No. No you do not.Stahlseele wrote:Well . . wonder if it's a Two for one deal . . do you have to take the Battletech License with the Shadowrun License or the other way around?
-Username17
Moderator: Moderators
Waitaminute... is this the same Clutch who used to be in charge of the Commandos? The Senior Chief in San Diego?Clutch9800 wrote:There are lines? Really? In this Forum there are lines?
I will stop saying it, out of respect for a fellow Pink Floyd fan, and because you "kindly" asked me to.
Not because there are lines when you want there to be, but no limits when it suits you.
We now take you back to regularly scheduled program, already in progress.
Clutch
Then for fucks sake, let CGL die and give each license to another company so nobody can EVER AGAIN say one had some ill effect on the other . .FrankTrollman wrote:No. No you do not.Stahlseele wrote:Well . . wonder if it's a Two for one deal . . do you have to take the Battletech License with the Shadowrun License or the other way around?
-Username17
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Hum. Hmmm. You know, I am not a big fan of conspiracy theories. I think the vast majority of them are foisted on us by people who are paranoid and want to see patterns where there are none.FrankTrollman wrote:![]()
Not as crazy a thought as you'd hope. Structurally speaking, the Battletech freelancers are doing everything in their power to sink the line and destroy Battletech outright. Which isn't a lot, but then they are just freelance creative staff and they don't have a lot of power.
*snip*
Indeed, if you were to judge the actions of the BT Production squad merely on the basis of them being rational actors whose actions were chosen to advance their motives - you would be forced to conclude that their motivation was to make sure that Battletech sputters and dies. And yes, that's an entirely plausible outcome, and if it comes to pass it will be because of their great loyalty to Randall Bills - and not because of anything I did or did not do. The BT Freelancers were given every opportunity to be part of the solution, and they almost to a man elected to be part of the problem instead.
-Username17
Pray that the upcoming Mechwarrior 5 renews interest enough that the license will be picked up, anyway.Centurion13 wrote:Hum. Hmmm. You know, I am not a big fan of conspiracy theories. I think the vast majority of them are foisted on us by people who are paranoid and want to see patterns where there are none.FrankTrollman wrote:![]()
Not as crazy a thought as you'd hope. Structurally speaking, the Battletech freelancers are doing everything in their power to sink the line and destroy Battletech outright. Which isn't a lot, but then they are just freelance creative staff and they don't have a lot of power.
*snip*
Indeed, if you were to judge the actions of the BT Production squad merely on the basis of them being rational actors whose actions were chosen to advance their motives - you would be forced to conclude that their motivation was to make sure that Battletech sputters and dies. And yes, that's an entirely plausible outcome, and if it comes to pass it will be because of their great loyalty to Randall Bills - and not because of anything I did or did not do. The BT Freelancers were given every opportunity to be part of the solution, and they almost to a man elected to be part of the problem instead.
-Username17
But just because you're paranoid doesn't mean they're not out to get you.
I read this carefully and crossed it with stuff I have read elsewhere, and triangulated it further with what I know of fallen human nature, both past and present (press the ignore button, Cowlick!).
It's possible. Not only that; given the threat Bills made and his insider knowledge of the true state of IMR affairs, it's probable. This is probably the only way he could make good on his threat of taking the game down with him. And he has the right mindset for it - my way or no way, if I can't play then no one can.
The PDF mining of old material for quick profit, the racking up of debts, the stonewalling in public and in court - they are buying time and getting the license into ever deeper waters day by day.
Of course this is speculation. But it has a lot of backing and frankly (pardon the pun) the likelihood it is actually happening is pretty solid.
So my question is this: supposing this is what is going on? What can we do to prevent it? Or at least soften the impact?
Cent13
Its nice to see your "if you are not with me you are against me" attitude out in the open like that. Very enlightening.FrankTrollman wrote:This means that people insisting that IMR will get its shit together or casting doubt upon the evidence that IMR is folding are actually hurting those games.
...
People who cast doubt on my data and conclusions are structurally identical to people working to destroy Shadowrun.
-Username17
That makes no sense. An investor can just easily buy the license off of Topps if and when IMR/CGL sputters out and dies.Indeed, not only is such speech harmful to Shadowrun and Battletech, it's the only speech that could be harmful to Shadowrun and Batletech. The games survive because someone with a pile of investing capital is convinced that throwing in a bid to get the license is a good idea. If people cast doubt around it increases the chances that each individual company may "hold off" on making a bid or simply not make a bid at all. And if all the investors fail to make a bid, the game lines sputter out with IMR.
Well,This means that people insisting that IMR will get its shit together or casting doubt upon the evidence that IMR is folding are actually hurting those games.
It's not Mechwarrior 5, it's just the fifth game to hopefully carry the Title Mechwarrior.magnuskn wrote:Pray that the upcoming Mechwarrior 5 renews interest enough that the license will be picked up, anyway.Centurion13 wrote:Hum. Hmmm. You know, I am not a big fan of conspiracy theories. I think the vast majority of them are foisted on us by people who are paranoid and want to see patterns where there are none.FrankTrollman wrote: :hmph:
Not as crazy a thought as you'd hope. Structurally speaking, the Battletech freelancers are doing everything in their power to sink the line and destroy Battletech outright. Which isn't a lot, but then they are just freelance creative staff and they don't have a lot of power.
*snip*
Indeed, if you were to judge the actions of the BT Production squad merely on the basis of them being rational actors whose actions were chosen to advance their motives - you would be forced to conclude that their motivation was to make sure that Battletech sputters and dies. And yes, that's an entirely plausible outcome, and if it comes to pass it will be because of their great loyalty to Randall Bills - and not because of anything I did or did not do. The BT Freelancers were given every opportunity to be part of the solution, and they almost to a man elected to be part of the problem instead.
-Username17
But just because you're paranoid doesn't mean they're not out to get you.
I read this carefully and crossed it with stuff I have read elsewhere, and triangulated it further with what I know of fallen human nature, both past and present (press the ignore button, Cowlick!).
It's possible. Not only that; given the threat Bills made and his insider knowledge of the true state of IMR affairs, it's probable. This is probably the only way he could make good on his threat of taking the game down with him. And he has the right mindset for it - my way or no way, if I can't play then no one can.
The PDF mining of old material for quick profit, the racking up of debts, the stonewalling in public and in court - they are buying time and getting the license into ever deeper waters day by day.
Of course this is speculation. But it has a lot of backing and frankly (pardon the pun) the likelihood it is actually happening is pretty solid.
So my question is this: supposing this is what is going on? What can we do to prevent it? Or at least soften the impact?
Cent13
And that the damned timeline gets reset to the middle point of Prince of Havoc ( BEFORE Taskforce Serpent returns to the Inner Sphere and things get incredibly silly. ). But that's just me and my utter hate for what happened afterwards.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Good point about MW "5". The reset to 3025 should be good and speak to the part of BattleTech fans who actively resent anything beyond level 1 tech.Stahlseele wrote:It's not Mechwarrior 5, it's just the fifth game to hopefully carry the Title Mechwarrior.
It's a complete Reset of the Mechwarrior universe back to the first or second Succession War.
Also: yeah, i'm with you on the novels reset x.x
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
FrankTrollman wrote:We had a history and maps and fucking civilization, and there were countries and cities and kingdoms. But then the spell plague came and fucked up the landscape and now there are mountains where there didn't used to be and dragons with boobs and no one has the slightest idea of what's going on. And now there are like monsters everywhere and shit.
Well, Taharqa has somehow convinced himself that making roughly a million dollars disappear from a company's funds over three years is an honest mistake. I'm not sure what he thinks repeated failure to pay people who should have been paid is. His argument is that we're all badevil people for speculating on what's happening behind the curtain and the spin, and that we're both more stupid and morally bankrupt than the guy who's run his own company into the ground by taking so much money it can't pay its own bills.Endovior wrote:
Care to actually refute his argument, or do you really have nothing more substantive to argue then that?
Hey, as far as I know, the license for Werewolf: The Apocalypse computer games is still being held by a bankcrupt and long dead company. Although that could of course have changed by now, who knows with the people of White Wolf...Crissa wrote:Companies should live and die quickly. When they die slowly, licenses and such attached to them often die permanently. A company isn't a village. It isn't innocent, and putting it through bankruptcy doesn't kill people.
-Crissa
Maybe he works on Wall Street?Maxus wrote:Well, Taharqa has somehow convinced himself that making roughly a million dollars disappear from a company's funds over three years is an honest mistake. I'm not sure what he thinks repeated failure to pay people who should have been paid is. His argument is that we're all badevil people for speculating on what's happening behind the curtain and the spin, and that we're both more stupid and morally bankrupt than the guy who's run his own company into the ground by taking so much money it can't pay its own bills.
Well, no profit potential was shown, so who'd spend the money to get them out? And the game isn't selling so well now. Bam bam, you're dead, mister license.magnuskn wrote:Hey, as far as I know, the license for Werewolf: The Apocalypse computer games is still being held by a bankcrupt and long dead company. Although that could of course have changed by now, who knows with the people of White Wolf...
I'm not here to refute Franks argument, but I will give you my thoughts.Endovior wrote:I find it amusing that the trolls continue to attack the messenger, not the message. Frank's made a fairly solid case here about anything being good for IMR as being bad for the future of it's games... and the trolls are all like "nuuu, you can't say that kinda thing evar!!!!!!111"
Care to actually refute his argument, or do you really have nothing more substantive to argue then that?
While I can see the licenses going quickly, IMR itself would be a foolish thing to purchase. It's got significant debt and if you picked up the license, the only possible purchaser for its assets would be.... you.Clutch9800 wrote: If (when) IMR goes T.U. both lines will get snapped up almost immediatly. They will because of the equity that each has. These aren't start up i.p.'s, they are established, with a solid history and a steady revenue stream. Any investor that does the due dillegence will see that pretty quickly.
These are not mutually exclusive, indeed both together are the short and simple business description for a number of ip licensing firms.Remember, a couple of years back Topps was ready to sell off the i.p.'s lock, stock, and barrel. I've never got a satisfactory answer to the question of why the sale didn't ever go through. It could have been that the offers didn't match Topps expectations, or Topps felt that they could do better by holding onto the properties, continuing to build equity while licensing them out.
I think Shadowrun is in a better position than battletech here. There are less materials to stock, it still has some cachet with RPGers and I think that the current proposition is better.Anyway, my main worry is getting the retailers back onboard. It is next to impossible to convince a lot of Game Store owners that a property isn't dead, once they get it in thier head that it is. "I can special order it for you if you'd like." is the death knell to a sale. Game Store owners are almost invariably gamers first, business persons second. They are as susceptable to the rumor mill and gamer drama as any other.
Still, what they need is money, what they lack is money and the money they did have was sunk into a house from which it may never emerge.They aren't going to give up without a fight. Bear in mind that Randall Bills has been in charge of BattleTech since the late FASA days. With all the crap that he's been through, I'm not sure he psychologically capable of letting go without a fight, but I'm sure he won't burn the line down rather than see it go.
If they had been able to do boxes with the complete unseen set of Machines, they would not have been able to make enough boxes to meet demand i guess . .(whose idea was it to stock the intro box with the ugliest designs from the past?)
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Eh, since the WtA setting was really well done, I think you'd get a much better received product than with the abominable WtF. But I guess that's neither here nor there. <sigh> An oWoD MMO would have been fantastic, I think.Crissa wrote:Well, no profit potential was shown, so who'd spend the money to get them out? And the game isn't selling so well now. Bam bam, you're dead, mister license.magnuskn wrote:Hey, as far as I know, the license for Werewolf: The Apocalypse computer games is still being held by a bankcrupt and long dead company. Although that could of course have changed by now, who knows with the people of White Wolf...
It took twenty-odd years for Marvel to get the movie franchises back; and they knew they could make money with that stuff.
-Crissa
Most of the 'reseens' were of reasonable quality, the box is decorated with them! Many of the 'older' designs from 3075 would have been ok, but the best thing to do would have been to reimagine the ones which make viewers physically sick.If they had been able to do boxes with the complete unseen set of Machines, they would not have been able to make enough boxes to meet demand i guess . .
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.