Ah, Transport Tycoon....great toy, much more fun than it had any right to be.
Anyone else try Railroad Tycoon 3? Even without "el Sid", it was a most playable game, and there was a great free expansion to it. "Free" because nobody but me was playing, I think.
Top 15 computer RPGs
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- RobbyPants
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I think Dragon Warrior was the first RPG I played (and might have been the first console-based RPG).Roy wrote:I'm probably younger than you, and didn't really 'get' FF1 the first time I played it but the first Dragon Warrior? That was some awesome shit at the time.RobbyPants wrote:Final Fantasy 1 and Dragon Warrior will always have a place in my heart. Of course, that probably shows my age a bit. They were really my introduction into RPGs.
I also have to agree about Quest for Glory (at least the first one). That game is a lot of fun.
FF1 had a bit of a bad side-effect on me for a while. Due to some glitches in the game, a lot of buffs and debuffs litterally have no effect whatsoever, but that wasn't common knowledge when I was a kid (before ROM dumps). So, I could tell that spells like TMPR and SABR (attack-buffs) didn't seem to be very useful, and I'd simply choose to blast instead. Sadly, in FF1, most black spells that are useful are blast spells. That gave me some pretty bad notions of how to run a caster from 2E D&D into 3E for a while...
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Draco_Argentum
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Graphics are interesting, they way they've progressed we're getting to the point where further realism is going to be detrimental. In a sword and sorcery game I really don't want to see photo-realistic disembowelments or the results of Acid Orb.
I think we're at the point now that you can make a beautiful art style that sets the mood and still conveys all the information a player needs. Graphics are clean and crisp, colours are reproduced well, etc. If the objects are moving I can hardly tell stuff in Call of Duty 6 has slightly jagged edges.
Physics needs more work. Right now the world can look awesome but it doesn't behave as it should. The fact that things behave as rigid bodies and there is far too little damping going on is a much larger immersion breaker for me than graphical errors.
I think we're at the point now that you can make a beautiful art style that sets the mood and still conveys all the information a player needs. Graphics are clean and crisp, colours are reproduced well, etc. If the objects are moving I can hardly tell stuff in Call of Duty 6 has slightly jagged edges.
Physics needs more work. Right now the world can look awesome but it doesn't behave as it should. The fact that things behave as rigid bodies and there is far too little damping going on is a much larger immersion breaker for me than graphical errors.
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Kobajagrande
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A Man In Black
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Draco_Argentum wrote:Graphics are interesting, they way they've progressed we're getting to the point where further realism is going to be detrimental. In a sword and sorcery game I really don't want to see photo-realistic disembowelments or the results of Acid Orb.

Dragon Age was a constant source of unintentional hilarity.
Last edited by A Man In Black on Mon Feb 01, 2010 10:10 am, edited 1 time in total.
Let's talk about Fallout 3 for a second.
That game does a lot of little things right, but the thing that really moves it from "good game" to "(all-time) great game" in my mind is the music.
By this I mean, well, turn on the in-game radio. At some point you'll hear a song called "Let's Go Sunning". If you stop and think about it for a second, that song doesn't make any sense to anyone living in the world. Any understanding of the lyrics and tone would be completely and utterly alien to any resident of Fallout 3. And it's not the only song like that -- Way Back Home, for instance, would be entirely indecipherable by most residents of the world, but your character might understand it because he or she came from a vault.
But not Let's Go Sunning. The entire world, including your character, has absolutely no idea what that's about. They just wouldn't be able to comprehend a world where that song is possible. And that, right there, is brilliant game design.
(Also that song is fucking obscure, and I'm left wondering how the development team even found it.)
That game does a lot of little things right, but the thing that really moves it from "good game" to "(all-time) great game" in my mind is the music.
By this I mean, well, turn on the in-game radio. At some point you'll hear a song called "Let's Go Sunning". If you stop and think about it for a second, that song doesn't make any sense to anyone living in the world. Any understanding of the lyrics and tone would be completely and utterly alien to any resident of Fallout 3. And it's not the only song like that -- Way Back Home, for instance, would be entirely indecipherable by most residents of the world, but your character might understand it because he or she came from a vault.
But not Let's Go Sunning. The entire world, including your character, has absolutely no idea what that's about. They just wouldn't be able to comprehend a world where that song is possible. And that, right there, is brilliant game design.
(Also that song is fucking obscure, and I'm left wondering how the development team even found it.)
The radio songs and DJ announcements are certainly the high point of Fallout 3...but the wonky levelling system and interruptus-style ending set it back rather far from 'best game ever', in my book.
Kaelik, to Tzor wrote: And you aren't shot in the face?
Frank Trollman wrote:A government is also immortal ...On the plus side, once the United Kingdom is no longer united, the United States of America will be the oldest country in the world. USA!
Something else that really hit me about that game...
When I first played it and stepped out in Megaton and met Jericho, I wondered what the hell was up with him. Then I went around a little more and found the raiders in the mall, and raiders elsewhere, and wondered why everybody even let him live in town and nobody just put a bullet in his head while he was sleeping. (And I certainly wouldn't do it at that point, because at that point you're still a bit of a weakling).
Later on I figured out that, yeah, Jericho was one guilty son-of-a-bitch. But...so was everyone. Everyone in that game was guilty in some way, shape, or form. Except, if you wanted to play it that way, you. Out of everyone.
When I first played it and stepped out in Megaton and met Jericho, I wondered what the hell was up with him. Then I went around a little more and found the raiders in the mall, and raiders elsewhere, and wondered why everybody even let him live in town and nobody just put a bullet in his head while he was sleeping. (And I certainly wouldn't do it at that point, because at that point you're still a bit of a weakling).
Later on I figured out that, yeah, Jericho was one guilty son-of-a-bitch. But...so was everyone. Everyone in that game was guilty in some way, shape, or form. Except, if you wanted to play it that way, you. Out of everyone.

