A good question. Back in 3e days they confirmed in no uncertain terms that there was a sharply tiered sales market where "Core Rule Books" sold substantially more than "Splat Books" and those sold substantially more than "Adventures" or "Setting Books." That was so much of a given fact that they made the DMG 2 (which was really no more interesting or in-depth than a random entry in the "We're Outside" series) and the PHB 2 (which was really no more indepth or interesting than another entry in the Complete series). It was pretty blatant, right? The PHB 2 has 29 more pages than Complete Adventurer or Complete Divine, and it has 4 bonus base classes instead of 3. Would you say that amazing difference makes it more of a must-have? Would you say that there's more meat in Knight, Duskblade, Dragon Shaman, Beguiler than in Ninja, Spellthief, Scout? Nevertheless, it has been confirmed that PHB2 outsold any of the Completes by a substantial margin. I think more than any two combined, but I may be misremembering that statistic.ggroy wrote:
A better question is whether modules are actually making much money for WotC in the first place, in comparison to splatbooks.
But 4e took it a step farther. Maybe a step too far? First of all, they made virtually everything a Complete Book. Secondly, they gave everything sequels. And thirdly, they declared everything to be a Core Rulebook. Martial Power 2 just isn't going to have the same cache as the PHB 2. Has the blatant overuse of the "Core Rulebook" term finally cried wolf to the point of robbing it of its sales power? Obviously there's an efficiency function there, but I don't know where the maximization point is - but it's pretty obviously less book spamming than what they've been doing. Are we to believe them so Machiavellian that they made all of 4th edition as a deliberate market saturation test to figure out the maximization point? Probably not. But if I was on their dev team, I would make a note on where the sales drop-offs were and plan a release cycle t maximize profits rather than products.
But you know what? I'm not on the dev team, and I honestly think I am smarter than the people on the dev team. After all, 3e's release schedule was already designed that way based on 2e AD&D sales figures by someone I regard as much smarter than anyone on their team right now: Ryan Dancey. The brand management back then was amazing. And it sold like hotcakes. And here's the key portions:
- 3 Core Books, with new Core Books coming in 3 years. This could (and should) be refined to 3 Core Rule Books at the beginning, with 1 additional Core book coming out each year.
- 1 "Hardcover" book coming out each month (FRCS, Manual of the Planes, Deities and Demigods).
- 1 "Softcover" book coming out each month (Skip Hates Sorcerers, Loot & Lute, etc.)
- Let the community thrive as much as possible while White Wolf fucking dies.
-Username17
