I must have missed them entirely. When is this even from? How can you have a discussion in a thread dedicated to a topic and not post enough relevant material in the thread to discus the topic? Don't go getting your panties in a twist with me because you can't put a complete idea in one place.FrankTrollman wrote:This was one thread of several from the discussion at the time.
While potentially the (vague) basis of something more workable it is still rather up in the air, as well as working toward a really static and rather dull combat dynamic.The idea is that unclaimed locations are just that - unclaimed. They are also uncontested. If you assault into a location, you also contest it. If you're the only person there, it's yours. And it stays yours, even if you assault something else, until your enemies do something to contest it.
Again, where in this is a randomized targeting mechanic called for? Fine you control less territory, there are mechanics that limit your targeting and your mobility. But why is it those mechanics involve a bullshit randomized targetting mechanic?So if you find your targeting limited, it is because your opponents have assaulted territory and limited your targeting.
What does the randomizing of a key basic player choice that people WILL hate you for taking from them ADD to this in the way of beneficial effects? Why are you trying to implement your zone control mechanic by means of such a horrid methodology?
DM: You enter a large empty room and...a focus location that your opponents had not assaulted yet, you would still have an open shot and be able to choose any target area you wanted.
Player 1: I Assault space 4!
DM: Er...
Player 2: I Assault space 1!
DM: Guys there isn't anything in here...
Player 4: Screw it, something might come in here, and when it does WE OWN this zone! I Assault space 2!
No really, why do you ever enter a room or other site where the enemy doesn't "own" all the space already? Is that really a good thing. Isn't owning and attacking all this empty space REALLY silly? I mean this is pretty much literally "I cast magic missile AT THE DARKNESS!"
Being out numbered isn't just bad, being out numbered takes away a significant and basic aspect of control of your character and humiliates you further by giving that control over to a 1d6.Yes, being outnumbered is bad, and in this system it is the hope that it will be tactically advisable to clear enemy chaff rather than immediately assassinating the BBEG in every battle.
This is a gotcha because your mechanic directly benefits the outnumbering group when they perform the activity of "we focus down the smaller elite group or individual". So among other things it encourages the party to travel everywhere with 30 peasants who's names are all "Mirror Image".
But aside from all of that. Fine, you want to deal with the focus the BEG down issue?
1) The way 3.x D&D does it.
You can totally focus the BBEG down first, and hell, you are basically encouraged to do so. So everyone does that, like all the time.
2) You institute actual hard zone control or attrition mechanics that just plain prevent that option.
You just plain CAN'T reach or kill the BBEG first when he is surrounded by his helpful minions.
3) You institute soft zone control or attrition mechanics that discourage that option.
Players CAN try and focus down the BBEG first but zone control and attrition limitations make that harder and cause there to be significant risks and costs involved. To the point that it becomes a questionable decision as to whether it is the most effective option on a case by case basis, if at all.
4) You do it YOUR way with a randomized targeting mechanic.
This means players CAN focus down the BBEG first OR they can "clear the chaff first". But instead of being a tactical cost/benefit choice the decision on whether to focus down all your attacks on one zone/target or not is RANDOMIZED. So sometimes the dice tell the players "You apparently chose to focus down the BBEG first" and sometimes the dice tell the players "You apparently chose to clear the chaff first".
What about the randomizing of that decision is good? You aren't making "clear the chaff" an attractive tactical option at all, you are making it a COMPULSORY option, worse a RANDOMLY compulsory option.
Thats... really dumb.
That's like GW designers saying "Gee no one likes taking this weak sauce troop choice in their armies. I know lets make them roll a dice during army construction so that sometimes they randomly HAVE to spend more points on the weak sauce troop choice!"
Abstract positioning systems around these parts at least are MY baby, not Frank's. As far as I can tell from this (apparently somehow incomplete) thread the only notable variation on my material on the subject he is presenting here is the randomized targeting of those zones.along franks idea a system of "zones".
If I recall correctly back when I first introduced discussion on abstract positioning systems he openly frowned on the idea. So it rather annoys me if people are now going around talking about abstract zones and positioning systems like they are Frank's idea.