Dude. What the fuck?¨Also, I would make it so that certain Races thrive on different Terrains. For example Humans would get 2 food, 2 hammers, 2 commerce on plains, Elves 2 food, 2 hammers, 2 commerce on forests, etc. while all other terrain for that resource would be 0. This means that Players don't need to worry how Lizardmen feed themselves, they just naturally thrive in swamps while other races would have no incentive to settle there.
First of all, having the lizard men feed themselves is the entire fucking point of doing it Civ style instead of doing it like Total War. Secondly, you don´t actually have Human or Elven cities, you have cities that happen to have Elves and/or Orcs in them. So you can´t have Elves and Dwarves get radically different things from terrain.
You could have Dwarves in a city open up building options that make access to mines awesome for your city. And you can have Elves open up unit options to make Elven workers and druids that wander around the landscape improving the yields of forests. But your city doesn´t distinguish how much of its population is Elvish or Dwarvish.
And yeah, I´m not interested in your mod anymore. You should go mod one of the Total War games instead.
At the risk of further derailments, did anyone here play Age of Wonders/Shadow Magic? It's basically what MoM should have been, and is a fairly playable game.
I quite liked Age of Wonders both 1 and 2. It was a little hero heavy, and the economics were all but non-existant, and the constant demands for literal genocide were more than a bit off-putting, but it was a decent game all around.
-Username17