Need Help Explaining Game Balance Logic to People

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Username17
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Post by Username17 »

Also, I would make it so that certain Races thrive on different Terrains. For example Humans would get 2 food, 2 hammers, 2 commerce on plains, Elves 2 food, 2 hammers, 2 commerce on forests, etc. while all other terrain for that resource would be 0. This means that Players don't need to worry how Lizardmen feed themselves, they just naturally thrive in swamps while other races would have no incentive to settle there.
Dude. What the fuck?¨

First of all, having the lizard men feed themselves is the entire fucking point of doing it Civ style instead of doing it like Total War. Secondly, you don´t actually have Human or Elven cities, you have cities that happen to have Elves and/or Orcs in them. So you can´t have Elves and Dwarves get radically different things from terrain.

You could have Dwarves in a city open up building options that make access to mines awesome for your city. And you can have Elves open up unit options to make Elven workers and druids that wander around the landscape improving the yields of forests. But your city doesn´t distinguish how much of its population is Elvish or Dwarvish.

And yeah, I´m not interested in your mod anymore. You should go mod one of the Total War games instead.
At the risk of further derailments, did anyone here play Age of Wonders/Shadow Magic? It's basically what MoM should have been, and is a fairly playable game.

I quite liked Age of Wonders both 1 and 2. It was a little hero heavy, and the economics were all but non-existant, and the constant demands for literal genocide were more than a bit off-putting, but it was a decent game all around.

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Post by Koumei »

FrankTrollman wrote:the constant demands for literal genocide were more than a bit off-putting,
Isn't that how most vidya games work though? I mean, all the war games boil down to "Genocide them before they do the same to you!", and let's face it, half the RPGs and platformers out there do the same thing.
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Username17
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Post by Username17 »

Koumei wrote:
FrankTrollman wrote:the constant demands for literal genocide were more than a bit off-putting,
Isn't that how most vidya games work though? I mean, all the war games boil down to "Genocide them before they do the same to you!", and let's face it, half the RPGs and platformers out there do the same thing.
AoW wasn´t the standard "Now you kill all the orc soldiers" deal. You literally went to their cities, captured them, then killed all the populace and moved halflings in. There was a whole mechanic for ethnic cleansing regions.

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Bill Bisco: Isometric Imp
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Post by Bill Bisco: Isometric Imp »

FrankTrollman wrote:
Dude. What the fuck?¨

First of all, having the lizard men feed themselves is the entire fucking point of doing it Civ style instead of doing it like Total War. Secondly, you don´t actually have Human or Elven cities, you have cities that happen to have Elves and/or Orcs in them. So you can´t have Elves and Dwarves get radically different things from terrain.

You could have Dwarves in a city open up building options that make access to mines awesome for your city. And you can have Elves open up unit options to make Elven workers and druids that wander around the landscape improving the yields of forests. But your city doesn´t distinguish how much of its population is Elvish or Dwarvish.

And yeah, I´m not interested in your mod anymore. You should go mod one of the Total War games instead.
Yeah that's another way of doing it, but I'm shying away from FFH's way of doing things. I want Orcs to get Orc Techs and Humans to get Human techs, so that playing each civ feels different rather than every civ trying to get every race under its belt to achieve hyperspecialized domination.

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Username17
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Post by Username17 »

Yeah that's another way of doing it, but I'm shying away from FFH's way of doing things. I want Orcs to get Orc Techs and Humans to get Human techs, so that playing each civ feels different rather than every civ trying to get every race under its belt to achieve hyperspecialized domination.
That´s stupid. It´s not stupid to want that from a game, but it´s stupid to want to use the Civ engine to do any of the crap you want to do. Look, I have played every Civ game. Even the non-numbered ones like Revolutions and Call to Power. And in all of them, the entire game basically falls into doing the following in some order or another:
  • Fiddling around with your grain production.
  • Getting a jump on the development curve.
  • Taking other peoples´ stuff and assimilating it into your empire.
So if you don´t want to do those things, you should not make a Civ mod. You should not play a Civ mod. You should go make a mod for Warcraft II or Rome: Total War. I am dead fucking serious. Having the different civs "not worry about granaries and stuff" coupled with "not having the different civs be mutally transparent" means that there is no fucking reason to do anything even vaguely Civ-like. You´re wasting everyone´s time, including yours.

There are games where you get together a bunch of orcs, build them some halberds, and march them in to burn human cities down. Lots of them in fact. Go play one of them. Any of them.

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