The Tome of Battle analogue character perhaps? Your Slinking Drow Style is no match for my Alluring Succubus Method!FrankTrollman wrote:Thematically speaking, Ilithid are "evil people" and wouldn't fit the Totemist for the same reason that they wouldn't have a "Drow" totem or a "succubus" totem. It's not that those things aren't iconic, it's that they are people and not monsters n the traditional sense.
Of course, that makes me want to create a Master Doppelganger that uses the iconic abilities of different D&D people. Hmmm...
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FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
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When the Purple Worm totem says that the victim cannot free himself, does that include using personal abilities to transport himself out? What about damage auras? I'm having trouble considering this ability as anything but insta-kill against whomever he can touch.
If the totemist finds enough victims with high acid resistance, he could set up quite the surprise for whoever does eventually kill him; the corpse suddenly exploding with a pack of digesters, a clutch of arrowhawks, a tojanida, two delvers, and a confused black dragon.
If the totemist finds enough victims with high acid resistance, he could set up quite the surprise for whoever does eventually kill him; the corpse suddenly exploding with a pack of digesters, a clutch of arrowhawks, a tojanida, two delvers, and a confused black dragon.
Last edited by virgil on Mon Nov 23, 2009 8:53 am, edited 1 time in total.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
So there's no way we're going to get a Balor soulmeld with a flaming tentacle and sword-arm? Because that's pretty disappointing.
Maybe it doesn't necessarily fit the flavour you're going for with the class. Would it make sense to have a PrC (probably not the best idea), feat, or something for a totemist or totemist-like guy who likes to assimilate humanoid-ish demons and such?
Maybe it doesn't necessarily fit the flavour you're going for with the class. Would it make sense to have a PrC (probably not the best idea), feat, or something for a totemist or totemist-like guy who likes to assimilate humanoid-ish demons and such?
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I never cared for the Incarnate and could never figure what they were supposed to do. But there are probably enough outsiders that you could make an Incarnate who was a lot like the totemist but got Hezrou powers and quasit powers instead.Mauver wrote:So there's no way we're going to get a Balor soulmeld with a flaming tentacle and sword-arm? Because that's pretty disappointing.
Maybe it doesn't necessarily fit the flavour you're going for with the class. Would it make sense to have a PrC (probably not the best idea), feat, or something for a totemist or totemist-like guy who likes to assimilate humanoid-ish demons and such?
-Username17
Yeah, it would have to be an Outsider-flavoured Totemist. Considering the Totemist is what sold Magic of Blue in the first place, that could work. Trying to make them a class that doesn't really know what it is, but does know that it feels hardcore about an alignment... is clumsy.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
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If I were to make such a class I would go for more of a Wizard feel. So I'd give them the ability to swap out Soulmelds only when the sun rises or sets, and give the soulmelds invokable powers only once between refresh periods. But then the invokable powers would encounter-enders like Wizard spells are. Then I'd use the Essentia terminology as an actual thing that would activate your soulmeld into doing some at-will thing like a reserve feat. And that would only come online later.Koumei wrote:Yeah, it would have to be an Outsider-flavoured Totemist. Considering the Totemist is what sold Magic of Blue in the first place, that could work. Trying to make them a class that doesn't really know what it is, but does know that it feels hardcore about an alignment... is clumsy.
So at first level, the character basically starts with 2 minor magic items and 1/day sleep and color spray. At higher levels you'd gain the ability to swp those around more, a few extra magic items and linked death spells a day, and you'd start getting a coupe of at-will and/or utility powers that you could swap ou each day by moving your Essentia around.
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I'm actually fine with writing one up this weekend. The big problem is that the "official" Incarnate is quite unlike the Totemist or Soulborn in that there is basically no part of the character that's salvageable. It's not like the Totemist where it's pretty cool but far too complicated or the Soulborn where it's way too weak but conceptually salvageable. It's a complete nonentity. It has no way to contribute to any party at any level. And it looks like this:
Indeed.
I basically gave it a similar progression of "Mantles" as the others gain their Soulmelds. Then they also slowly start gaining Essentia. Then I'd scatter in other random abilities like a flesh-bound familiar, and the level 20 ability "The King of Kings". I think we know what that ability does. Hint: it's the new standard.
I basically gave it a similar progression of "Mantles" as the others gain their Soulmelds. Then they also slowly start gaining Essentia. Then I'd scatter in other random abilities like a flesh-bound familiar, and the level 20 ability "The King of Kings". I think we know what that ability does. Hint: it's the new standard.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
So you're asking if you can feel better by touching yourself?
Why, yes! Yes, you can.
I am so sorry, that was just too much a temptation for me to resist
Why, yes! Yes, you can.
I am so sorry, that was just too much a temptation for me to resist
Last edited by Maxus on Sun Feb 06, 2011 6:55 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Frank, I know you don't bother doing D&D stuff these days, but I figure you're still happy to answer questions.
I just hit level 9 in a game that has illithid bio-weapons (see: tyranids, though soime aren't attached, they're just alive).
Would the fabricate power let me make these? What about Grafts?
I just hit level 9 in a game that has illithid bio-weapons (see: tyranids, though soime aren't attached, they're just alive).
Would the fabricate power let me make these? What about Grafts?
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
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Fabricate can make "high quality" items like alchemist fire, but it can't make "magic items" like enhancted swords. So Grafts, which are normally magic items, would be out of bounds for Corpse Fashion, but Delver Slime would not be. Are your Tyranid Bioweapons taking up someone's magic item slots, or are they just superior crossbows? If it's the former, Corpse Fashion can't do it, and if it's the latter it can.Koumei wrote:Frank, I know you don't bother doing D&D stuff these days, but I figure you're still happy to answer questions.
I just hit level 9 in a game that has illithid bio-weapons (see: tyranids, though soime aren't attached, they're just alive).
Would the fabricate power let me make these? What about Grafts?
-Username17
Well, the game has Plasma Grenades and Lasguns and stuff, and they're basically those, without special magic features, so I guess they would be creatable.
Thanks!
(And if Delver Slime is that SS "Like acid but better, stupidly so against metal/stone" stuff, then yeah, had the party a Rogue I would be pumping that out like a sweatshop.)
Thanks!
(And if Delver Slime is that SS "Like acid but better, stupidly so against metal/stone" stuff, then yeah, had the party a Rogue I would be pumping that out like a sweatshop.)
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
It is a Wu Gen 7th (?) level spell in the Complete Arcane.
-Kid Radd
shadzar wrote:those training harder get more, and training less, don't get the more.
Stuff I've MadeLokathor wrote:Anything worth sniffing can't be sniffed
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This is how the final fantasy xi bluemage basically operates, diluting his soul withthat of monsters hes killed. Intereztingly i. Ffxi the mindflayer is actually a bluemage who has lost control of his soul and has transformed into a blasty tentacle head.
They dont have any special nature affinity though and are good swordsmen when not shooting razor feathers from their hands
They dont have any special nature affinity though and are good swordsmen when not shooting razor feathers from their hands
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I support that completely, but is there any chance you could finish the Incarnate first?FrankTrollman wrote:Of course, that makes me want to create a Master Doppelganger that uses the iconic abilities of different D&D people.
edit: Huh, didn't notice how old that was. Comment stands, though.
Last edited by angelfromanotherpin on Fri Dec 20, 2013 4:23 pm, edited 1 time in total.
Frank did make the Soldier, which is similar to what the Master Doppelganger would be - using techniques picked up from studying other types of people. Except a lot of them are more designed from the point of view of "This synergises well with that race/a wizard" as opposed to actually gaining the abilities.
I played a Soldier, but didn't find it enjoyable - in the pre-ten levels they don't really bring anything to the table in the "not kicking people in the face" parts of the game, and the game had a soft ban on [Death] effects (as in "you can if you want, but then NPCs will start using them as well. I'm letting you guys avoid being dicked over by iterative probability"), which meant the character couldn't really do much. Swapping out for a Soulborn (Tome version) is good times and I never looked back. Possibly a bit over-the-top with the ability to just stack massive numbers together, other abilities are just good fun and useful.
Totemist has been one of my favourite classes and I thank Frank greatly, though it did teach me that yes, Leadership actually is beyond what a feat should give, if you pick the right companion.
I played a Soldier, but didn't find it enjoyable - in the pre-ten levels they don't really bring anything to the table in the "not kicking people in the face" parts of the game, and the game had a soft ban on [Death] effects (as in "you can if you want, but then NPCs will start using them as well. I'm letting you guys avoid being dicked over by iterative probability"), which meant the character couldn't really do much. Swapping out for a Soulborn (Tome version) is good times and I never looked back. Possibly a bit over-the-top with the ability to just stack massive numbers together, other abilities are just good fun and useful.
Totemist has been one of my favourite classes and I thank Frank greatly, though it did teach me that yes, Leadership actually is beyond what a feat should give, if you pick the right companion.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.