argue that, coming after 3.5, the inability to modify monsters short of making a new one is a step backward. 3.5's system may have been complex, but the way to improve on that was to make an easier monster modification system, not to go in this super-compartmentalized direction 4e went in. But that point aside, the deathlord archer is just a symptom a systematic problem that pervades 4e monster design both in DM preparation and in game.
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Post by Psychic Robot »

a) So far, only the ranger has a hope of countering them.
b) Flight? In 4e? 10 squares only, bitches.
c) Good luck sneaking up on them.
d) Land, shoot, engage in melee, teleport away as needed.
e) That screws the PCs, too.
f) Herp.

Your scenario less demonstrates the failings of 4e because it's more of a dick move. The PCs should be able to shoot down a flying monster. The fighter stabbing through walls and hitting a ghost? Less likely.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:
Chamomile wrote:Ant, what do we do about Psychic Robot?
You do not seem to do anything.
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Post by MartinHarper »

Kaelik wrote:Protection from arrows.
I was thinking of things like wooden tanks to get total cover. Though this relies on the 4e object damage rules, so meh. Hope your DM is kind.
Kaelik wrote:High Fly speed: This is 4e. Not counting Griffin mounts, you don't get to have a fly speed.
Right. Flying mounts.
Kaelik wrote:Teleport: Again, you can't teleport meaningfully in 4e.
Linked Portal ritual.

I agree that if you apply the DMG guidelines on creating monsters without thinking then you risk breaking the game. One of the steps is "make up a a bunch of powers". I could completely make up a power like "at-will ; immediate reaction ; when bloodied: heal to full". Guess what: that's not balanced.
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Post by Lago PARANOIA »

C'mon, Kaelik, surely you can think of more problems than that.

1) The monster creation system is completely inflexible to editting monsters. Creatures in 3E were designed around a schtick so giving them additional schticks didn't cause the game to collapse. In 4E, they revolve around numbers. Even if you completely ignore the fact that you can't have a basic attack unless the game says you have, something as simple as giving a bow and arrow to certain monsters causes the game to explode.

Now, 3E sucked at editting monsters, too, but most of the problems were caused by the resulting kludge being too weak to work with. But you could have a troll who decided to become civilized and take levels in paladin or crusader or what the fuck ever, which already makes it superior in my book.

2) The role protection system is completely fucked up. It's messed up so bad that I made a thread on it. It has some very annoying sticking points, like healing only being able to be done by leaders or ranged effects done by controllers and strikers but also often fails to do basic things like make monsters want to attack defenders or ensure that strikers do the most damage. The warlock is badly outdamaged by the wizard and it only gets worse in expansion material.

3) The multiclassing system is completely pointless except for snagging extra power. The biggest reason is because stats are assymetrical, which means that if your primary stat is STR or WIS you're golden but if you're a DEX or CON guy then you're fucked. But another reason is because multiclassing doesn't actually do anything. So my Razor Paladin dropped down the four multiclassing feats to become a Ranger. Does my paladin do more damage? Noticably more, but not a whole lot. Does my paladin have a credible ranged schtick? No. Does my paladin become more outdoorsy and dungeony in schtick? No, unless you count a +5 bonus to certain skills. Does my paladin get a loyal animal companion? Bitch, please.

4) The magic item system is unnecessarily vindictive. In 3E, wizards had to plop down two feats to hook up the party with necessary whoopass gear and ended up a slightly lower level than the rest of the party--but the price savings were so awesome that you would be a retard not to grab CWI and CAA.

And this was an improvement.

Here's a dirty secret about the 4E MI creation system: you can't actually do much of anything with it. See, you don't get enough fucking money in the course of adventuring to make level-appropriate gear and you don't get enough money from selling or recycling outdated or unwanted gear to actually make it work. The Wintertouched and Lasting Frost feats are some of the biggest traps in the game--not because they aren't awesome (because they are), but because there's absolutely no way to ensure that you will regularly be getting Frost weapons unless your DM is in on it.

This goes back to the bad old days of 2E where advancement of your character was at the whims of the DM. But since characters are even more dependent on magic items now then back then this means that the DM has even more control.

5) The powers are just unbalanced. Rangers contemptuously outdamage everyone except for tempest fighters at around level 7 and continue to pull away from other strikers for the rest of the game. The warlock and the invoker are just flat-out worse than a wizard, even if we disregard orb cheese. Battlerager Fighters are just flat-out better than you, able to outdamage rogues and give the finger to most monsters in the game, even the ranged ones.

Now, the crown jewel in the crown of bullshit of 4E was that no matter what problems the edition had, at least the RNG worked and you can play any kind of character you want without worrying about being overshadowed. Well, less than a year came out and the same ugly 'why be this class, they suck after level 10' problems arise.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by Fuchs »

"D&D 4E" - the game to "D&D: the Movie!"

Break the game faster than ever before! And all that breaks it is core!
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Post by Rejakor »

Kaelik, stop winning. It's embarrassing.

EDIT: Lago snuck a bit of win in there too. How perverse.
Last edited by Rejakor on Mon Jun 29, 2009 9:39 am, edited 1 time in total.
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Post by Roy »

Rejakor wrote:Kaelik, stop winning. It's embarrassing.

EDIT: Lago snuck a bit of win in there too. How perverse.
Welcome to the Den. :P
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Can someone tell it to stop using its teeth please?
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Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
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Post by Hotpants Joe »

Kaelik wrote: a) It is not in any way formulaic, because no two people in the universe even agree on what a skill challenge actually is. People don't even use skill challenges for the same types of things, much less follow the same rules for a given situation.
Valid. In my experiences, people either run them poorly (allow players to tea party too much), or they run them with good sense (only allow skills to be used that fit the given task within reason and limit the amount of tea party unless the explanation is exceptionally clever).
Kaelik wrote: b) The rules as they exist actually discourage participation. Yes, it is totally possible to ignore those rules. But the rules do actually discourage participation by anyone besides the highest bonus. If there was an easy fix for this that didn't screw over one of the other two goals, it probably might have been presented in one of the 4 revisions of skill challenges that also all failed to meet these goals.
In a way. Most characters have 4 or 5 skills they're good at, and even usually focus primarily on a skill type (social, physical, mental). So when you have skill challenges that emphasize those three skill types at different parts, you are encouraging participation from multiple characters.
Kaelik wrote: c) Every skill challenge ever results in people using magical tea party to describe why they always use the one skill they have the highest modifier in. That would be okay in Black Forest where the strong guy uses strong to solve all problems and the smart guy uses smart for everything. Black Forest is supposed to work like that. But that is directly contradictory to the goal of skill challenges. If your Minotuar Fighter literally never once uses any skill other than Athletics in any skill challenge, and your Halfling Rogue friend always uses Thievery, or whatever it's called, then those other skills shouldn't exist, and everyone should just have a talent which they use to solve problems.
I would lump the bolded part in with point a. It's the inconsistency factor: some DMs will let tea party slide because they don't know any better. Some are wise enough to understand that it's more balanced to force variation in skill use. Still, it's not fair to say "every skill challenge is like this" because it has the potential to be.

Strong using strong for everything doesn't happen in 4th Edition skill challenges. There are plenty of cases where athletics won't cut it, like the social part of a SC or the knowledge-based part. There are even physical cases, like maintaining balance (acrobatics). Unless tea party happens to a ridiculous degree. But even the DMG tells you to play to multiple characters' strengths.
Kaelik wrote: That is why skill challenges fail. Not because the math is bad (though it is). But because even if you fix the math, it still motivates people to do the exact opposite of what it was intended to do.
I'll tackle the math part of this later because I'm genuinely interested. The post from EN World about the subject, unfortunately, doesn't break down the math well enough for me to trust it.
Kaelik wrote: 8) The save system is a useless kludge that exists only to keep "roll a saving throw" in the game, and it doesn't even do that right. It is the worst method of duration control ever.
Elaborate on that if you would. I took saving throws as, "we want some guaranteed effects to happen every now and then" but I haven't analyzed that part.
Kaelik wrote: 9) The six attributes aren't even really six attributes, just ways of punishing characters by making them need Str and Con, or Int or Str instead of Dex or Con (which are objectively superior).
I read this part as being similar to 3e's one good/2 bad, 2 good/1 bad, 3 good save system depending on class.
Kaelik wrote: 10) Their are eight abilities called "Evil Eye" and they all do something different. This makes no sense and is terrible.
What?
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Post by Hotpants Joe »

Psychic Robot wrote: They can't counter a flying monster with a bow. Fail.

A flying monster with a bow is imbalanced. Do you realize how incredibly retarded that makes the entire system?

Again, 3e might be more broken, but it generally takes work to break it. 4e is broken by a flying monster with a bow.
So 4th Edition is totally broken and retarded because of giving one monster a bow. That's your argument. And that's somehow amazingly better than all the ways in which you can break 3e because those cases more complex. Bravo.
Psychic Robot wrote: It's another thing to have flying monsters kick everyone's ass on accident.
Honestly, if these 4e players are really as simple-minded as you make them out to be, what makes you assume that they're going to think outside the box enough to give a deathlord a bow? Seeing as how 4e monsters are meant to be run with the stats posted in those blocks.
1. Not really, since I never said anything about 4e having a victory over 3e because 3e requires magic. You love strawmen.
2. Warlords yell at people to invgorate them. It's not magic. And yes, sorry, but HP isn't always real damage and it is relevant. You don't get to be selective just so you can say warlords are somehow magic. Moving enemies around is part of their tactical maneuvers too. Again, not magic.
3. If you know as much about 3e as you claim to, you should know exactly what I mean.
Psychic Robot wrote: 1. You are dumb as a sack of shit. You couldn't have made that argument because I anticipated your making it before you made it.
2. It's magic. You're dumb. Own the Battlefield. Bloody Path. Come and Get It. All examples of martial characters doing magic (or what amounts to magic).
1. I was never going to make that argument. You're being dumb.
2. Somebody missed the part where HP is abstract!
Psychic Robot wrote: Isn't an even-level encounter supposed to be a relatively easy fight in 4e? Eat shit and die. What if the party doesn't have a ranger? WHOOPS LOL
so my group is all melee. i gave 2 deathlords a bow and had them show up on an open field at night and shoot them to death LOL IT WAS HILARIOUS. im such an awesome dm.
Last edited by Hotpants Joe on Mon Jun 29, 2009 5:56 pm, edited 2 times in total.
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Post by Psychic Robot »

Hotpants Joe wrote: So 4th Edition is totally broken and retarded because of giving one monster a bow. That's your argument. And that's somehow amazingly better than all the ways in which you can break 3e because those cases more complex. Bravo.
Absolutely. Let's compare it to heart surgery. In 3e, botching the surgery means nicking the aorta, not stitching an incision properly, or having a rejected transplant. In 4e, the surgeon stabs the patient in the heart.
Honestly, if these 4e players are really as simple-minded as you make them out to be, what makes you assume that they're going to think outside the box enough to give a deathlord a bow? Seeing as how 4e monsters are meant to be run with the stats posted in those blocks.
Red herring. Your flailing is like blood in the water.
1. I was never going to make that argument. You're being dumb.
2. Somebody missed the part where HP is abstract!
Bullshit, but irrelevant, and martial characters are still doing magic.
so my group is all melee. i gave 2 deathlords a bow and had them show up on an open field at night and shoot them to death LOL IT WAS HILARIOUS. im such an awesome dm.
Your fail delights.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:
Chamomile wrote:Ant, what do we do about Psychic Robot?
You do not seem to do anything.
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Kaelik
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Post by Kaelik »

Hotpants Joe wrote:Valid. In my experiences, people either run them poorly (allow players to tea party too much), or they run them with good sense (only allow skills to be used that fit the given task within reason and limit the amount of tea party unless the explanation is exceptionally clever).
You have just made a fool out of yourself.

1) As has been said, stop saying poorly/well about things that are not that. You personally want skill challenges to perform certain functions, and you houserule the actual rules to try to meet your goals. Other people, including the 4e designers, have completely different incompatible goals.

The fact that you are explicitly ignoring the goals of the designers and the rules written by them is proof that skill challenges are not formulaic at all. And no amount of better DMing can fix the problem that Mike Mearls would seriously tell you to shove it up your ass and die if you told him it was wrong to allow the fighter to use athletics to show off his brute strength to help convince the king.

2) You are contradicting yourself. First you say, "only allow skills that fit the task" then you follow with "unless the explanation is really clever."

Have you ever played Exalted? They have these things where you describe something in a cool way and you get a Stunt. It is an actual fact that in all Exalted games ever, Every single attack ever made is made with a minimum 2 die stunt attached.

If you say only clever explanations allow me to use Athletics +15, instead of Diplomacy +5, I am going to come up with a Clever explanation every single damn time.
In a way. Most characters have 4 or 5 skills they're good at, and even usually focus primarily on a skill type (social, physical, mental). So when you have skill challenges that emphasize those three skill types at different parts, you are encouraging participation from multiple characters.
Most characters have 2 stats they are really good at, and maybe 3 they could possibly make but will never use when they can use the top 2, which is always.

Again, you want your skill challenge to be "The first success has to be Mental, then Physical, then Mental again." That's fine. That's also not what the designers want, it's not what I want. And it's not what the rules come even close to suggesting. All you really did was split the skill challenge into three new skill challenges which all share the same failure pool. Each new challenge has all the same flaws as the original. During the Mental parts, the fighter is just not going to roll. He will not even pick up a dice. And if he does, the Bard will get mad at him. During the Physical part, it is reversed, and the Bard is not allowed to play, and if he tries, he is actively sabotaging the party.
I would lump the bolded part in with point a. It's the inconsistency factor: some DMs will let tea party slide because they don't know any better. Some are wise enough to understand that it's more balanced to force variation in skill use. Still, it's not fair to say "every skill challenge is like this" because it has the potential to be.
Part a was about how no two people given a list of non combat challenges will even agree about which ones are skill challenges and which ones to teaparty. Part C is about how the skill challenge rules never can and never will make the Fighter want to use Diplomacy instead of Athletics. And he will jump through metaphorical and literal hoops to use Athletics, including actually jumping his Fighter through an actual hoop to impress the king rather than try to open his damn mouth.

And you again missed the point, it doesn't matter if you force variation in skill use, it is still exactly as balanced as when you didn't, it just fails a different goal. If you tell your players that jumping through hoops doesn't impress the king, that's not going to make the Fighter talk, it's going to make him go play Smash Brothers while the Bard talks. The Fighter is never going to roll a Diplomacy check in a skill challenge unless he actually just doesn't care if they succeed or not.
Elaborate on that if you would. I took saving throws as, "we want some guaranteed effects to happen every now and then" but I haven't analyzed that part.
I'm not going to talk about what saves where designed to do, because I think they were designed to be called saving throws and everything else was just shoehorned in. What they actually do is this:

1) They are a measure of duration.
2) They make that duration variable.
3) They create a 'fourth defense' such that some monsters could theoretically be easy to put to sleep but awaken quickly.

There are hundreds of better ways to measure duration. The most obvious one that also creates a variable duration of approximately the same general probability is to simply make all save ends durations require a new attack role against the monsters defense. This gives similar numbers to saving throws except in very odd conditions.

They only conditions that rolling a new attack is more than 10% away from "roll a saving throw" in probability of continued duration is Wizards. Wizards stacking save penalties is just straight up a flaw of the game, and the fact that they made the Phrenic Crown and Cunning Weapon after the initial Orb complaints shows just how dumb they are.

Saving throws are exactly like repeated attacks, except they make the mechanics have a different name, and give people a chance to screw the game up.
I read this part as being similar to 3e's one good/2 bad, 2 good/1 bad, 3 good save system depending on class.
1) It's not, because 85% of characters have 2 good/1 bad. It just happens to be a fuck you to one type of Fighter.

2) You missed the part where Wizards are just handed a big screw you because they use Int instead of Dex. And Paladins get a screw you because they use Str instead of Con. Ect. If all classes used Dex/Con they would be better than they are using Int/Str.

3) It also serves to make multiclassing suck more, but no one cares.
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Post by MartinHarper »

Hotpants: for Evil Eye, check the Monster Manual: Cyclops. For me, here's an example problem scenario.

1. Players kill a Cyclops Warrior. During the fight it uses its Evil Eye power to make a melee basic attack.
2. The players encounter a Cyclops Impaler. One of them rolls a knowledge check (Arcana) and discover that its powers are Spear, Spear, Impaling Volley, and Evil Eye.
3. The players try to use their knowledge of the Evil Eye power to make good strategic choices, and are punished because the Evil Eye power is different.
4. Later, the players now come across a Fomorian Warrior. One of them rolls a knowledge check (arcana) and discover that its powers are Mace, Evil Eye, and Skullcracker.
5. The players figure that, as a melee monster, this Evil Eye must be like that of the Cyclops Warrior, and are therefore punished because this Evil Eye power is, yet again, different.
6. The players come across a Cyclops Storm Shaman. Figuring that since the Evil Eye power is a totally unpredictable Gaze attack, they use a power which blinds the Cyclops and wrap towels over their eyes.
7. The players discover that Evil Eye is not a Gaze attack, and the Shaman can use it while blinded, and can use it on blinded PCs.

This is precisely the type of nonsense that DMG p26-27 recommends against. Fortunately, Evil Eye is something of an exception. Kobolds all have Shifty, and players can make good strategic choices to adapt to this, and feel like they have learnt something and progressed, and this is good. However, some monsters in the Monster Manual were written by idiots, and this is acknowledged even by WotC, and as someone who is fond of 4e I need to accept that and get over it.
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Post by Hotpants Joe »

Psychic Robot wrote: Absolutely. Let's compare it to heart surgery. In 3e, botching the surgery means nicking the aorta, not stitching an incision properly, or having a rejected transplant. In 4e, the surgeon stabs the patient in the heart.
You found one way in which 4e is arguably broken that involves giving one monster from the monster manual a bow and having it fly around and shoot parties that can't fight back. It's a rare and situational way to break the system, simple or not. It's like a video game bug. Give that ranged attack to any creature that doesn't have flying and it's relatively well-balanced. I don't buy you saying that 4e is bad because of this alone. Yes, I'm aware of your other grievances. Doesn't change the fact that your present argument is weak and bogus.

Your analogy isn't even all that apt, either. There are more ways to break 4e in complex manners than there are simple ones. Multiple warlords can wash over enemies, dealing thousands of damage in a single action using action chains (Relentless Assault, Stir the Hornet's Nest, White Raven Formation, Commander's Strike + Helm of Heroes, Knight's Move, etc.). Combat engineers stacking brutal on a d4-based vorpal weapon == infinite damage.

4e is still more balanced than 3.x.
Psychic Robot wrote: Red herring. Your flailing is like blood in the water.
It was a joke, really.
Psychic Robot wrote: Bullshit, but irrelevant, and martial characters are still doing magic.
The martial characters aren't doing magic just because for you, there's a missing link that is obvious to just about everyone else.
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Post by Roy »

He sure does love his Bizarro logic. Because having the game break right in half over simple shit like 'dumbfuck MOB with bow' is somehow a better deal than having the broken stuff be fairly obscure and complex, greatly reducing the chances it will come up by accident.
Draco_Argentum wrote:
Mister_Sinister wrote:Clearly, your cock is part of the big barrel the server's busy sucking on.
Can someone tell it to stop using its teeth please?
Juton wrote:Damn, I thought [Pathfailure] accidentally created a feat worth taking, my mistake.
Koumei wrote:Shad, please just punch yourself in the face until you are too dizzy to type. I would greatly appreciate that.
Kaelik wrote:No, bad liar. Stop lying.
Standard Paizil Fare/Fail (SPF) Type I - doing exactly the opposite of what they said they would do.
Standard Paizil Fare/Fail (SPF) Type II - change for the sake of change.
Standard Paizil Fare/Fail (SPF) Type III - the illusion of change.
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Post by Hotpants Joe »

Roy wrote:He sure does love his Bizarro logic. Because having the game break right in half over simple shit like 'dumbfuck MOB with bow' is somehow a better deal than having the broken stuff be fairly obscure and complex, greatly reducing the chances it will come up by accident.
It is better, though, because it's a simple break that happens with one out of... what? 200 monsters or so? D&D games are character-centric, so character-based brokenness will happen all the time. Since that type of brokenness is more frequently achieved in 3e than 4e, 3e is more broken than 4e.

Don't worry, I still have you on ignore.
Last edited by Hotpants Joe on Mon Jun 29, 2009 7:41 pm, edited 1 time in total.
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Post by Hotpants Joe »

Kaelik wrote:2) You are contradicting yourself. First you say, "only allow skills that fit the task" then you follow with "unless the explanation is really clever."
No, I'm not. For somebody picking at semantics I find it funny you don't understand the concept of "exceptional". If somebody comes up with an exceptionally clever use of a non-relevant skill every time, it is no longer exceptional.
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mean_liar
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Post by mean_liar »

The 4e longbow IS the Bard 1/Wu Jen 1/Wizard 1/Beguiler 1/Sorcerer 1/Ur-Priest 2/Fochluchan Lyricist X.

I still like 4e because I have a big heart and I love all games, even the bad ones, because they all break somehow and so why get all persnickity about HOW they break when you can just take advantage of it and have fun tossing dice?
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Post by Roy »

Hotpants Joe wrote:
Roy wrote:He sure does love his Bizarro logic. Because having the game break right in half over simple shit like 'dumbfuck MOB with bow' is somehow a better deal than having the broken stuff be fairly obscure and complex, greatly reducing the chances it will come up by accident.
It is better, though, because it's a simple break that happens with one out of... what? 200 monsters or so? D&D games are character-centric, so character-based brokenness will happen all the time. Since that type of brokenness is more frequently achieved in 3e than 4e, 3e is more broken than 4e.

Don't worry, I still have you on ignore.
Cute. Except that if any of them get a bow, they get Arbitrarium stats which are either off the RNG in the sense they can't hit anything, or are off it in the other direction. Meanwhile damage and effect wise it's objectively superior to their melee attacks so a very large percentage of enemies pick up bows and start shooting and kiting the PCs. Now if you removed the 0s following the 2 in 200, you'd be right. And some of those enemies can fly as well. How about that?

Also, you're fucking high. Full stop.
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Post by Psychic Robot »

Hotpants Joe wrote:You found one way in which 4e is arguably broken that involves giving one monster from the monster manual a bow and having it fly around and shoot parties that can't fight back.
Stop here. The stupidity starts at this very instant, and it cascades like a waterfall of sewage afterwards. The reason that 4e is broken isn't because you're giving a flying monster a bow and having it attack parties that can't fight back. That's disingenuous, and you're setting up a strawman: "Well, 3e was broken because you could have a monster with greater invisibility ambush the party and kill them from afar because they couldn't fight back."

No, and fuck you very much. The reason that 4e is broken beyond repair is that the party have no way of fighting back. Outside of having a party of all rangers, the deathlord is going to lolpwn everyone with a hail of arrows. And even if the ranger can take the deathlord one-on-one, I will make two objections to that.

1. 4e has one class that can counter the flying monster. Good job, Joe! That's ten points for Gryffindor.

2. I could substitute the deathlord for any other flying monster, and then the game breaks down. (Inb4 "dragons can't use bows.")
4e is still more balanced than 3.x.
The simplicity with which 4e breaks is mind-boggling.
The martial characters aren't doing magic just because for you, there's a missing link that is obvious to just about everyone else.
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Post by RandomCasualty2 »

Guys, come on.

RAW 3.5 is a fucking joke. It's broken not to the point where you can win any combat, but to the point that you can literally take over the entire world as soon as you get a candle of invocation.

Uber diplomacy checks, infinite wishes, pun pun... seriously, nobody plays RAW 3E for good reason. We have like huge tomes that Frank and K wrote, and they still don't' cover a lot of problems with 3E, because there are a lot of fucking problems.

Obscure crap like deathlord with a bow is minor nitpick compared to that shit. Attacking 4E on the grounds of it not being a fun or interesting game is fine, but saying it's more broken than 3.5, I think not.
Last edited by RandomCasualty2 on Mon Jun 29, 2009 11:30 pm, edited 2 times in total.
Hotpants Joe
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Post by Hotpants Joe »

Hotpants Joe wrote: You found one way in which 4e is arguably broken that involves giving one monster from the monster manual a bow and having it fly around and shoot parties that can't fight back.
Psychic Robot wrote: The reason that 4e is broken isn't because you're giving a flying monster a bow and having it attack parties that can't fight back. That's disingenuous, and you're setting up a strawman: "Well, 3e was broken because you could have a monster with greater invisibility ambush the party and kill them from afar because they couldn't fight back."
Strawman? What?
Hotpants Joe wrote: So 4th Edition is totally broken and retarded because of giving one monster a bow. That's your argument.
Psychic Robot wrote: Absolutely.
I hate being right.
Psychic Robot wrote: No, and fuck you very much. The reason that 4e is broken beyond repair is that the party have no way of fighting back. Outside of having a party of all rangers, the deathlord is going to lolpwn everyone with a hail of arrows. And even if the ranger can take the deathlord one-on-one, I will make two objections to that.
You're still saying that the game is broken because of this one instance where you give a monster a bow and have him fly around in an open field, shooting down a party without a ranger.
Psychic Robot wrote: 2. I could substitute the deathlord for any other flying monster, and then the game breaks down. (Inb4 "dragons can't use bows.")
How many creatures in the MMs are flying that can use bows?
Psychic Robot wrote: The simplicity with which 4e breaks is mind-boggling.
Yes, we've covered how the game breaks simply in this one in hundreds case scenario. 3rd Edition is still more broken more frequently than 4th edition even when taking other 4e brokenness into account. You do not advance the argument at all by saying this.
Psychic Robot wrote: Magical compulsion effects are magical. And even if they're not labeled "charm," they're compulsion.
There's nothing magical about Come and Get It. Drop this already. It's a power that grants the fighter's player narrative control over what certain NPCs do in combat. They are still moving towards the fighter of their own free will.
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Post by Starmaker »

Kaelik wrote:Have you ever played Exalted? They have these things where you describe something in a cool way and you get a Stunt. It is an actual fact that in all Exalted games ever, Every single attack ever made is made with a minimum 2 die stunt attached.

If you say only clever explanations allow me to use Athletics +15, instead of Diplomacy +5, I am going to come up with a Clever explanation every single damn time.
Absolutely. And even if the description wasn't all that impressive (because the player is clumsy with words or knows dick about fighting or whatever), no one's telling that to the player's face. It's the effort that counts. Once, I pissed off an important NPC, so I bought a calligraphy kit and wrote an IRL letter to him. Automatic success plus some roleplaying XP.

In fact, if you (HPJ) care enough about noncombat stuff to devote a significant amount of time (that skill challenges obviously take) to them, "I roll Diplomacy to convince the king" would also need a clever explanation.
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Post by Kaelik »

RandomCasualty2 wrote:Guys, come on.

RAW 3.5 is a fucking joke. It's broken not to the point where you can win any combat, but to the point that you can literally take over the entire world as soon as you get a candle of invocation.

Uber diplomacy checks, infinite wishes, pun pun... seriously, nobody plays RAW 3E for good reason. We have like huge tomes that Frank and K wrote, and they still don't' cover a lot of problems with 3E, because there are a lot of fucking problems.

Obscure crap like deathlord with a bow is minor nitpick compared to that shit. Attacking 4E on the grounds of it not being a fun or interesting game is fine, but saying it's more broken than 3.5, I think not.
RC, stop letting your "Everyone houserules!" whine drag you into crazy town. See below to ShortShorts.

How many monsters have to break the game before you suck a dick and admit that Candle of Invocation Wish loops are more obscure than taking a monster from the monster manual and having it try to pick up a bow, an action with two simultaneous and contradictory results?
ShortShorts wrote:You're still saying that the game is broken because of this one instance where you give a monster a bow and have him fly around in an open field, shooting down a party without a ranger.
You are being a disingenuous fuck. You made the frankly retarded claim that it is perfectly fair and within the rules to give every single monster in the entire game a range 40 basic attack that does as much damage at the AB of a typical attack by a monster of that level, as per the guidelines presented in the DMG.

In response, it was pointed out that this hypothetical basic attack that you declared was absolutely part of the rules to add would immediately make every single flying enemy a TPK on all parties with fewer then 100% Rangers, and also make tons of other monsters much stronger.

Your response is that it's totally just this one hypothetical monster.

You are a lying asshat, and you are wrong. It is every Monster. But that's okay, because no one in their right mind would believe your original claim anyway, because it is so outrageous.
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