Damage caps only apply to the direct effects of the magick, not to the secondary effects of them. Not even the inevitable ones. So for example if you use matter to make the floor slippery so that someone falls off the fucking roof, the falling damage they suffer is not influenced by your damage caps. If there is an opponent standing in a pool of gasoline and you pump a bit of forces into the gasoline to get it to flashpoint, the raging inferno that will spread from that isn't capped by damage caps. The damage caps just apply to to spark, not the ultimate fire.FatR wrote:I don't even know what to answer, because you clearly speak about a version of MtA from some different dimension, where it doesn't have effects based on dice rolls, or, say, damage caps.FrankTrollman wrote:Stuff.
P.S. I cannot believe, that I actually try to defend MtA here.
Similarly, if you hurl someone into fucking space the fact that they are torn to pieces by void demons isn't capped by damage caps. And presumably, if you nitrogen freeze bomb the building, the explosive decompression is not influenced by damage caps. The damage caps only apply to the sharpness or whatever you impart to the solid nitrogen, not to the explosive decompression that s inflicted onto your solid nitrogen by the standard temperature and pressure it is suddenly surrounded by.
Mage gives out the damage caps with one hand, but straight up tells you to be creative with the scenery to exceed those. It just so happens that if you genuinely are a creative person, then "room temperature and one atmosphere of pressure" happens to be scenery that you can use to blow up a house.
-Username17